quote:
Originally posted by Savok:
<STRONG>Coin vaults already exist: Just make a large amount of coins and put it in a sealed room. The economy will run on credit.</STRONG>
The reason that solves the coin problem is it cancels out every single hauling task. Under the new system with a central vault it would work the same way. Money changes hands but it does not actually go anywhere.
Also FYI it is possible to add more coins to the stockpile. It involves an airlock system of doors and levers and making the stockpile part of your smiths bedroom.
quote:
Originally posted by Grek:
<STRONG>I think money should be stored in a vault room, defined from a safe. The government money goes in the safe, the dwarfs on the tiles around it.</STRONG>
Personal coin chests and vaults should still exist however. I imagine the central vault would have to have very tight security. Presumably you would want to put it in a secure location to prevent thievery. The problem is that would make it very inconvenient for dwarves who just want to get a bit of money to shop. Plus the dwarves might not trust thier government
.
Its not a big deal anyway since nobles already demand storage containers. Giving one to every dwarf in your fortress is not much of a stretch, unless we have to build and maintain locking mechanisms for all of them, but that comes later. Dwarves would only carry around a "wallet" of coins. When they need to buy something at a shop they take the wallet with them, and put the remaining money back in thier personal vault. Rent and other expenses are taken out of thier account at the central bank. The only time dwarves would have to go to the bank is if they need to refill thier wallet.
On the other hand, you would have dwarves who insist on keeping all of thier money in personal vaults. Mostly this would be your fortresses nobles. Powerful ones would even demand personal vault rooms. Makes sense right?
quote:
Originally posted by Grek:
<STRONG>I think there should be a list of default wages/prices that nobles will change. The player should also be allowed to change the prices to the same degree a noble can as to offset any poor choices.</STRONG>
Defaults are good to have but irl the system is more fluid. I strongly support the idea that workers of each class are part of some overall "union" or guild. Makes sense seeing as most of them have representative nobles. Nobles should not be allowed to control the salaries of other dwarves, or else they would just give themselves easy money.
Rather, the wages of everyone in the fortress should be controlled by you, as god and the government combined. They would automatically fluctuate due to a few factors:
1. The total amount of workers in a class, compared to the demand for workers of that class.
2. How much work they get done. (compared to how much work they are asked to do)
3. What the job IS, there is no need for fisherdwarves on maps with no water.
This way dwarves get paid a minimum wage for HAVING such and such skills because they took time and effort to aquire. The exception being legendary dwarves of course. At the same time, all the dwarves of a specific class would earn more money depending on how much work they do collectively. This way, all 4 of your carpenters can earn a living, even if you only provide a single workstation.
Instead of directly controlling wages, nobles would mandate changes to them. Most nobles do not have the authority to do this, the representative for the farmers guild might ask for a wage increase if the farmers complain they are not earning enough for what they do. He might also demand more workers, or more jobs for existing workers (which he does already afaik).
The bookeeper, treasurer or auditor, whichever would be responsible for the overall situation. Instead of demanding changes he would advise YOU of what needs to be done. Stuff like "there are too many fishermen" "the farmers are being overpaid".
Make sense?
quote:
Originally posted by Grek:
<STRONG>It's like that currently, with each empire's coins being useable elsewhere in the empire, but an empire's towns don't seem to stay in the same area. That could change.</STRONG>
Still, currency should be universal within racial boundaries. It doesnt make sense that the currency is simply worthless in neighboring kindoms because the stamp is different. Would they simply never trade with each other at all?
quote:
Originally posted by Grek:
<STRONG>Also, let us decide to give money to a chosen dwarf.</STRONG>
This could be a good way to control tantruming.
[ August 26, 2007: Message edited by: Tamren ]