Not sure if this is from my own fault or not.
I had custom scripts made for some extra cave plants, just 3 of them.
When i would gen worlds, the new plants would appear at the bottem of the rest of the above ground plants.
So i moved the new plant scripts, to the original file and placed them underneath the original cave plants in "matgloss_plant.txt"
I moved the new scripts from "matgloss_plant_new.txt" After i moved them, i deleted this file.
When i generated a new world, i found one i liked a lot. But when i got to the embark screen, it showed 3 extra plants without names. In the seeds category, alcohol and extracts. All had extra items in the lists but they had no names.
I figured as long as i didnt buy those items i wouldnt have no problems.
So well what do you know, i get some kind of depot bug, Traders come to my site, and the depot decommissions for some reason, So as the traders are leaving, they drop a pile of that bugged crap onto my Road way.
Of course i can hide it, no big deal, but when ever i change it from forbidden to unforbidden, anytime someone trys to pick up those bad items, the game crashes, or if i use "k" to go move over the pile, it crashes.
So well.... I assume i did something wrong some how. Or maybe this is some relevant bug.
My map is still playable, i just cant pick up anything from that pile. So well, if you want a copy of the map and my whole dwarf fortress folder, ill up load it for you toady if you think you need it.