Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 216 217 [218] 219 220 ... 544

Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1059168 times)

Zucchini

  • Bay Watcher
  • Multi-Purpose Vegetable
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3255 on: December 03, 2012, 03:29:18 pm »

Alright, good to know.  Thanks again.
Logged
I want to take the ears off, but I can't.

dirkdragonslayer

  • Bay Watcher
  • Dabbling Modder, Proficient Failure
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3256 on: December 03, 2012, 07:20:08 pm »

i have a race of snake people modded in, and they are starting to get unhappy due to them not having shoes and complain about being uncovered. is there any way to fix this, or is my first mod a failure?
also, do you need any raws to tell?
Logged
"Games come and go, and we all get tired of some games after time, but Dwarf Fortress seems to grab me by the leg every couple months and drags me back with it's bloody, ASCII claw. I think this game has given me Stockholm syndrome, but I love it so, and it's simplistic style yet extremely complex mechanics are like fine art, like a beautifully crafted ☼Cave Spider Silk Sock☼" - Dirk 3/31/2014
TAIL SHOOOOES!

Robosaur

  • Bay Watcher
  • [POOP:INORGANIC: NUCLEAR_BOMBS]
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3257 on: December 03, 2012, 07:22:29 pm »

just make up a new kind of shoe made for the tail

TAIL SHOOOOES
Logged
You are a terrible person and the sad truth is deep down you know it.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3258 on: December 03, 2012, 07:23:25 pm »

Robosaur is correct here. Make a "tail sock" for them and it should work.

dirkdragonslayer

  • Bay Watcher
  • Dabbling Modder, Proficient Failure
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3259 on: December 03, 2012, 07:25:42 pm »

TAIL SHOOOOES! thats a funny idea, but it seems like it will work, thanks.
Logged
"Games come and go, and we all get tired of some games after time, but Dwarf Fortress seems to grab me by the leg every couple months and drags me back with it's bloody, ASCII claw. I think this game has given me Stockholm syndrome, but I love it so, and it's simplistic style yet extremely complex mechanics are like fine art, like a beautifully crafted ☼Cave Spider Silk Sock☼" - Dirk 3/31/2014
TAIL SHOOOOES!

dirkdragonslayer

  • Bay Watcher
  • Dabbling Modder, Proficient Failure
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3260 on: December 03, 2012, 07:40:47 pm »

Logged
"Games come and go, and we all get tired of some games after time, but Dwarf Fortress seems to grab me by the leg every couple months and drags me back with it's bloody, ASCII claw. I think this game has given me Stockholm syndrome, but I love it so, and it's simplistic style yet extremely complex mechanics are like fine art, like a beautifully crafted ☼Cave Spider Silk Sock☼" - Dirk 3/31/2014
TAIL SHOOOOES!

Zucchini

  • Bay Watcher
  • Multi-Purpose Vegetable
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3261 on: December 03, 2012, 08:35:27 pm »

Ah, so that's why nw_kohaku had those tail warmers in her Naga mod.  I guess you could look at that for an example.
Logged
I want to take the ears off, but I can't.

MCipher

  • Bay Watcher
  • The worlding of the words is AMARANTH.
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3262 on: December 03, 2012, 10:34:36 pm »

I've made an ore, but I never see it after worldgen. I named it "Core Crystal", after the "Cores" in bastion.
Spoiler: code (click to show/hide)
The metal made from this crystal can be turned into weapons, and the weapons are available in the arena items list.
Is there a problem with this code?
Logged
No longer at critical sig mass!
Quote
OOC: Hans Panda: Everyone's going to die. That's how they usually end.
OOC: Hans Panda: I try not to run them that way.
OOC: Hans Panda: But apparently when I'm the villain, I'm too efficient.
OOC: Hans Panda: Even when I monologue.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3263 on: December 03, 2012, 10:49:13 pm »

Yeah. Your environment is wrong, as your errorlog should tell you.

You want VEIN, not VEINS.

MCipher

  • Bay Watcher
  • The worlding of the words is AMARANTH.
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3264 on: December 03, 2012, 10:53:46 pm »

Ah, thanks putnam. But I already found ANOTHER problem, Why do I have to be so bad at MODDING? The thing I've known about for about 2 years?
Boiling stones, Simple problem.
Why do I have to be so bad?
Logged
No longer at critical sig mass!
Quote
OOC: Hans Panda: Everyone's going to die. That's how they usually end.
OOC: Hans Panda: I try not to run them that way.
OOC: Hans Panda: But apparently when I'm the villain, I'm too efficient.
OOC: Hans Panda: Even when I monologue.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3265 on: December 03, 2012, 10:55:49 pm »

What's your problem?

MCipher

  • Bay Watcher
  • The worlding of the words is AMARANTH.
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3266 on: December 03, 2012, 11:53:16 pm »

Applying the syndrome. Simple enough.
Logged
No longer at critical sig mass!
Quote
OOC: Hans Panda: Everyone's going to die. That's how they usually end.
OOC: Hans Panda: I try not to run them that way.
OOC: Hans Panda: But apparently when I'm the villain, I'm too efficient.
OOC: Hans Panda: Even when I monologue.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3267 on: December 03, 2012, 11:54:54 pm »

What syndrome?

MCipher

  • Bay Watcher
  • The worlding of the words is AMARANTH.
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3268 on: December 04, 2012, 12:01:21 am »

A syndrome that causes so much bleeding, that the creature will die.
Code: [Select]
[SYNDROME]
  [SYN_NAME:radioactive exposure]
  [SYN_AFFECTED_CLASS:GENERAL_POISON]
  [SYN_CONTACT]
  [CE_BLEEDING:SEV:500:PROB:100:START:200:PEAK:500:END:1000
Logged
No longer at critical sig mass!
Quote
OOC: Hans Panda: Everyone's going to die. That's how they usually end.
OOC: Hans Panda: I try not to run them that way.
OOC: Hans Panda: But apparently when I'm the villain, I'm too efficient.
OOC: Hans Panda: Even when I monologue.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #3269 on: December 04, 2012, 12:05:54 am »

You have no closing bracket or body part on that bleed. Also, it needs a higher severity.
Pages: 1 ... 216 217 [218] 219 220 ... 544