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Author Topic: Improved Machinery  (Read 442 times)

Jake

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Improved Machinery
« on: April 14, 2010, 12:36:00 pm »

Couple of ideas:
* Treadmills or something similar that would put out about 20 units of power, enough to run a pump on the z-level below or turn a millstone. Could be either dwarf-powered or use large animals. The idea would be a simpler alternative to multi-level vertical axles just to power a pump you only use once a season.

* An option for custom workshops that require power, and a reaction that can generate it, for the section of the community that's still holding out for a Dwarven Industrial Revolution. Doesn't have to be used in the vanilla game, but it'd be an extremely versatile tool for modding.
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Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
I think Toady's confusing interface better simulates the experience of a bunch of disorganised drunken dwarves running a fort.

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Footkerchief

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Re: Improved Machinery
« Reply #1 on: April 14, 2010, 02:03:52 pm »

The Improved Mechanics megathread covers those and more.  It's also #6 on Eternal Suggestion Voting, and since Toady will be working on the top ~10 entries (along with the Adv. Skills Arc and improved sieges) after he finishes crucial bugfixes and the Linux/OSX merge, this has a good chance of being implemented soon.
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