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Author Topic: Strange Planet RTD: Turn 3  (Read 2688 times)

Dwarmin

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Re: Strange Planet RTD: Turn 3
« Reply #30 on: November 15, 2010, 04:32:44 pm »

Snag my gear and get in crash position
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Nimitz

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Re: Strange Planet RTD: Turn 3
« Reply #31 on: November 15, 2010, 05:21:32 pm »

Punch Jander for nearly letting us all die. Idiot.
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JacenHanLovesLegos

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Re: Strange Planet RTD: Turn 3
« Reply #32 on: November 15, 2010, 05:23:51 pm »

Tell Nimitz I played too much Dwarf Fortress recently. Also, jump up and down in the lower-gravity enviroment.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Nimitz

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Re: Strange Planet RTD: Turn 3
« Reply #33 on: November 15, 2010, 05:47:11 pm »

Pffft, okay, that's understandable.
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Humaan

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Re: Strange Planet RTD: Turn 3
« Reply #34 on: November 15, 2010, 09:36:14 pm »

Grab Equipment, try to get an visual of the outside. There has to be something to allow that!
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Scood

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Re: Strange Planet RTD: Turn 3
« Reply #35 on: November 15, 2010, 09:44:32 pm »

is telekinetic powers allowed?
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Nimitz

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Re: Strange Planet RTD: Turn 3
« Reply #36 on: November 15, 2010, 10:28:57 pm »

Doubt it. I get the feeling that this RTD is more realistic than others.
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Psyco Jelly

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Re: Strange Planet RTD: Turn 3
« Reply #37 on: November 15, 2010, 11:00:51 pm »

...and any magic powers are highly unlikely to work.
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Not only is it not actually advertising anything, it's just copy/pasting word salads about gold, runescape, oil, yuan, and handbags.  It's like a transporter accident combined all the spambots into one shambling mass of online sales.

Scood

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Re: Strange Planet RTD: Turn 3
« Reply #38 on: November 16, 2010, 12:23:08 am »

well telekinetic powers arnt technically magic thats why i asked anywho....
i draw on the walls and ceiling with anything that i can find in an attempt to brainstorm a way to safely escape this situation
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quip

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Re: Strange Planet RTD: Turn 3
« Reply #39 on: November 16, 2010, 11:20:05 am »

Hrrrm, the 'people' here must represent parts of my personality... Time for some self help, I'll find somewhere to sit down and ask if anyone needs therapy. I'll continue holding the torch that obviously represents my love of fantasy settings in fiction. I mean it's not as though I'd find that on a spaceship now would I?
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Hell hath no fury like an angry vampire pimp.
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