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Author Topic: two quick questions  (Read 770 times)

detsuo04

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two quick questions
« on: April 23, 2010, 08:54:37 pm »

1.  Is there a way to train skills like consoler, conversationalist, comedian ect. after embark?

2.  Every single fortress i have ever made i cant seem to find any reason to trade as i can just make whatever i want pretty easily.  should i just use it to give gifts to other civs?
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AncientEnemy

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Re: two quick questions
« Reply #1 on: April 23, 2010, 08:57:24 pm »

1. dwarves will learn social skills whenever they're around other dwarves. this primarily takes place in your meeting areas, on dwarves with no job.

2. if you don't need anything from other civs, there's no particular reason to. I tend to just use trading for convenience. buy things I always want more of (like cows for milking), or replace industries I don't want to bother with (cloth)

detsuo04

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Re: two quick questions
« Reply #2 on: April 23, 2010, 09:03:26 pm »

That was super helpful, thank you.
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Dekon

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Re: two quick questions
« Reply #3 on: April 23, 2010, 09:38:21 pm »

I read -somewhere- that what social skills dwarves improve upon depends upon their personality.  It was something in the wikis, and was documented pretty well with numerical ranges attached to a dwarves listed personality at the bottom.  If falling above or below a certain range, certain skills are either available or lost.

Actually, just found it on Wiki, though it's a 40d article.  Not sure how much it applies in the current version, but it may very well still be the same :

http://df.magmawiki.com/index.php/40d:Personality_trait

You'll notice some skills, according to that, require particular personality traits to be above or below a certain number.

Also, as far as raising the skills go - if you designate a table to be a dining hall, dwarves will throw parties around it.  This can be very bad, since dwarves will spend several months partying - and thus, not working.  But it also gives them a chance to make friends/raise social skills.  If you want them to stop partying, you can simply cancel the dining hall and they'll all go back to work.

To your second question - certain hard to obtain gems are great to get from caravans (star rubies, star sapphires, diamonds).  I always ask for those.  Platinum and Aluminum are also nice, though I've yet to see Aluminum anywhere.  Any other metal you particularly want but don't have a lot of.  Crystal glass is also good, since rock crystals are hard to come by (but can also be ordered as gems through the caravan to make even more crystal glass).  Finally, if your fort doesn't have gypsum, bags of plaster powder area also good things to order.

Also, and I could be wrong about this, but I don't think giving gifts to other civs currently does anything.  That's sort of something meant for future versions, unless there's something that's changed in this new version that I'm not aware of.
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HammerHand

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Re: two quick questions
« Reply #4 on: April 24, 2010, 10:40:33 am »

As I recall in 40d, certain end-game, semi-spoilerific things required gifting your home civ with a certain amount (among other requirements).  This condition may or may not exist in the new version.

... but so far that's about all I've heard on it.
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Dekon

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Re: two quick questions
« Reply #5 on: April 24, 2010, 11:57:25 am »

As I recall in 40d, certain end-game, semi-spoilerific things required gifting your home civ with a certain amount (among other requirements).  This condition may or may not exist in the new version.

... but so far that's about all I've heard on it.

Ah.. Right. That's true, and I had forgotten about it.

My bad.
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