In a training cycle, for a month, I tried an experiment with my fledgling militia. Had them(10:Min
under the inactive schedule, training order every 4 months, rest of the year no orders.Equipped with wooden shields, initially.
They did their jobs well, the militia commander, who had basic military skills, giving demonstrations. When the rookies became novices, would spar, and give their own demo's, during training months. During the no orders month, would practice shield work, and wrestling moves(indiv. drill). The parties dropped drastically, and were spending their off-time for the defense of the fort. Then rotated the old militia members to a new squad, with training orders only twice a year. New migrants filled their old spots in the militia.(Assigned the newest squad practice weapons, since the fort was still poor.)
With basic skills already learned, the new squad improved quickly. Would train those two months, then invid train with the practice weapons 10 months a year, during off time.
After 2 years, had half the population able to defend themselves, and had traded/produced for basic sets of armor/weapons to outfit the old squad(Old Guard, actually). When migrants started showing up with military skills, would assign them their own squad, then reassign old squad members to them.Then start these squads on Active/training cycles. Optimum is 5 a squad, with 4 full time squads available so there is a squad on station, at the depot each month. Every 4 months, 1 month is guard duty, then train,no orders train. Everyone trains, on guard duty, I set a min, to allow them to go eat, whatever. If I assign a full time Active squad, their civilian jobs are of no matter, they are to defend the fort. They can either work, on no duty months, or invid train