I'm just going to be foward.
1. Painters
2. What to do with constructed walls
3. A few more ethics
4. More depth religions!
5. Sacraficing ethics
6. Sacing methods
1.
Painters, which should be a noble title, and treated like philosophers, i.e. they really do not do much or demand anything. Of course the title fails the, "dose not do much" part.
Requirments should be materials to basic colors, red, green, blue, etc. Any type of office, and room. Along with certain requirements for a canvas, parchment or just some stone slab. Painters should just paint, which can either be brought by other nobles, set up in a dining room or sold to caravans I suppose normal dwarfs could purchase paintings if they have the money.
As for the canvas, I figure they should just be handled as this is a small, large, expansive landscape, portrait, depection, etc of FOO. They should also be able to color in that ugly yellow stone engravings to something less annoying.
2.
Which leads me to another part of what to do constructions, yes if you have half a brain you know where I'm going with this. In order to create any type of fresco,(not familiar with the terminology) the wall or ceiling, (if you can) must be made of any type of block construction. Paints on the other hand!
Not so familiar with paints to be honest with you, someone else can handle that.
3.
Another thing that had been bothering me are perhaps new ethics which are waaaaay later to be considered in game, but I'm going to go there either way.
Canibalism-100=Automatically considers it in a dire situation/accepts if they're chosen
75=In most situations creature goes with it, but will in most cases look for a way out of it
50=Creature considers it as part of survival situation, but must be very hungry to do so
25=Very last thing on creature's mind
10-0=Almost unthinkable to the creature
Dire- Whether or not the creature considers to eat or drink disgusting things, i.e. urine, bugs etc, I guess for the most part it works like canibalism.
4.
I'd also like to see more religions revolve around sacrafice, of course I've already seen some dev things which hint to this, of course the kinds of sacrafices should go with the god's sphere, death spheres should not involve sacraficing creatures, but should be considered an ethic. Death should involve something like collecting bone idols or laying sacraficial food for ancestors which should also be a new sphere or eithic.
5.
Religion ethics
Sac_Animals-Non sentient beings
Sac_Self-Whether or not creatures sacrafice their own kind
Sac_Fanciful-Has a tendency to grab more fancy creatures
Sac_Trinkets-Idols, toys or anything worth less than 200 dwarf bucks
Sac_Valuables-Relates to anything worth more than maybe 200 dwarf bucks
Sac_Treasures-Anything going into the 1000 dwarf bucks.
Sac_Prisoners-Whether or not POWs are killed for fun or for gods
Sac_Age-I'm guessing 100 means anything goes, while 0 means the creature must be very old? Maybe this one should just be ignored.
Sac_Danger-Creatures likes to sacrafice dangerous enemies for their gods
Sac_Corpse-Creature considers whether or not that neat corpse would please their god
Sac_Virgins-Naw jk
6.
Of course there should be ways to do this! Bleeding, brutally murduring, etc
Smh_Bleed-Creature lets their fodder's blood run down their temple stones, something like that.
Smh_Brutalize-Creature horribly manes their fodder for their god includes any kind of weapons of course corresponding to thier god, jewels a diamond dagger? Stone obsidian knife? War any two handed weapon? Or mabye just good ol righty, and lefty?
Smh_Burn-Creature lights a huge bon fire, and dances around their light fodder in religious ecstacy
Urgh the methods are kind of endless here, guess we should just choose which ever were common in ye olden days.
Now I am done, and can live with less regrets.