Impure Blood can be an effect put on a random non-priest person. Thus an Impure Blood Taxer can exist (but not necessarily)
I also agree to Hernando killing only against other kills. Let the celebrator/taxer target him without a problem.
As for effects:
Ritual Priest - when they kill one person they may target a second. That second person will be protected. A Vig/Doc combo role.
When they kill two people, they become SuperMirrors, reflecting kills back as Erradiate.
i.e. Ritual Priest kills Dakarian and Litia, turning them into SuperMirrors (priest is unaffected). Hernando kills Dakarian the same night but the SuperMirror sends an Erradiate back on the Hernando, going THROUGH the armor to kill him.
Result, the 1 kills allow you to protect like a doctor. 2-person kill lets you set a trap that will kill hidden scum. The Erradicate effect means the scum can't just send Hernando out.
Note, yes, if a second priest tries to sacrifice Dak or Litia they'll die as well..
Death Priest
Well, we have this one. One-person Medium.
High Priest
Hmm, how about Kill a person, let a person do a Doubleshot. Townie gets a double vote. Tax/Celebrator get to target two people. Priests and Spaniards are unaffected. If the HP fails to kill (on purpose or by, say, block or protect) a random pro-town loses their ability for the next day/night instead (note NOT a block. The person can action that same night, but will be disabled or voteless the next day/night).
Note: HP is only told if their action went through or was blocked: they aren't told if it actually DID anything to the other person.
Note: if the vote is effected (doubled or lost) the townie is NOT told it happened and the vote count will NOT show the effect. The effect is only mentioned IF it directly effects who gets lynched.
So Ritual Priest: 1 kill = Protect, 2 kill = SuperMirror on the sacrifices
Death Priest: 1 soul medium for the following day.
High Priest: Doubleaction for Tax/Celeb, Doublevote for Citizen, Nothing otherwise
As for the artifact: make being the keeper be a side aspect (so any pro-town can start off with it). If you die, whoever kills you (NK or last vote) gets the artifact.
The Priest gifts (Protect/SuperMirror/Medium/Doubling) work so long as the artifact is held by a pro-town. If the scum gain it, the gifts no longer occur (though the MUST KILL requirements still hold and the penalty for the HP failing to kill still holds). The town can get it back, of course, by killing the Spaniard.
@fakeedit
hmm, extra good effect.
Ritual Priest - instead of Protect, it gives the person Reviver status
Death Priest - Allows the Death Priest to learn who killed the person they are speaking to.
High Priest - They are told what role the person is (effectively, becoming a 1-shot rolecop).
Though if so, Spaniard kills should come before sacrifices. That way if the Noble Warrior claims, they could be mafiakilled to stop the sacrifice. If multiple priests choose the Warrior, they all get the benefit.