just wondering, are necro towers hardcoded?
was planning on "cheating" the lack of true dark fortresses, and replacing with necro towers, but a quick glance at the raws does not include anything about necros aside from the syndrome/interaction... nothing about the towers.
failing that, with the way human towns sprawl now, i am not going to use those for goblins, is it possible to only use the keeps?
I think the tag you want, if you want Goblins to build human-style fortresses, is [BUILDS_OUTDOOR_FORTIFICATIONS].
looking again, no, this is not the tag i want. this will have goblins build forts identical to humans, AND blank dark fortresses. now, there is more than likely no way to replace dark fortresses with another site while retaining the graphics, and there is no way to differentiate copied site types, aside from visiting the site and checking out the population, and with the way populations are more cosmopolitan now, even that is no guarantee.
providing goblins snatch well enough, replacing dark fortresses with cities will result in entire towns hostile to an adventurer "for no reason" (gotta love the babysnatcher tag)
my hope is that someone has seen something pretaining to necrmancers and their towers, so then perhaps i can give goblins a syndrome that mimics the way the necro syndrome causes towers to be built.
i have a sinking feeling, however, that it is hardcoded.
perhaps, instead, i can copy from kobolds, and have goblins living in caves.
and just another idea i had while posting this... would it be possible to have a syndrome that over time permanently transforms a member of one race to another? i was thinking of introducing "goblinifacation", a process by which captured sentients are tortured, exposed to clown fumes, etc etc, until they become a fully functional members of the goblin tower, or are dead. 50-50 shot.