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Author Topic: z-levels and brooks and right angles, oh my!  (Read 781 times)

Sysice

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z-levels and brooks and right angles, oh my!
« on: October 15, 2009, 07:36:09 pm »

I was genning worlds the other day, when I came across this beauty of a map!
It has a mountain of over 50 z-levels that divides the map in half, trees, a brook, lots of good minerals, unfortunately no lava, and my favorite part of all... a large, perfect right angle, right at the bottom of a cliff near the top left. I have always ran out of z-levels and hate designing entrances with all the extra bits at the bottom of a cliff or hill, and this is just what I wanted.

Image of the angle:
Spoiler (click to show/hide)


Gen conditions:
Spoiler (click to show/hide)

Note: This was made while running the dig deeper mod, and so might require it to work properly.
Any feedback on the map?
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zchris13

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Re: z-levels and brooks and right angles, oh my!
« Reply #1 on: October 15, 2009, 07:58:39 pm »

Oh snap a right angle.

▼That's what I'm saying!! OH SNAP.
« Last Edit: October 15, 2009, 08:12:24 pm by zchris13 »
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Sysice

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Re: z-levels and brooks and right angles, oh my!
« Reply #2 on: October 15, 2009, 08:04:17 pm »

Well, I never find them.

Edit: So, you were actually serious when you said oh snap? I've never seen someone use it when they weren't being sarcastic...
« Last Edit: October 15, 2009, 08:24:03 pm by Sysice »
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I managed to make a dog that bled bees.
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Imagine evil grass that looks like a mass of wriggling worms. Happy holidays!

darkflagrance

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Re: z-levels and brooks and right angles, oh my!
« Reply #3 on: October 15, 2009, 08:23:20 pm »

I've heard this happens when biomes change in the middle of a mountain. The right angle should therefore trace the boundary of one of the squares in your embark.
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Sysice

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Re: z-levels and brooks and right angles, oh my!
« Reply #4 on: October 15, 2009, 08:25:54 pm »

Hm, really? I've never heard of that before. Well, thanks for the explanation.
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I managed to make a dog that bled bees.
Quote from: Threetoe
Imagine evil grass that looks like a mass of wriggling worms. Happy holidays!

Danarca

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Re: z-levels and brooks and right angles, oh my!
« Reply #5 on: October 15, 2009, 09:31:30 pm »

In that case shouldnt there be tons of these freakshows in every genned world?
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Sysice

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Re: z-levels and brooks and right angles, oh my!
« Reply #6 on: October 15, 2009, 09:32:43 pm »

Most people usually do not search every square of every world to find weird things.
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I managed to make a dog that bled bees.
Quote from: Threetoe
Imagine evil grass that looks like a mass of wriggling worms. Happy holidays!

Jude

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Re: z-levels and brooks and right angles, oh my!
« Reply #7 on: October 15, 2009, 09:56:17 pm »

What the shit? That's the weirdest worldgen thing I've ever seen.
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