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Author Topic: Migrursebshos, the Bastion of Sorrow (Community Fortress  (Read 4328 times)

Kogan Loloklam

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #30 on: March 17, 2008, 11:15:00 am »

ònul Etesilral, the Anilerar
1st Timber, 1051
The month of timber has begun. Work has ceased for the month.

28th Timber, 1051
The Month of contemplation is over.

(End of Month 9, Year 1.)

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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!

Deon

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #31 on: March 17, 2008, 09:40:00 pm »

Sorry for being off for so long, I had my internet gear broken.
Now I'm ok and going to bed, and will give some feedback tomorrow.

Also, nice bug(feature?) with the fresh water. The pumps work as filters for salt.

Nice facts about me. Me in love with the leader? xD

Also I love my god: "Brands, The Heat of Brands" the god of volcanos. How original!  :)

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Abyss

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #32 on: March 17, 2008, 09:45:00 pm »

Big Bertha doesn't like the month of rest. What good is a dwarf who isn't working? None!

But she'll go through with it anyways, because she doesn't want to be ostracized by the other dwarves.

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Kogan Loloklam

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #33 on: March 17, 2008, 10:08:00 pm »

I'd have thought with Big Bertha's religious leanings, she'd have gotten on the case of anyone who didn't rest hard enough. Then again, maybe not. I don't know how followers of the volcano god feel about the dictates of the Pixie god. Feel free to make any stories you want about the gods, as long as they mesh with the other stories up there (For reference, current "divine" stories up to this point are found in the first month posting, and the eighth month posting.)
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Abyss

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #34 on: March 17, 2008, 10:23:00 pm »

Patience... then fiery vengeance. That's what the Volcano deity teaches. Not immediate retribution, just lay and wait...

So yeah, I guess resting hard would be vital to it. Just so long as you work at resting.

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Kogan Loloklam

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #35 on: March 18, 2008, 07:30:00 pm »

I changed my Graphics packs, so you will notice a new look in dwarves for the next screenshots. I did this because my previous pack didn't show some things right.

ònul Etesilral, the Anilerar
1st Moonstone, 1051
The water has all receded during our month of rest. Everyone is going back to their tasks. I am returning to the pit-work. I expect to be ready to start the next walling phase by next month.

"ad." I muttered under my breath.
Harpies were flying down the channel strait at me and lavender!

Anilerar: "HARPIES!"
There were three of them this time. Lavender wasn't as good of a fighter as I was, but she bravely came to assist me. I debated sending her away, but with three harpies coming I knew that would mean my death. Between the two of us, we might hold them off until Door or Big Bertha arrive. With either of them, we could handle these harpies. Maybe. It was a shame that I knew they were so far away. Someone was likely to die. I picked myself and started singing the traditional dwarven death song. I rushed the harpy.
Anilerar: "Dîshmab, Dîshmab, bomnadak. nashonråsh... Nashonråsh... etomnirmek."
I stepped to the side and launched myself at a diagonal angle into the rushing harpy. I slammed into it hard, blasting it back. Blood gushed out it's mouth as it fell to the ground.
My song continued.
Anilerar: "råshgeshak, råshgeshak. bobruraval! Estun, igrishushang, ïggal sebshos nazush. Ekastalud, ekastanir, ekastbobrur, ekasturem, ekasttilat. Dîshmab, Dîshmab, shannadak. Bobrur, Bobrur, adas kodor"
The next harpy slammed into me, causing some damage to my chest. In my trance, I was beyond simple things like pain. If I didn't die, the harpies would. It was that simple. I jumped up onto the corpse of the first harpy to get into a better position as the third harpy advanced up.
Anilerar: "Dîshmab, Dîshmab, bomnadak. nashonråsh... Nashonråsh... etomnirmek."
I yanked the left wing of the second harpy, hard, and delivered a nasty kick to the left upper leg. I let go of the wing as I did so, and the brutally injured harpy slid across the ground in Lavender's direction. I wasn't letting it cause any damage to Lavender though, and I jumped off my corpse and landed next to it. Anilerar: "råshgeshak, råshgeshak. bobruraval! Estun, igrishushang, ïggal sebshos nazush."
I kicked the left lower leg of the harpy, and the broken bone of it's upper leg, previously hidden, protruded through the skin, as well as the freshly broken lower leg. The harpy passed out. The third harpy had used this distraction to follow me. That was a stupid mistake.
Anilerar: "Ekastalud, ekastanir, ekastbobrur, ekasturem, ekasttilat. Dîshmab, Dîshmab, shannadak. Bobrur, Bobrur, adas kodor"
I grabbed it's Right Lower Leg and pulled hard. The harpy fell down into the dirt.

While holding the third harpy's leg, I delivered several nasty kicks to the second harpy.
Anilerar: "Dîshmab, Dîshmab, bomnadak. nashonråsh... Nashonråsh... etomnirmek."
The Third harpy started squirming, so I delivered a few punches onto it. It wouldn't stop, so I broke the leg I was holding.
Anilerar: "råshgeshak, råshgeshak. bobruraval! Estun, igrishushang, ïggal sebshos nazush."
I continued to work the third harpy over. It passed out. The first one woke up, so I delivered a nasty kick to it, sending it out again.
Anilerar: "Ekastalud, ekastanir, ekastbobrur, ekasturem, ekasttilat. Dîshmab, Dîshmab, shannadak. Bobrur, Bobrur, adas kodor"
The one in my arms was looking rather pale. I checked it, it was dead. I looked to the one I kicked, it was dead as well. I looked around and noticed no enemies remaining. I stopped singing and we all went back to work.

