Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 79 80 [81] 82 83 ... 544

Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1044107 times)

Old Greg

  • Bay Watcher
  • It was evitable.
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1200 on: April 03, 2012, 12:24:43 pm »

If they vaporize they would never hit a target... and yes, they are like the broken arrow thingies. Some reports I got even mentioned that they are collected in stored in a food stockpile (?)

Very random this is...

If the specific heat is non-negligible, it'll take a few ticks for them to vaporize, as the attack will spawn solid. That's how I do it with my pogeymans, works fine for me.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1201 on: April 03, 2012, 12:25:31 pm »

You want an ore of the metal in veins, not the metal itself. You can't really use boulders for making metal stuff.

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1202 on: April 03, 2012, 12:29:14 pm »

You want an ore of the metal in veins, not the metal itself. You can't really use boulders for making metal stuff.

I knew I forgot something..

Code: [Select]
[INORGANIC:testing]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_ADJ:ALL_SOLID:testing]
[STATE_NAME_ADJ:LIQUID:molten testing]
[STATE_NAME_ADJ:GAS:boiling testing]
[DISPLAY_COLOR:6:6:1] [BUILD_COLOR:6:6:1]
[MATERIAL_VALUE:24]
[ENVIRONMENT:ALL_STONE:VEIN:100]
[METAL_ORE:test ore:100]
[SPEC_HEAT:129]
[MELTING_POINT:11915]
[BOILING_POINT:15141]
[SOLID_DENSITY:19320]
[LIQUID_DENSITY:17310]
[MOLAR_MASS:196967]
[IMPACT_YIELD:175000]
[IMPACT_FRACTURE:350000]
[IMPACT_STRAIN_AT_YIELD:97]
[COMPRESSIVE_YIELD:175000]
[COMPRESSIVE_FRACTURE:350000]
[COMPRESSIVE_STRAIN_AT_YIELD:97]
[TENSILE_YIELD:50000]
[TENSILE_FRACTURE:100000]
[TENSILE_STRAIN_AT_YIELD:64]
[TORSION_YIELD:50000]
[TORSION_FRACTURE:100000]
[TORSION_STRAIN_AT_YIELD:185]
[SHEAR_YIELD:50000]
[SHEAR_FRACTURE:100000]
[SHEAR_STRAIN_AT_YIELD:185]
[BENDING_YIELD:50000]
[BENDING_FRACTURE:100000]
[BENDING_STRAIN_AT_YIELD:64]
[MAX_EDGE:10000]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_DIGGER]
[ITEMS_ARMOR]
[ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[STOCKPILE_THREAD_METAL]

Anything else I should be aware of?

edit: By the way.. what is the color scheme of DF?
As I would want a different color for this metal.
« Last Edit: April 03, 2012, 12:30:47 pm by Ultimuh »
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1203 on: April 03, 2012, 12:31:42 pm »

http://dwarffortresswiki.org/index.php/Color'

EDIT: Also, what would be a good method for having killable trees?
« Last Edit: April 03, 2012, 03:16:19 pm by Putnam »
Logged

Paramatter

  • Bay Watcher
  • [POSITION:HERMIT]
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1204 on: April 03, 2012, 05:13:31 pm »

Is SELECT_CASTE necessary for anything other than if you want to add something to one or all of the castes after they have been established?  Are there, for instance, tokens that only work with SELECT_CASTE rather than just adding the tokens to the castes while establishing them?

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1205 on: April 03, 2012, 05:14:43 pm »

Nope.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1206 on: April 03, 2012, 10:30:28 pm »

Sorry if this seems a silly question, but the search function did not help much.

My goblins and elves arrive with "small" armor items, unuseable by dwarves. This is more or less like intended. I just wanted to know what exactly causes this (since the bodysize is not different) and if there are also "large" versions. Mostly I just want to know what attributes are causing this.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Old Greg

  • Bay Watcher
  • It was evitable.
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1207 on: April 03, 2012, 10:38:57 pm »

I don't know what causes it, but I know humans use "large" versions.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1208 on: April 03, 2012, 10:40:11 pm »

Sorry if this seems a silly question, but the search function did not help much.

