Welcome to Premytis, Inc. We get things to places, no matter what. You are a newly hired squad of Bringers, the people who personify our company phrase. As new recruits, you aren't given something too important, but you have basically the same budget as the other groups: Only limited by what you can prove was necessary to getting The Thing to its destination is more-or-less one piece. Adding unrelated expenses to the budget will not help your getting to do something more useful than the normal kinds of things you start with.
Your first job is to get a Mr. Zir Centib the Flare Mage through the town of Zakloomp in any state that is neither dead or unconscious. Being either of those will cause the city to catch on fire, as they are currently cleaning up a layer of downed flamercraft fluid and wreckage that was imploded above the town and Flare Mages tend to have random flares spark around them if they are not conscious.
The main roads are clear, but are restricted to clean-up vehicles only to speed up the cleaning. Most of the roofs have flamer fluid on them somewhere, and there are guards at the exits to the city to make sure no arsonists (or sparking flare mages) are coming into the city. Other than that, theres no major problems in the city at this time, your objective is waiting in the lobby and his destination is a hut on the outskirts of town, past the guards. The town is willing to fix damages caused by your job only up to a total of 4 destroyed single story buildings, or an equivalent amount of damage.
Go!
Its pretty much a suggestion game, but you guys are controlling more than one person. The Premytis company is led by a man who doesn't care how you're supposed to get stuff to places, he wants it done in an interesting way, or at least one that involves less stamps and lost mail. This has included a team putting the ingredients of a request in a bottle, firing it out of a cannon, and then catching it and tossing the bottle contents at a hot coal pit just because there was a camper that had asked for a green fire in their camp to come seemingly unexpectedly to win a scary story competition.