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Author Topic: Big forts kill the fun  (Read 22189 times)

Splint

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Re: Big forts kill the fun
« Reply #75 on: April 04, 2012, 07:18:09 pm »

might be a hard cap you set or was already in place at 200 dorfs. Or nearly every single non-caravaneer/royal lives in your fort now.

GenJeFT

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Re: Big forts kill the fun
« Reply #76 on: April 04, 2012, 07:20:01 pm »

might be a hard cap you set or was already in place at 200 dorfs. Or nearly every single non-caravaneer/royal lives in your fort now.

How do I change it?
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Splint

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Re: Big forts kill the fun
« Reply #77 on: April 04, 2012, 07:23:19 pm »

either the int.txt or d_int.txt file has a population thing in it. just punch in the desired population cap and presto.

both are under the data folder if I recall right.

GenJeFT

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Re: Big forts kill the fun
« Reply #78 on: April 04, 2012, 07:47:56 pm »

either the int.txt or d_int.txt file has a population thing in it. just punch in the desired population cap and presto.

both are under the data folder if I recall right.

Thanks. I set the limit to 800. One of two things will happen I think. 1, I will be playing untill it just slows to a crawl before hitting 800, OR (and more likely) it will crash on saving, loading, or resuming after loading.

Lets see if I can get to 800.
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Guedez

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Re: Big forts kill the fun
« Reply #79 on: April 04, 2012, 08:11:09 pm »

NO! I like it NEAT.

DF needs more jobs that take up several dwarfs. Assigning Idlers is a PAIN, and having them idle means they will be FRIENDS. And FRIENDS GET MAD WHEN OTHER FRIENDS DIEEEEE  :-X

puppy falls fix that as far as i remember
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masquerine

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Re: Big forts kill the fun
« Reply #80 on: April 04, 2012, 08:30:32 pm »

I like to keep the population lower, somewhere around the 80 range I'm happy with. Anything higher than that and all the new dwarves just end up being additional military/haulers. I'd prefer to fight with a smaller military against huge enemy armies anyway. It just makes it that much more awesome. I usually end up with triple or quadruple siege parties at once by then (with each one having multiple groups of enemies per siege force). My worlds tend to have 13+ enemy civilizations, so plenty of sieges and ambush parties to be found.

Plenty of mega/semi-beasts and titans in the world as well. They are set to trigger at 30 dwarves and no wealth requirement. Last fort had an early titan child come, and shortly after an adult titan (like giant people). Child was during second migrant wave of 39 dwarves. That was messy. The adult came at the same time as a war elephant siege and a hidden necromancer. Zombies, zombies everywhere!
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Talvieno

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Re: Big forts kill the fun
« Reply #81 on: April 04, 2012, 08:44:04 pm »

I usually aim for 120 or so - mainly because I like to build huge pointless constructions. Plus, seeing a huge military storm over enemy sieges is pretty fun. My catacombs are always massive, just like everything else.

Unfortunately, my FPS is usually less than 10. But I figure that's a fair price to pay for towers that reach into the heavens, stadiums, aboveground magma bowls, magmaducts and the like.
It's also fun to pour huge amounts of water into a valley full of invading enemies. Ever done that? Sure, it's generally not lethal (unless you make them all drown by digging carefully-planned 2-z deep channels (like I do)), but hey - they tumble end over end until they smack into something, and that's awesome. Magma is too quick sometimes. And if you really want it, it's always fun to obsidianize enemies and re-dig the valley. Can't do that with 30 dwarves.
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Splint

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Re: Big forts kill the fun
« Reply #82 on: April 04, 2012, 08:48:01 pm »

Yeah you can, it'd just take a little while.

GenJeFT

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Re: Big forts kill the fun
« Reply #83 on: April 04, 2012, 08:53:13 pm »

I set pop limit to 800, then lose 20 dwarfs to a waterfall...
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dragginmaster

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Re: Big forts kill the fun
« Reply #84 on: April 04, 2012, 10:26:59 pm »

Yep, I said it. It takes too much effort to micro manage. Everytime I get above 30+ dwarfs, I start to get annoyed. I want it to be smooth, and that means tight burrows, beds close to workshop and clean stockpiles. Once you go big, you go bad.

Bring it on.

So, you want us to argue over your playstyle? We all have our prefs.

Happy Dorfing!
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simonthedwarf

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Re: Big forts kill the fun
« Reply #85 on: April 04, 2012, 10:37:59 pm »

Clearly it sparked a more differentiated discussion than that. Au revoir!
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dragginmaster

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Re: Big forts kill the fun
« Reply #86 on: April 05, 2012, 02:22:49 am »

Yeah it did.

Does that mean I can't question the intent?

Just seems silly to rehash the same convo (big fort vs. Little fort) by starting off asking for your pefs to be challenged. Or are we immune to a lack of civility?
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slothen

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Re: Big forts kill the fun
« Reply #87 on: April 05, 2012, 02:29:32 am »

I kind of like having several dozen masons/glassmakers and watch them all get trained up after a year or so and really kick production into high gear on my projects.
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Re: Big forts kill the fun
« Reply #88 on: April 05, 2012, 03:00:10 am »

I like have 200-300 dwarves, hauling is easy.
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bombzero

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Re: Big forts kill the fun
« Reply #89 on: April 05, 2012, 03:01:39 am »

so umm... if in the coming release dwarfs will haul better and we will have more freely available.... what do we do with the useless ones?
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