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Author Topic: SUG: Game start/end notes  (Read 633 times)

Don57

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  • Commanding Fortresses Since 2010
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SUG: Game start/end notes
« on: February 09, 2012, 07:43:28 am »

I think it would be very useful to have an option to have the game:
  • prompt you to enter up to a page of notes when you end a gaming session
  • display those notes the next time you start a gaming session
  • allow you to edit those notes while playing
You can have a lot going on later in a fortress's life, and having built-in notes to remind you what you had planned to do that last time you played would be very useful, I think.  You could even use it as a complete "to do" list while in game, editing the note while playing.  You might even have a default note set in an init file with a list of various things you always do in a fortress.

In short, a "game notes" features would be great.
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aepurniet

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Re: SUG: Game start/end notes
« Reply #1 on: February 09, 2012, 11:50:27 am »

there's a lower tech solution called pencil and paper. most of the time it's faster too. not trying to be a jerk, but a lot of people do this.
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forsaken1111

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Re: SUG: Game start/end notes
« Reply #2 on: February 09, 2012, 11:52:15 am »

there's a lower tech solution called pencil and paper. most of the time it's faster too. not trying to be a jerk, but a lot of people do this.
Or notepad. Notepad works.

Honestly a text editor built into DF would never get used, at least not by me. Its much easier to tab out and type or use a pencil/paper.
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blizzerd

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Re: SUG: Game start/end notes
« Reply #3 on: February 11, 2012, 07:54:29 am »

try "N" ingame, place the notes on the location where you need the info and make up your system of note importance

i do this for levers and for tightly controlled economics
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