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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1065985 times)

Jakob

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7725 on: May 20, 2014, 02:18:49 pm »

Spoiler (click to show/hide)
This name bug you mentioned, are you seeing that in the arena? The arena defaults for the NAME when giving names to creatures. Based on your code, it should work just fine in adventure or fort mode. Since that is apparently not the whole creature, are there any [CASTE_NAME:whatever] that are not inside a caste? Such as:
Code: [Select]
...
[NAME:dark elf:dark elves:dark elven]
[CASTE_NAME:dark elf:dark elves:dark elven]
...
[CASTE:SPIDER_QUEEN]
[CASTE_NAME:spider queen:spider queens:spider queen]
?
Ohhh that makes sense, yeah that's the problem. Thanks!

And yeah I have the Caste_name thing for Dark Elves.
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Jakob

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7726 on: May 20, 2014, 02:42:11 pm »

Oh dear.

They just invaded me and they only sent Spider Queens :/

Edit: all of their civ is Spider Queens
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BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7727 on: May 20, 2014, 02:53:35 pm »

Oh dear.

They just invaded me and they only sent Spider Queens :/

Edit: all of their civ is Spider Queens

The queen's ratio is [POP_RATIO:10000], which is absurdly high. Though I don't know how it compares to the other castes.
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Jakob

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7728 on: May 20, 2014, 02:59:02 pm »

Ah, that would it explain it. I'm building on RAWs from Masterwork (thanks Meph!) for those so.
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FallenAngel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7729 on: May 22, 2014, 07:01:22 pm »

I'm almost certain I know the answer to this, but what would happen if a caste had both [MALE] and [FEMALE]?

BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7730 on: May 22, 2014, 07:23:49 pm »

I'm almost certain I know the answer to this, but what would happen if a caste had both [MALE] and [FEMALE]?

Fairly certain that a caste cannot have both.

Only one would take effect, though I'm not sure which one.
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FallenAngel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7731 on: May 22, 2014, 07:38:06 pm »

That's what I was thinking.
And a small bit of oddness I saw while testing in the arena is that severed slade body parts are red, not grey.
Checking my slade file shows that, yes, its colors are set to dark grey.

Meph

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7732 on: May 23, 2014, 05:28:45 pm »

Lowest tag only, the other is overwritten. I tried hermaphrodites before, doesnt work.

Ps: Slade bodyparts covered in red blood are red? Or liquid inorganic blood, which equals red magma...
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FallenAngel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7733 on: May 24, 2014, 10:32:31 am »

The race I tested it on have no blood.
In fact, nothing in the arena had any blood.

BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7734 on: May 24, 2014, 01:44:34 pm »

The race I tested it on have no blood.
In fact, nothing in the arena had any blood.

Are they made of pure slade? It may be showing the colour of another tissue layer instead.

There may also be some tags in the creature that are changing the colour.
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Mr Space Cat

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7735 on: May 24, 2014, 05:22:11 pm »

If I were to make changes to a race's entity in the raws, and then copy that .txt from the raws into a save before loading the game, would the changes take effect or just break the save? I seem to recall some things like entity changes and creature changes require a regen to take effect, and I would prefer to be able to use the embark I found with the changes I made to some custom entities.
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TheFlame52

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7736 on: May 24, 2014, 05:34:11 pm »

Any changes to an entity file require a world regen. So it would break your game.

FallenAngel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7737 on: May 24, 2014, 05:40:05 pm »

I do know from experience that changing stuff within a creature without removing it entirely is safe, mostly since I had forgotten to add [INTELLIGENT] to a fortress mode creature.

Mr Space Cat

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7738 on: May 24, 2014, 05:52:26 pm »

Any changes to an entity file require a world regen. So it would break your game.
So then is there a way to regen the world with the exact same parameters and everything? So any embark sites stay the same and stuff?
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BenLubar

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7739 on: May 24, 2014, 07:22:09 pm »

Any changes to an entity file require a world regen. So it would break your game.
So then is there a way to regen the world with the exact same parameters and everything? So any embark sites stay the same and stuff?
Go into legends mode for that world and push p. That'll spit out the world gen parameters, including seed. Then just copy that to data/init/world_gen.txt
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