just a question, is magic allowed in this, cause uldra have inate icy magic
Probably not, but you WILL get damage bonuses against heat-related attacks-mainly Flamethrowers and Ice Rays. Only Archangels can use magic, and even then it's pretty limited. It's like shooting with a psychic power in Warhammer 40K.
Anyway, here you go. All the status.
HP: 35/35
Armor: 20/20
Weapon: Assault Rifle
Gear: Auto-Heal
Race: Uldra
Race Bonuses
Small Target-Any cover-based dodge bonuses are increased by 1.
Speedy-All Movement rolls are increased by 2.
Weak Arms-Cannot fire Sniper Rifles, Rocket Launchers, Miniguns or other Heavy Weaponary.
Skills
Heat Resistance-Fire and Ice Damage does not apply.
HP: 35/35
Armor: 20/20
Weapon: Shotgun
Gear: Auto-Heal
Race: Dwarf
Race Bonuses
Running Shot-Heavy Weapons can be fired when moving.
Armor Repairs-When stealing armor, you can instead add 2 to your Max Armor and 5 to the current amount.
Lots of Blood-Blood loss occurs on every 3 HP loss.
Skills
Defensive Block-When your opponent dives at you in combat and you make a sucsessful dodge roll, you don't move.
HP: 35/35
Armor: 20/20
Weapon: Knife
Gear: Auto-Heal
Race: Human
Race Bonuses
Resourceful-Any value of armor you collect is increased by 5.
Battle-Hardened-Overshoots when attacking in combat do not affect you.
Lots Of Blood-Blood loss occurs on every 3 HP loss.
Skills
Silent-All rolls taken to notice you are -2.
HP: 35/35
Armor: 20/20
Weapon: Sniper Rifle
Gear: Auto-Heal
Race: Elf
Race Bonuses
Nimble-Any dodge roll penalties are negated.
Speedy-All Movement rolls are increased by 2.
Weak-Only 3 damage is dealt in combat.
Skills
Perfect Accuracy-If you have TAKEAIM on, when you shoot, you are treated to have a 5 on your attack roll and your opponent a 1 on their dodge roll.
HP: 35/35
Armor: 20/20
Weapon: Smoke Grenades
Gear: Auto-Heal
Race: Archangel
Race Bonuses
Divine Intervention-When HP is below 10, can call in a miracle attack once per battle.
Magical-Can perform magic attacks.
Easy Target-Any cover-based modifications are negated.
Skills
Healing Touch-Can heal anyone for 2d6 HP.
HP: 5/5
Armor: 5/5
Weapon: Pistol
Race: Ratman
Race Bonuses
Shooting Safety-All shooting-based overshoots are ignored.
Speedy-All Movement rolls are increased by 2.
BLOOOOOD-Blood loss occurs every 1 HP. These guys are gonna die....
HP: 5/5
Armor: 15/15
Weapon: Assault Rifle
Race: Ratman
Race Bonuses
Shooting Safety-All shooting-based overshoots are ignored.
Speedy-All Movement rolls are increased by 2.
BLOOOOOD-Blood loss occurs every 1 HP. These guys are gonna die....