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Author Topic: [MODDING] 0.34. QUESTIONS THREAD  (Read 1042577 times)

TheFlame52

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7740 on: May 25, 2014, 06:32:50 am »

Do raws actually need the indents to function? I have a fuckton of randomly generated demon raws that I got with a utility called DFWorldTinker. However, they don't have any indents.

EDIT: An example:
Spoiler (click to show/hide)
« Last Edit: May 25, 2014, 06:36:31 am by TheFlame52 »
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scamtank

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7741 on: May 25, 2014, 07:05:20 am »

No, they're just good practice. Helps legibility.
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TheFlame52

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7742 on: May 25, 2014, 07:23:51 am »

FFFFFFFFFFFFFFFFF I JUST FORMATTED 14 OF THEM

Oh well. I was meaning to turn all 33 of them into one race, and this will help with that.

FallenAngel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7743 on: May 25, 2014, 10:53:47 am »

Is it possible for a technically inorganic creature that has blood but nothing defined for its blood to be vampiric?
Because this one migrant has killed three elves, two risen (the race I'm playing as), and a jaguar. If it were only the elf and jaguar kills I'd suspect nothing, but the two risen kills are suspicious.

BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7744 on: May 25, 2014, 11:49:21 am »

Is it possible for a technically inorganic creature that has blood but nothing defined for its blood to be vampiric?
Because this one migrant has killed three elves, two risen (the race I'm playing as), and a jaguar. If it were only the elf and jaguar kills I'd suspect nothing, but the two risen kills are suspicious.

There's a lot of possibilities for the risen kills. Those risen may have been were-beasts, or belonged of another civ, for example.

Anyways, one of the requirements for vampirism is to have blood.

So long as the creature has the [BLOOD:X:X] token, and fulfills the other requirements, then it can become a vampire.

The other requirements are being mortal, having the ability to learn, not being [SUPERNATURAL] or [NOT_LIVING], and not already having vampirism, a were-beast syndrome, or a mummy's curse.
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FallenAngel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7745 on: May 25, 2014, 11:58:15 am »

Well, can't be a vampire, then.
We're [NOT_LIVING] and immune to old age entirely (although I could make them practically immortal with old age numbers in the ten thousands, causing the first old age deaths to happen in absurdly long world generations).
In fact, I'll edit that into the raws for the next generation for both the risen and the fallen.
EDIT: Oh, and by the way, how exactly does a solid blood work?

TheFlame52

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7746 on: May 25, 2014, 12:08:27 pm »

It creates a powder/solid on the tile and the creature that is bleeding. Gaseous blood creates a cloud of blood around the creature. In this way I once made a creature with lightning for blood.

FallenAngel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7747 on: May 25, 2014, 12:16:37 pm »

Ah, thanks.
I also realized that my race DOES have blood, but I made an error when typing in the entry. I think a max age between 8 thousand and 7.5 million will suffice to allow both vampires and practically immortal normal people.
By the time they reach 8 thousand years old they've certainly done a lot.

BlackFlyme

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7748 on: May 25, 2014, 01:01:28 pm »

Slight mix-up. Vamps and were-b's don't require mortality. Which is why elves in vanilla can become them. But on the plus side, necros do require mortality, so your race is now capable of becoming necromancers.

I just took a quick look through the various interaction examples to double-check what I said earlier, and noticed my mistake.
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FallenAngel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7749 on: May 25, 2014, 05:54:59 pm »

Encountering solid platinum necromancers will be a fun venture.

TheFlame52

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7750 on: May 26, 2014, 12:34:28 pm »

I'm combining 33 randomly generated demons into one demon with 33 castes. Does anyone know a mod with a creature with castes with different body detail plans? I need to know if I'm doing this right.

FallenAngel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7751 on: May 26, 2014, 01:31:33 pm »

I'm no doctor, but I think the body stuff is caste-level, so pasting it into the different castes might work.

TheFlame52

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7752 on: May 26, 2014, 01:41:28 pm »

I know that. I mean something with castes made with different materials/tissues. Like a creature with one caste with skin and one with chitin. Or a creature with one caste with hair and one with feathers.

FallenAngel

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7753 on: May 26, 2014, 01:54:50 pm »

That I'm not so sure on, but the principle might be the same.
Just specify the body materials in the castes, not the creature.
I'm fairly sure that's a caste-level thing.

Putnam

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Re: [MODDING] 0.34. QUESTIONS THREAD
« Reply #7754 on: May 26, 2014, 01:58:49 pm »

Basically just pretend each caste is a completely different creature.

Materials are a creature-level thing.
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