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Author Topic: Gangster RTD Turn 28: Team Kill II  (Read 30203 times)

Jetsquirrel

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Re: Gangster RTD Turn 27: Limb Removal at it's Finest.
« Reply #285 on: December 11, 2009, 12:43:01 am »

Find the rest of the people, and if i see that Johny Thompson shoot at him

Flintus10

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Re: Gangster RTD Turn 27: Limb Removal at it's Finest.
« Reply #286 on: December 13, 2009, 05:36:34 am »

Turn 28:So Long Johnny.
Police Activity: Sharp Street Plaza, Sharp Street, The Fine Drop (Heavy)
Background: It is Afternoon
Vince receives $2100 (gang income)
Scudwell receives (4) $1200 for cocaine distribution.

what use is a cripple? put a bullet in his head. dump the body in the sea.
(1+1) You fire a shot and somehow miss Johnny completely. You also seem to have forgotten you are standing in a public place, police are on their way.

Head to the warehouse and go inside to rest. I'll have to wait there for the doc.
I'll keep Zako company while trying to improve my  melee fighting.
(4) (4)
(5)Carefully avoiding Police McDowell helps carry Hans to Desmond’s warehouse luckily Scudwell and Malone are waiting and they say that they received $1200 from the cocaine distribution and that Desmond owes them $800 which they had to pay for the stuff.

With Hans safe McDowell swings his pipe around and believes he has become more accustomed to using it.

Hans feels less pain now.

meh, don't know what to do anymore...practice boxing rocky style until further notice!
(5) You practice boxing for awhile in the alleyway while mumbling a strange tune and in fact you do quite well.

Find the rest of the people, and if i see that Johny Thompson shoot at him
(5) Walking through downtown you soon hear shouting and screaming from around the corner you start running through fleeing crowds and soon see Toyozo fire a shot wildly into nowhere with a one-legged man who looks like that guy who used to work with you. You raise your pistol and (6) BLAM! Most of his chest covers a very surprised Toyozo. Still the Japanese man looks pleased to see you until you remember that voice tucked away in the back of your mind Argnor screams “KILL!” (4) But you resist, the two of you are standing in the middle of downtown next to a very dead body with police on the way.

Player Status
Quote from: Digital Hellhound
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Quote from: Jetsquirrel
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Quote from: Dwarmin
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Quote from: Zako
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NPC Status
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Name: Scudwell
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Name: Mahone
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Locations:
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Graveyard
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Zako

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Re: Gangster RTD Turn 28: Team Kill II
« Reply #287 on: December 13, 2009, 09:12:58 pm »

*sigh*

...

It seems there will be 3 hiding in the warehouse now...

Well at least I'm safe now. Try to learn about my injuries to pass the time. Hopefully I can be a combat medic of some kind later so to avoid messes like this.
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Dwarmin

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Re: Gangster RTD Turn 28: Team Kill II
« Reply #288 on: December 13, 2009, 10:14:34 pm »

Drive to the nearest boxing gym and start sparring!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Jetsquirrel

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Re: Gangster RTD Turn 28: Team Kill II
« Reply #289 on: December 14, 2009, 09:42:08 am »

Get back to the warehouse and tru to rest there (to get my dazed away) if i wont make it in time try to disguise a homeless

Twiggie

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Re: Gangster RTD Turn 28: Team Kill II
« Reply #290 on: December 14, 2009, 11:29:55 am »

head through the alleys to the warehouse. switch my clothes for a homeless guy's, by force if needed, as long as nobody will see.
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Digital Hellhound

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Re: Gangster RTD Turn 28: Team Kill II
« Reply #291 on: December 14, 2009, 11:47:00 am »

Entertain Zako with funny stories.
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Dwarmin

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Re: Gangster RTD Turn 28: Team Kill II
« Reply #292 on: December 18, 2009, 07:48:56 pm »

Bump. Just because.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Flintus10

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Re: Gangster RTD Turn 28: Team Kill II
« Reply #293 on: December 19, 2009, 03:36:33 am »

Ah sorry I'll tell you guys straight up that I just can't motivate myself to do this anymore. Really sorry but it was kind of slowing down anyways.
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Dwarmin

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Re: Gangster RTD Turn 28: Team Kill II
« Reply #294 on: December 19, 2009, 06:16:16 am »

Ahhhh monkey chunks.

