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Author Topic: Banners  (Read 2785 times)

antymattar

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Re: Banners
« Reply #15 on: November 22, 2011, 02:30:58 am »

Can agree. and, perhaps we need an [IS_FLAG] flag that gets applied to suitable objects decorated with the symbol of a group.
I can just see people getting their hands on a tag/flag like that and making their armies carry, say, floodgates as their national banner.

In all seriousness though, I like this idea and would not be opposed to seeing it turn up in the game proper.
let's not judge the nation of the Oaken Barrel
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That better not be crystal glass there.

612DwarfAvenue

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Re: Banners
« Reply #16 on: November 22, 2011, 07:10:26 am »

+1 to banners, +100 to making them out of rock LIKE A BOSS DWARF.
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antymattar

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Re: Banners
« Reply #17 on: November 22, 2011, 08:57:29 am »

Maybe in the future the game will make you make at least 2 tile wide walls or something. That would work.

Deimos56

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Re: Banners
« Reply #18 on: November 22, 2011, 06:01:57 pm »

Maybe in the future the game will make you make at least 2 tile wide walls or something. That would work.
I could swear I read somewhere that engravings only affected one side of a wall. There was science and everything... Although it was 40D, so it's possible something changed.
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squeakyReaper

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Re: Banners
« Reply #19 on: November 22, 2011, 06:04:36 pm »

I'd like this. It would be satisfying to fill your barracks with the banners of vanquished armies.
Hmm... That would be entertaining. This'd probably work in a similar fashion to how engravings do, for graphical representation. Perhaps if it's in a windy location, it could also flicker an animation?
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Starver

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Re: Banners
« Reply #20 on: November 22, 2011, 09:51:56 pm »

Tri-color tiles are impossible[...]
I just have to say: Currently.

Not that I'm particularly calling for it, but it might represent a solution to all kinds of things.

Bit of a waste to implement just for "wall with tapestry option" symbols alone, of course, so there'd need to be a good reason to rejig the whole lot again, and incidentally force tileset artists to review their existing wares to ensure they don't fall foul of whatever method is used.
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GreatWyrmGold

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Re: Banners
« Reply #21 on: November 22, 2011, 10:02:09 pm »

Maybe in the future the game will make you make at least 2 tile wide walls or something. That would work.
I could swear I read somewhere that engravings only affected one side of a wall. There was science and everything... Although it was 40D, so it's possible something changed.
Calling BS. Certainly isn't now, and given how engravings are designated I doubt they ever were.

Tri-color tiles are impossible[...]
I just have to say: Currently.

Not that I'm particularly calling for it, but it might represent a solution to all kinds of things.

Bit of a waste to implement just for "wall with tapestry option" symbols alone, of course, so there'd need to be a good reason to rejig the whole lot again, and incidentally force tileset artists to review their existing wares to ensure they don't fall foul of whatever method is used.
I'd just use something like the current system for showing engravings.
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Starver

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Re: Banners
« Reply #22 on: November 22, 2011, 10:44:11 pm »

I actually never[1] use engravings.  I know I could and that I could turn the displaying off.   But I'm not sure it is because it looks 'strange' compared to the rest of it (engraved floors now look like... not-floors... sort of thing), and I feel guilty about this because I appreciate the effort put into this bit of 'flavour', but I think this is probably why I bend away from banners displaying that way as well while I've got other ideas to root for.


Anyway, with footnotes, probably too much chatter, here.


[1] Well, not since a megaproject fort in 40D, when I decided to give emergency Quality levels to some noble rooms[2].  And rarely before then.

[2] Oh so many noble rooms...  Ok, so the philisopher was easy to cater for, but all those parallel 'hereditory' nobles and the Sherrif[3] and the Dungeon Master.

[3] Still gettable, but he's something else I don't 'do' in my forts.  I tend to make sure he's not needed.
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King Mir

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Re: Banners
« Reply #23 on: November 23, 2011, 10:06:58 am »

Tri-color tiles are impossible[...]
I just have to say: Currently.

Not that I'm particularly calling for it, but it might represent a solution to all kinds of things.
It's not a matter of dwarf fortress. There isn't any software library that's able to display multicolored letters without graphics for letters. Anywhere.

A Tri-color font would require a someone to do a major rework of how fonts work, and provide terminal support for it on every popular platform. No one's going to bother with that. Ever. It's useless. People who need multicolored font use graphics.

Starver

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Re: Banners
« Reply #24 on: November 23, 2011, 10:51:56 am »

It is graphics, though...  Purely rasterised 'character set' picked up from an image, with (what is it?) magenta for background.

(Assuming I'm not talking cross-purposes, here.  Not something to do with the truetype support, that's since come about, right?)
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King Mir

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Re: Banners
« Reply #25 on: November 23, 2011, 12:48:14 pm »

As far as I'm aware, Toady uses a library like ncurses, which just uses native terminal api to print text with specified foreground and background colors. That's not graphics.

knutor

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Re: Banners
« Reply #26 on: November 23, 2011, 02:03:10 pm »

It would be nice if an enterprising dwarf crafted banners from these x(socks)x on the floor.  Or clothing for cold kittens in the winter months.  A nice chew toy? 

The problem with banners I would think, in DF is how they were displayed.  I think each Military Noble, should have a coat of arms.  An actual coat of goblin arms. 

That'd be gruesome.  Something I could rap my mind around, something for the M version..  His banner could be a collection of the nobles kill data, and their various parts, described without graphics for flavor text purposes.  I'd offer an example, but I dunno if it'd be PG enough here.

Knutor
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Starver

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Re: Banners
« Reply #27 on: November 23, 2011, 06:09:38 pm »

As far as I'm aware, Toady uses a library like ncurses, which just uses native terminal api to print text with specified foreground and background colors. That's not graphics.
As I understand it, it is printing graphics tiles.  Taking subsets of the "%DwarfFortress%\data\art\curses_640x300.png" file (or whatever the image is that your [FONT] or [FULLFONT] setting specifies, in the "%DwarfFortress%\init\init.txt" file).

Whatever system is used, I've no idea if it could already handle support for something like foreground, background plus 'detail' key-colours, but I could certainly imagine a variant that does so.  Or at least an "over-strike" capability.
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Putnam

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Re: Banners
« Reply #28 on: November 26, 2011, 10:59:36 pm »

It's OpenGL emulating CP437, not actual text.

unless you want it to be.
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