Hi there. Been messing with interactions lately, making magic. With some help in another thread I made a secret which gives a basic fireball spell (and NOLIFE because otherwise you get...issues considering the whole 'searching for immortality is the only reason to learn secrets' thing.), and I've begun to fancy that up a bit with other variations on the burning theme. The second is a water-based spell (fires water/ice attacks and is amphibious) but I want to make it more interesting. An interaction can produce syndromes, apparently, but I don't get how to work them. As part of a related mod effort I tried to make a blinding gas, but that wouldn't work properly-it was described as creature 'na' even though I defined the material in the raws, but more importantly caused no ill effects.
I've currently copy-pasted Cave Floater poison, syndrome and spray attack to see what things ought to look like, but that isn't working either! The wiki said cave floaters are pretty much harmless, so I dialed the severity as high as it would go and still nothing.
Final Verditc: confused as hell out of 10
Second thing: once I finally get it to work, can you use an interaction to inflict syndromes without a vector like contact or biting? I had this thought of having my water mage gesture, then suddenly the targets lungs fill with water...well, get hit by a syndrome which inflicts coughing and lung failure/blistering to simulate the effect, anyway.
Finally, this is more a basic caste thing; Most species lack POP_RATIO, and appear on a roughly 1:1 basis. Are there any particularly weird things which happen if you then add more castes which do have set ratios? (that bit is me trying to give immortals magic individuals via castes, in case anyone's wondering at the change of tack)
In conclusion, I don't really know what I'm doing. Please advise :p