Let me finish this one up....

Many years later....

Roll (2) Digital Hellhound
'Boomer' McDowell eventually lost what tenuous hold on reality he already had...for all his bomb making skills and desire for destruction, he would never achieve the explosive fame he desired. Many years later....moldering in a mental institution after trying to detonate a suicide vest made of painted broomstick handles in the middle of a police station. For a man who wanted to go out with a bang, he would die in relative peace, sedated in a hospital gurney, his mind wandering...

Roll (6) Jetsquirrel
Alisia would eventually divest herself from the gang and it's eventual collapse from within and without....she avoided the bloodbath to come. Eventually, she began a new life, with a new identity...married, then robbed her husband of his money-every penny... Shortly afterward, she would disappear into the underworld she was so familiar with, and reemerge with another identity to do it again...many years later, Alisia could be found still running scams, even after her looks were gone. In time, a deranged ex-lover would track her down and end her life, then end his own...she still died with a smile on her face.

Roll (5) Dwarmin!
Desmond Orange was eventually what broke the gang. His murder of Argnor was never really forgotten by Vincent...and eventually Desmond's frequent power grabs forced the once partners into a bloody feud...their war would tear the gang apart, and kill hundreds of innocents. Only after 6 years of stalemate would Vincent finally be sent to prison, and Desmond faced with fleeing his city or imminent death in the chaos that followed the power vacuum. He eventually made his way to Colombia and became a drug lord, becoming rich through the burgeoning cocaine trade...many years later, he would be shot down by Colombian commandos in his small Villa, dying in a pool of blood and adorned with the stacks of money and he had had tried to escape with.

Roll (1) Twiggie
Toyozo Minamoto...well no one really knows what happened to him. He disappeared in the chaos of the gang war, trying to play both sides against each other for his own gain. Some say he ratted to the police and is enjoying witness protection...others swear he ended up at the bottom of the local limestone quarry without a head after screwing up one to many times...a few more even say they saw him ride out of the city in a screaming hotrod, not stopping until he reached the other end of the country, and began a new life as a mechanic or opened up a grocery store in a small town...many years later, no one really knows. Or cares.

Roll (6) Zako
Hans "Handcannon" Bruisewell...he was remembered, all right...his leg never really recovered. Even when he learned to walk again without a cane, phantom pains constantly tortured him...as well as a murderous ghostly presences that stalked his thoughts wherever he was...perhaps that was finally drove him mad? In the gang war, he changed sides on whim, going wherever the action was. Most of the dead on both sides were by his hand-he killed indiscriminately, more a force of nature than a man...after the end of the war, he stepped in to the power vacuum, attempting to gain control for himself. After all, he was a living legend...his reputation more myth than reality among the criminals that operated in the city. And, thus he was brought to his end-many years later, shot in the back by a lowly young thug looking to make himself famous by slaying the dragon. Of course, no one believed it...people would tell their children stories of Bruisewell to scare them to sleep at night for many years to come.

THE END
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Flintus10

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Re: Gangster RTD Turn 28: Team Kill II
« Reply #295 on: December 19, 2009, 07:25:47 am »

Lol I wish I had done something like that I owed it to you guys.

I may make a new RTD in the near future, but I need some ideas first.
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Digital Hellhound

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Re: Gangster RTD Turn 28: Team Kill II
« Reply #296 on: December 20, 2009, 10:52:45 am »

Even Dwarmin gives me a 2... McDowell's bad luck followed him everywhere. Poor guy.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Zako

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Re: Gangster RTD Turn 28: Team Kill II
« Reply #297 on: December 21, 2009, 09:39:00 am »

I am the dragon! Hear me roar!!!

Awesome stuff man. Glad you did hans justice, or is that injustice?
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