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Author Topic: Context-Sensitive Engraving  (Read 461 times)

MikeSC6

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Context-Sensitive Engraving
« on: February 19, 2009, 08:06:23 am »

I couldn't find it in search, but it's something hard to really search for, so I apologise if it's been said before.

It would be cool if engraving depended on the context of the room, as well as the historical context of the fortress. For example, engravings in a dwarfs room may be of things that dwarf likes, or in a dwarf's tomb it could focus on events featuring that dwarf.

You know what I mean :)
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Drakale

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Re: Context-Sensitive Engraving
« Reply #1 on: February 19, 2009, 10:25:51 am »

Yeah i recall this being suggested before, but it doesnt hurt to expand on the idea.

The closest thing i found in the dev notes is this.
Quote
Core99, WRITING, (Future): Existing objects (such as wall engravings and blades) need to be able to support writing in any of the in-game languages, and there can be associated skills/professions for this. Requires Core98.

Not quite the same thing, but when this is implemented, contextual engraving could become more interesting.
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Warlord255

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Re: Context-Sensitive Engraving
« Reply #2 on: February 19, 2009, 02:07:05 pm »

I'd be more in favor of direct control for engravings, but I'm a bit of a control freak like that. It's just that in some scenarios (i.e. trying to engrave the capstone to a tomb with a picture of the dead guy) it's immensely frustrating to have no control whatsoever.
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FoboslC

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Re: Context-Sensitive Engraving
« Reply #3 on: February 19, 2009, 02:07:18 pm »

been suggested like 1238612537125487124548712458724918248174587112 times.
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