Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5]

Author Topic: for the love of god, implement goblin camp's UI  (Read 8742 times)

wad67

  • Bay Watcher
  • HI :D
    • View Profile
Re: for the love of god, implement goblin camp's UI
« Reply #60 on: February 17, 2011, 03:24:50 am »

Keep The old Ui!
I dislike the one in goblin camp because you use a mouse.
Plus using key commands is way more efficient.
Logged
YAY!

Vorthon

  • Bay Watcher
  • Now with 50% more pointless rambling!
    • View Profile
Re: for the love of god, implement goblin camp's UI
« Reply #61 on: February 17, 2011, 09:08:44 am »

Keep The old Ui!
I dislike the one in goblin camp because you use a mouse.
Plus using key commands is way more efficient.

And Roguelike-ish.
Logged

Naros

  • Bay Watcher
  • [COVETS_SPOONS]
    • View Profile
Re: for the love of god, implement goblin camp's UI
« Reply #62 on: February 17, 2011, 12:28:59 pm »

Keep The old Ui!
I dislike the one in goblin camp because you use a mouse.
Plus using key commands is way more efficient.

Please read the topic.

Adding a mouse interface wouldn't make the key-based interface suddenly be removed. *bonk!* :P
Logged
Pages: 1 ... 3 4 [5]