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Author Topic: The first game I've ever played which...  (Read 5986 times)

Abraxis

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The first game I've ever played which...
« on: February 09, 2012, 11:41:32 pm »

The value of fun directly increases in relation to how much you suck.

Seriously.

When I first got into DF, I watched a 7 hour long series of tutorial/lets play videos.  From then on I worked with his good habits and generally always had a well optimized, well defended, and well supplied fort.  Everything was designed for peak efficiency, and everything worked.  It was fun, don't get me wrong, but every fort ended in either FPS death or intentional "Fun" on my part.

Now, a year later coming back to it, I still know all the basics, but I'm so rusty I can't really execute anything all that well, or follow through with a plan.  In short, I'm awful.  My first two forts starved to death under increasing mayhem caused by hungry Dwarves eating each others pets.  My Third had its only miner fall into an aquifer immediately freezing (with my only pick), then before they could go mad from lack of alcohol due to not being able to dig out any farms, they were massacred by Goblins.

Fourth flooded.

I hope I never get good at this game again :)
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MaskedMiner

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Re: The first game I've ever played which...
« Reply #1 on: February 09, 2012, 11:48:07 pm »

Agreed on that, this game is at its best when "Fun" happens xD
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JinF

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Re: The first game I've ever played which...
« Reply #2 on: February 09, 2012, 11:48:43 pm »

And when the new version gets released, we can all enjoy the same feeling again. Zombie kittens for everyone!
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Azated

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Re: The first game I've ever played which...
« Reply #3 on: February 09, 2012, 11:54:33 pm »

It's for just this reason that I've stopped playing DF until the new version comes out. I want to die in as many colorful and hilariously brutal ways possible, even if they have nothing to do with zombies or vampires.
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Then it happened. Then I cringed. Then I picked it up and beat him to death with it, and then his buddies, too.
You beat a man to death with his dick?

"I don't feel like myself. Maybe I should have Doc take a look at me" ~ Dreamy
 "You're gonna trust a dwarf that got his medical degree from a pickaxe?" ~ Bossy

King DZA

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Re: The first game I've ever played which...
« Reply #4 on: February 09, 2012, 11:59:21 pm »

I sometimes feel I am the only person on this forum who actually enjoys creating successful fortresses.

Magma Mater

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Re: The first game I've ever played which...
« Reply #5 on: February 10, 2012, 12:06:14 am »

I am always overcome by an absurd amount of stress/guilt whenever one of my dwarfs is injured/killed, so Fun isn't that fun for me. :(
I much prefer making things like schools and cafés to give my dwarfs a more comfortable life.
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Malt_Hitman

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Re: The first game I've ever played which...
« Reply #6 on: February 10, 2012, 12:14:41 am »

Demonstrating competence doesn’t seem to set you apart from the crowd at all.

Displaying only small failures makes you look sloppy or lazy.

Causing absolute catastrophe and chaos while maintaining the lowest level of competence possible makes you incredibly entertaining and the life of the party.

It’s strange the way things work.

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Uthric

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Re: The first game I've ever played which...
« Reply #7 on: February 10, 2012, 12:27:58 am »

I am always overcome by an absurd amount of stress/guilt whenever one of my dwarfs is injured/killed, so Fun isn't that fun for me. :(
I much prefer making things like schools and cafés to give my dwarfs a more comfortable life.



KILL THE ELF!!!
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thegoatgod_pan

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Re: The first game I've ever played which...
« Reply #8 on: February 10, 2012, 12:52:39 am »

I am addicted to bringing forts to the brink of disaster and then recovering, and watching the triumphant survivors grow into legends and personalities. My favorite fort recovered from three separate disasters, all of which involved abandoning the entire surface city to hide out in the cavern hunting grounds.  My second favorite fort recovered from a catastrophic flood (it was totally vertical, lost 60% of room), then had a tantrum spiral and only really fell with a purposeful loyalty cascade (there were still survivors, though)
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More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

zzedar

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Re: The first game I've ever played which...
« Reply #9 on: February 10, 2012, 12:53:39 am »

I much prefer making things like schools and cafés to give my dwarfs a more comfortable life.
Okay, I can sort of see how cafes could work, but how do you make a school?
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warwizard

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Re: The first game I've ever played which...
« Reply #10 on: February 10, 2012, 12:54:50 am »

I do my best to keep the fort going, the only fortress "deaths" have been due to completion of a goal like recover from loyalaty cascade, with only one survivor, and get back up to a population of some 40 dwarves, or, oh! the new version is out, exit the game and download the new version and never go back to the old fort, delete the save a year later.
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Magma Mater

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Re: The first game I've ever played which...
« Reply #11 on: February 10, 2012, 01:10:34 am »

I much prefer making things like schools and cafés to give my dwarfs a more comfortable life.
Okay, I can sort of see how cafes could work, but how do you make a school?
Chairs, tables, chalk 'boards', cafeteria, sandbox, etc.
And then you lock the children inside and never hear from them again.
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zzedar

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Re: The first game I've ever played which...
« Reply #12 on: February 10, 2012, 01:12:40 am »

chalk 'boards'
Shouldn't the chalkboards be made of slate? That's how they used to make actual chalkboards.
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kingubu cancels Efficiency: Taken by mood
Project Whalegun is a go. Load the whale cannon!

Magma Mater

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Re: The first game I've ever played which...
« Reply #13 on: February 10, 2012, 01:14:01 am »

chalk 'boards'
Shouldn't the chalkboards be made of slate? That's how they used to make actual chalkboards.
Dude but this is like the twenty-first century
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Necromunger

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Re: The first game I've ever played which...
« Reply #14 on: February 10, 2012, 01:17:28 am »

twenty-first century in the dorf year 258;
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for (Dwarf * newDwarf in dwarfArray){
      [newDwarf cancelJob];
      [newDwarf Drink];
}
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