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Author Topic: Aomo's Dawn: Another new Roguelike  (Read 912 times)

xaque

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Aomo's Dawn: Another new Roguelike
« on: December 08, 2009, 04:19:00 am »

Hello, Bay12ers. I've started working on a roguelike game, inspired of course by Dwarf Fortress, but also by others such as ADOM and UnReal World.

Aomo's Dawn is planned to be a roguelike with a focus on exploration and building. Combat will of course be an option, but the main focus of the game will be on interacting with civilizations (much like Legends mode in DF) and on a detailed crafting and building system. Interesting procedurally generated worlds will also be a focus. The game is still in early alpha stages, but I'm posting it here mostly to keep myself motivated while working on the project. Here's a screenshot of the current state of the game:

Spoiler (click to show/hide)

I'm using sprites from Battle for Wesnoth as placeholders. These will be changed before the game is actually released.

For anyone curious, I'm writing the game in C++ using SDL. Data files are stored in a simple XML format, in a similar way to DF's raw files.

Goals for first release:
Spoiler (click to show/hide)

Remaining items:
Spoiler (click to show/hide)
« Last Edit: December 09, 2009, 02:51:58 am by xaque »
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Jack_Bread

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Re: Aomo's Dawn: Another new Roguelike
« Reply #1 on: December 08, 2009, 04:22:00 am »

Interesting concept. I like it. Can't wait for a release. This seems like something that'd hook me. ;D

Outcast Orange

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Re: Aomo's Dawn: Another new Roguelike
« Reply #2 on: December 08, 2009, 09:13:50 am »

Sounds interesting.
This is the place for casual game creation,
as most of us have partaken in it.
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