I think it´s a pretty cool game. TBH my biggest problem with the system is that magic is so good that it doesnt make sense not to make characters at least hybrids, and to organize things so that you have one or two tanks and the others as full mages to rain artillery on your enemies.
The story is good enough. Forget about multiple endings etc, which is all fine and dandy, but plain truth is that pretty much every RPG, no matter how much pretense of multiple different endings it has... by content constraints one path will always be better fleshed out than others. The more different the endings, the bigger the difference in fleshness will feel. They dont feel as naturally fluid, so to speak. So I´m not too concerned about that; it´s all well and good to have agency, but by and large I take the plot much as I would do in a movie or a book, and I´m not really interested in doing it all over again just to see what happens if I make choices that dont feel either fluid or right.
From this POV, I think Tyranny´s "main" plot, (AKA: the one in which you´re kind of leading a zeroth law rebellion against Sauron) is pretty good and interesting. The other paths, eh, felt less organic, tbh. And anarchist feels like a munchkin gimmick, to me...
All in all I liked it, just like I liked Pillars of Eternity. They´re not PS:T plotwise, but they´re interesting enough, and fleshed enough, and the settings are original enough to raise your curiosity...