Heh. Indeed. But no, it's not as bad as The Immortal. Almost. That game is basically Guide Dang It incarnate. You can die just by loitering in the starting space for a little too long. And the amulet you have with you from the start is a neat trinket. Neat, world-ending trinket. That you actually need to use at a few points.
Okay, that's REALLY WEIRD. I was going to dig out that game tonight already, before you mentioned it. Isn't it the one where they liked hiding items behind the isometric walls?
I don't remember that particular trick, although the game's full of other ones. It's basically an action-adventure RPG that plays like Space Quest. Unless you follow the proper path precisely, and do not, under any circumstances, waste spells or items where they're not supposed to be used(generally except healing ones), you're
very likely to ultimately die.
Funny thing is, I actually managed to blunder my way through most of the game - dying many a horrible death in the process - but I couldn't for the life of me get past the last boss. I've managed to save all needed spells, evade/block every attack in its pattern, but since you use your entire spell allotment on surviving one such attack strip, I couldn't figure out what to do to avoid getting fried once the pattern repeats. Subtle hint - you need to use something BEFORE you start fighting the last boss, so that there is an interruption and a way to win between attack strips. It's something I NEVER would have thought of doing, and there's almost no justification for needing to use that thing at that point. Guide Dang It, indeed.