Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Treat by-hand/bucket irrigation as a designated task  (Read 2581 times)

FleshForge

  • Bay Watcher
    • View Profile
Treat by-hand/bucket irrigation as a designated task
« on: September 04, 2010, 07:37:25 pm »

I spent some time searching and I don't see where this has already been suggested - if this is a duplicate suggestion I apologize.  I am not posting this in the "improved farming" thread because after reviewing that thread, I don't think this idea has anything to do with the topics discussed there, this is a very specific "quality of life" change request.  This has nothing whatsoever to do with food productivity or anything like that.

The current implementation of bucket irrigation is excessively fiddly and not-fun.  In order to get a sizeable area irrigated, the user sets an activity zone, and a random dwarf waters that zone, which generally will leave you with a 3x3 set of tiles that end up being watered; so that zone must be removed, and another created for the next area of 3x3 tiles, and so on.  Since only one dwarf will handle each pond activity zone, to cover a large area, the common technique is to use many zones, which is a ton of onerous micromanagement.

It would be much less irritating to just designate an area of tiles to be irrigated, similar to how tiles are designated for mining or engraving; at which point, dwarves go and get a bucket, get water, and bring it to the designated tiles, which are then examined to see if they already contain mud or water.  If a given tile is already watered or otherwise not suitable (blocked by object, whatever) then it is de-designated, perhaps with just a job cancellation message.

I'm not suggesting removing the pond activity zone mechanic that is already in place, because it has other uses (e.g. filling a well) but I think this would be a very nice quality of life improvement for the player.  Again, I don't feel this has any connection to farm productivity or other matters.

It would make a lot more sense if the water didn't have to be dropped from a higher z-level.  Also, perhaps this type of job could be limited to dwarves with the Grower labor enabled, perhaps as an option in the (o)rders menu ("All dwarves irrigate/Only growers irrigate/No dwarves irrigate").

Thanks!
Logged

TheyTarget

  • Bay Watcher
  • Memento Mori
    • View Profile
Re: Treat by-hand/bucket irrigation as a designated task
« Reply #1 on: September 04, 2010, 10:50:04 pm »

If the need to irrigate is in fact a bug. Like some people claim then it will all work out eventually. If its an intended feature, then I agree this could help.
Logged
Code: [Select]
This is a platinum warhammer. All craftsdwarfship is of the highest quality. it menaces with spikes of platinum.
there is an image of the goblin Utes Gozrusrozsnus and dwarves in elf bone. The goblin is making a plaintive gesture. the dwarves are striking a menacing pose.
this image relates to the slaying of Utes Gozrusroz

Niveras

  • Bay Watcher
    • View Profile
Re: Treat by-hand/bucket irrigation as a designated task
« Reply #2 on: September 05, 2010, 09:47:00 am »

Irrigation is not a bug per se, only the need to irrigate underground soil in order to farm (and even in 40d, it was beneficial to irrigate underground soil, particularly if you do not use it as a farm). I think this suggestion has merit even after the must-irrigate-soil bug is fixed.

It may also have use in the future if we get to the point of more realistic farming, such as the need to rotate fallow plots, graze them with cattle (abstracting their returning of nutrients), or to re-irrigate regularly.
« Last Edit: September 05, 2010, 09:48:31 am by Niveras »
Logged

FleshForge

  • Bay Watcher
    • View Profile
Re: Treat by-hand/bucket irrigation as a designated task
« Reply #3 on: September 05, 2010, 11:19:54 am »

This suggestion doesn't have anything to do with the soil problem, I think it would apply to all farming applications including mined-out rock.
Logged

Shadowclaimer

  • Bay Watcher
  • Looks like cat for dinner.
    • View Profile
Re: Treat by-hand/bucket irrigation as a designated task
« Reply #4 on: September 05, 2010, 09:24:23 pm »

I think its a viable suggestion, adding "Flood with water" to the Designations choices would make things easier.
Logged
Advanced Civilizations (0.40.X+)

Former creator of Metallurgy, Atum, Aquaculture, and Agriculture for Minecraft and Toxic Worlds for Starbound.

Hague

  • Bay Watcher
  • How do I shot web?
    • View Profile
Re: Treat by-hand/bucket irrigation as a designated task
« Reply #5 on: September 06, 2010, 12:02:59 am »

Or the Pit/Pond designation could work when there isn't an open tile and the dwarf will just dump into the tile, regardless of whether or not there's a floor there.
Logged

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: Treat by-hand/bucket irrigation as a designated task
« Reply #6 on: September 06, 2010, 09:42:08 am »

Suggested several times since the April release:

http://www.bay12forums.com/smf/index.php?topic=53875.0
http://www.bay12forums.com/smf/index.php?topic=54388.0
http://www.bay12forums.com/smf/index.php?topic=59272.0

Spoiler: tags (click to show/hide)
Logged