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Author Topic: Tree Growth  (Read 1247 times)

VeldyEldy

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Tree Growth
« on: August 07, 2010, 07:58:17 am »

Hey, just a quick question. I searched and I couldn't find anything on this.
Are the growth times of trees adjustable?
I know of plants [GROWDUR:X] tag, but I've played around with it and it seems to have no effect on trees, but it could be merely where I placed it.

Thanks.
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dennislp3

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Re: Tree Growth
« Reply #1 on: August 07, 2010, 01:21:24 pm »

Hey, just a quick question. I searched and I couldn't find anything on this.
Are the growth times of trees adjustable?
I know of plants [GROWDUR:X] tag, but I've played around with it and it seems to have no effect on trees, but it could be merely where I placed it.

Thanks.

I have not seen this as adjustable (nor have i really tried)

Perhaps add [GROWDUR:X] to the raws of the trees or sapplings and see what happens?
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Foamy

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Re: Tree Growth
« Reply #2 on: August 07, 2010, 01:29:23 pm »

What did you change the duration to be? This page gives details on the scale.

http://df.magmawiki.com/index.php/DF2010:Time
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dennislp3

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Re: Tree Growth
« Reply #3 on: August 07, 2010, 01:33:59 pm »

for testing set it to a really low number (or on par with plump helmets or something else that grows reasonably fast) and see if you have tons of trees popping up...or clear cut a specific area and loot at in a season or so later to see what is there...
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dree12

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Re: Tree Growth
« Reply #4 on: August 07, 2010, 01:53:14 pm »

[GROWDUR:] does not affect trees. Removing [SAPLING] allows it to act like the underground trees in it's growth cycle (aka "young Tower-cap" quickly turns into "Tower-cap"). Saplings grow slower.
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Shade-o

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Re: Tree Growth
« Reply #5 on: August 07, 2010, 06:28:44 pm »

I thought that SAPLING simply made it label as a Sapling, instead of Young.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

dennislp3

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Re: Tree Growth
« Reply #6 on: August 07, 2010, 07:35:43 pm »

I was under the same impression...in fact I am fairly certain at this point that tree growth is a hard coded thing...
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dree12

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Re: Tree Growth
« Reply #7 on: August 07, 2010, 08:28:32 pm »

It does. But "young" trees grow differently (I think). Tower-caps seem to grow within a month on soil, while Ashes grow in a year on mud+soil. I might be mistaken, though.
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VeldyEldy

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Re: Tree Growth
« Reply #8 on: August 08, 2010, 05:46:57 am »

Thanks for the replies, I've added the tag to all trees in different positions, all with [GROWDUR:30], so they should all grow within the same timeframe as a plump helmet, but they never seem to. I was worried that they were hardcoded, and I guess they are.
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dree12

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Re: Tree Growth
« Reply #9 on: August 08, 2010, 07:39:52 pm »

Try [SAPLING]. It makes the tree "young Tower-cap", which SHOULD (at least my not-so-extensive-tests) make them grow quicker.
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cartmann

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Re: Tree Growth
« Reply #10 on: August 11, 2010, 07:06:57 am »

It's hard coded. And just for reference, Plump helmet growdur is 300