quote:
Originally posted by Nil Eyeglazed:
<STRONG>New shops: Reduce military micromanagement, and improve consistency with Adventure mode. Weapon shops and armor shops. If your champion likes copper, well he'll wear copper. Tough titty. You will also end up with a more historically accurate military picture. Soldiers don't wear masterpieces-- rich people do.</STRONG>
Nice stuff Nil, only got time to reply to one thing though.
I have some stuff on soldiers lying around that i will finish someday but it essentially works like this:
1. Warriors are seperate from Soldiers. Warriors know how to fight. Soldiers know how to fight TOGETHER with 99 other soldiers and are paid to retain that level of discipline. In DF terms that would mean that your armed forces would only evolve into a standing military force once it aquires the skill and leadership to rise above a militia.
Warriors in your fortress would include anyone who knows how to swing or fire a weapon without hurting themselves. People like the sheriff, hunters, miners and woodcutters. In a pinch these dwarves can be drafted as millitia or in the case of the sherrif, used as a sargeant. Soldiers are organized into squads, have a chain of command, will not desert a post until ordered to and so on.
In terms of economics, the soldiers would be supplied by the state, IE you. Each soldier recieves the same equipment and they are upgraded en mass. If a soldier can affort better equipment he is free to buy it as long as it is a better version of what you have assigned to him. A marksdwarf would not be very useful if he traded his iron crossbow for a steel spear for example.
The warriors and civilians in your fortress would be supplied in some ways depending on what they do. If you want to hire a dwarf as a miner, you need to give him a pick or he will get no work done. If you wanted to, you could decree that some types of workers be given further equipment. So lets say you had a core of 16 lumberjacks. All of them are given the best ax you can make for them, which at this time is steel. Your fortress happens to be in an area with much undead, so you decide that all of them should be given leather armour and a chainmail vest. The cost goes to the state, it works just like equipping a group of soldiers.
Now that leaves the rest of the fortress. IMHO every dwarf with the possible exception of children should carry at least a belt knife. If nothing else, this is used for eating and each dwarf would want one. Further than that, each dwarf is free to purchase any arms or armour that he wants. Your fortress might have 10 dwarves trained to use the ax, but that does not mean all of them are soldiers.
Like you said, if the sherrif wants copper armour he WILL buy copper armour at his own expense. Perhaps a farmer might buy and wear a shortsword because he works beside the dangerous river all day. But if a soldier liked copper and his squad was armed with steel, he would not be allowed to use the inferior armour because that would weaken the squad as a whole.
Make sense?