My goblins and elves arrive with "small" armor items, unuseable by dwarves. This is more or less like intended. I just wanted to know what exactly causes this (since the bodysize is not different) and if there are also "large" versions. Mostly I just want to know what attributes are causing this.

Interesting, body size is usually the main contributor to this.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1209 on: April 03, 2012, 10:50:45 pm »

I thought so as well, but gave my elves [BODY_SIZE:12:0:60000], carbon copy of the dwarven size. Still, "small" elven stuff in caravans. Makes them rather useless.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1210 on: April 03, 2012, 11:31:37 pm »

goblins usually come with dwarf-sized armor/clothes...

Humans always come with large, though.

vorpal+5

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1211 on: April 04, 2012, 02:32:05 am »

Total newbie when it comes to modding DF, so please excuse the dumb question.

I would like to mod the requirements for cage, so that a wooden cage needs 12 wood and a metal one 5 metals. I have launched a search on every txt file of DF with the word CAGE, and aside from references in the languages files, I have nothing meaningful.

So, where is the cost of a CAGE, please?
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1212 on: April 04, 2012, 02:35:39 am »

Nowhere.

vorpal+5

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1213 on: April 04, 2012, 02:56:18 am »

But then, a metal bin needs 3 metal bar. There must be a place where it is indicated, right? I don't get what you say, you mean it is hardcoded?
Logged

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #1214 on: April 04, 2012, 07:55:43 am »

I want to bve absolutely sure there is nothing wrong with this..
So.. any hints of what could be wrong or missing?

Quote
inorganic_test_metal

[INORGANIC:TEST_METAL]
   [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
   [STATE_NAME_ADJ:ALL_SOLID:test]
   [STATE_NAME_ADJ:LIQUID:molten test]
   [STATE_NAME_ADJ:GAS:boiling test]
   [DISPLAY_COLOR:250:218:221]   [BUILD_COLOR:250:218:221]
   [MATERIAL_VALUE:8]
   [ENVIRONMENT:ALL_STONE:VEIN:100]
   [METAL_ORE:test ore:100]
   [SPEC_HEAT:230]
   [MELTING_POINT:11731]
   [BOILING_POINT:13892]
   [ITEMS_WEAPON]
   [ITEMS_WEAPON_RANGED]
   [ITEMS_AMMO]
   [ITEMS_DIGGER]
   [ITEMS_ARMOR]
   [ITEMS_ANVIL]
   [ITEMS_HARD]
   [ITEMS_METAL]
   [ITEMS_BARRED]
   [ITEMS_SCALED]
   [SOLID_DENSITY:10490]
   [LIQUID_DENSITY:9320]
   [MOLAR_MASS:107868]
   [IMPACT_YIELD:350000]
   [IMPACT_FRACTURE:595000]
   [IMPACT_STRAIN_AT_YIELD:350]
   [COMPRESSIVE_YIELD:350000]
   [COMPRESSIVE_FRACTURE:595000]
   [COMPRESSIVE_STRAIN_AT_YIELD:350]
   [TENSILE_YIELD:100000]
   [TENSILE_FRACTURE:170000]
   [TENSILE_STRAIN_AT_YIELD:120]
   [TORSION_YIELD:100000]
   [TORSION_FRACTURE:170000]
   [TORSION_STRAIN_AT_YIELD:333]
   [SHEAR_YIELD:100000]
   [SHEAR_FRACTURE:170000]
   [SHEAR_STRAIN_AT_YIELD:333]
   [BENDING_YIELD:100000]
   [BENDING_FRACTURE:170000]
   [BENDING_STRAIN_AT_YIELD:120]
   [MAX_EDGE:10000]
   [STOCKPILE_THREAD_METAL]

edit: Also, would I need a reaction for any speciffic race to use this metal?
If so, please show me how I should proceed making it.
« Last Edit: April 04, 2012, 07:58:44 am by Ultimuh »
Logged
Pages: 1 ... 79 80 [81] 82 83 ... 544