Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: BCs give wierd quests  (Read 1421 times)

Heliman

  • Bay Watcher
  • I knew you were coming. Nonetheless, welcome.
    • View Profile
Re: BCs give wierd quests
« Reply #15 on: May 31, 2009, 05:32:29 pm »

Replace?
do you mean replace the human entity? They don't.
Logged

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: BCs give wierd quests
« Reply #16 on: May 31, 2009, 06:43:13 pm »

No, [ENTITY:PLAINS] needs to be something else.
Logged
this sigtext was furiously out-of-date and has been jettisoned

G-Flex

  • Bay Watcher
    • View Profile
Re: BCs give wierd quests
« Reply #17 on: May 31, 2009, 11:32:34 pm »

Yes.

What comes after ENTITY: in that tag is the internal name of it, or somesuch. I believe it has to be unique.
Logged
There are 2 types of people in the world: Those who understand hexadecimal, and those who don't.
Visit the #Bay12Games IRC channel on NewNet
== Human Renovation: My Deus Ex mod/fan patch (v1.30, updated 5/31/2012) ==

Heliman

  • Bay Watcher
  • I knew you were coming. Nonetheless, welcome.
    • View Profile
Re: BCs give wierd quests
« Reply #18 on: May 31, 2009, 11:47:20 pm »

strange because when I genned my world they both existed and both had their own, separate villages.
W/E.
Logged

Time Kitten

  • Bay Watcher
  • Evil Spirit
    • View Profile
Re: BCs give wierd quests
« Reply #19 on: June 01, 2009, 12:08:58 am »

I'd say make it ancheint, so you get Ancient Vermin for thieves, filth and such for ambush... forget how siege goes.
Logged
Pages: 1 [2]