Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: What code does Toady use to write DF?  (Read 1780 times)

NeuroFuzzy

  • Bay Watcher
    • View Profile
Re: What code does Toady use to write DF?
« Reply #15 on: July 23, 2011, 02:03:13 pm »

Also, in C++ there's a LOT of stuff to take into account. The main difference between C and C++ (and what makes C++ better suited for large projects) is Object Oriented Programming. That means stuff like inheritance/polymorphism, and virtual/pure virtual member variables, and friend classes, and protected members, and overloading operators, etc. It's really hard when starting out to understand everything, and a lot of the errors you'll have will be due to misunderstanding the syntax. I couldn't really get Object Oriented Programming through my head until I took a class on Java, so if you have a computer science course you can sign up for, DO IT because it will help you in all other programming languages.
Logged
Pages: 1 [2]