6th Moonstone, 1051
A wooden ramp fell on my head as I got too vigorous in my pitwork. I must be more careful, or else I might end up trapped beneath tons of sand.

15th Moonstone, 1051
Istbar is the most loving god. I was digging out a protrusion of land over the pit, but didn't make sure it was reinforced below me. As I finished breaking the ground, the whole thing came tumbling down! I fell into the water and was knocked unconcious. Luckily, I had a ramp dug recently, and was able to swim out and live. It was a very close call. I am sure Istbar, the ruler of the oceans saved  me. If not for the water, I am sure I would have broken several bones, if not for the ramp, I would be drowned. Fortune smiles on me today, but just the same, I think I will go rest, a 3 story fall hurts even if it is into water...

28th Moonstone, 1051
I have noticed myself and Lavender have learned some new things. We both have gained Herbalism knowledge, thanks to Door's excellent instruction, with Lavender having more skill then me due to her extensive one on one time with Door. I am starting to suspect there is something more going on then just instruction of Herbalism. There was that whole issue of them taking adjoining rooms...

I have also become rather skilled at mining, despite my mishaps this month. Our pit work is done for now, now we have to construct the pumps and windmills to power it. By the middle of next month we will be rushing to get our walls in place. We will be attempting to do a larger area at once this next time, with the idea that perhaps we can be almost completly done by the end of winter. We shall see though.

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Kogan Loloklam

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #36 on: March 20, 2008, 02:21:00 am »

ònul Etesilral, the Anilerar
1st Opal, 1051
Our woodstocks are getting low. I asked Big Bertha to chop some wood in the more dangerous areas. I hope she keeps her eyes out and gets away if any danger comes.

15th Opal, 1051
Big Bertha came to me today describing a strange encounter. Apparently she ran into some dwarvenoid snails. She ran, thinking them hostile, and they ran, thinking her hostile. Apparently not everything here wants to eat us.

26th Opal, 1051
Thank goodness! Etur has finally finished the roof of the office. I was starting to get tired of writing in the rain. With this, our living spaces are enclosed. He says he will work on doors for all of us next.

28th Opal, 1051
Our pit is ready to start pumping, waiting only for the construction of the windmills to get the pumps operating. We are significantly behind schedule. I blame it on the lack of roofs for the past month. The constant rain got on everyone's nerves.

(End of Month 11, year 1)

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Kogan Loloklam

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #37 on: March 20, 2008, 04:56:00 pm »

Please note, I changed the graphics set again. I felt that I wanted a more comprehensive set, so I went with Sphr's, with elements of Veryinky's Dystopian Quantas to get as complete of a set of creature graphics as I can. We'll see how it turns out this time, so far it's looking good. Tilesets are still not customizable enough for me to want to work with them, since they only do minor changes or start replacing letters in the very words. As a result, i still play in Ascii glory!

ònul Etesilral, the Anilerar
1st Obsidian, 1051
I have asked Big Bertha to make a map of the area at the end of this month while she is out chopping down trees for us. She has agreed.

7th Obsidian, 1051
We don't have any cloth, or any way to make cloth. This greatly disturbs me. I have asked Door to do an extensive search of the area for any Rope Reed so we can get some crude cloth made.

21st Obsidian, 1051
Etur's dog has had a litter of three puppies.

28th Obsidian, 1051
I went out to get the map from Big Bertha and was amazed. She chopped down one tree, and the flying splinters from that tree chopped down another, while that other fell down and chopped down a third! She will surly go down in legends for her chopping skill. On my way back, I saw door reach down and touch raw earth, his hand came up with tons of herbs. Two legends in one fortress. Quite amazing.  Big Bertha has some nice mapmaking skills as well, accurately depicting the area fairly well. http://mkv25.net/dfma/map-2334-oceanmirethebastionofsorrow

(End of Month 12, End of Year 1.)

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Kogan Loloklam

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #38 on: March 21, 2008, 06:41:00 pm »

New year's goal: Gain Access to Stone

ònul Etesilral, the Anilerar
1st Granite, 1052
It's a new year, and as the elected leader of the fortress it is up to me to decide what our goal for the year is. I gathered everyone around and gave them my year's goal. Stone. Our goal for this year is to gain access to stone.

3rd Granite, 1052
Akroma adopted one of the puppies. He named her Lokum Gethdodók (Spear Pastclasp)

21st Granite, 1052
We've begun pumping. Time to get those walls up!

24th Granite, 1052
A beak dog chased Lavender today. Big Bertha grabbed her axe and ran out to the area to handle the dog. I have warned her to be careful, since they often travel in packs.

25th Granite, 1052
Big Bertha hadn't returned yet, so I went out to find her. I discovered her sitting on a beak dog corpse, watching a pack of beak dogs in the distance. Her Left Hand was bandaged pretty heavily, her Left Ankle was swollen up like a balloon, and her Right Upper Leg had unnatural bends in it.  Sometimes Big Bertha is too pig-headed for her own good! I asked her what happened, and she told me.
Events of the 24th of Granite, 1052
Big Bertha spotted a lone beak dog, thinking a great opportunity to weaken their strength with little risk. She eyed the pack a bit further south cautiously, but felt that she could take the one before the rest were on her. She charged the lone beak dog. The beak dog dodged Big Bertha's initial charge, jumping to the side and then rapidly backpedaled to avoid her follow-up axe.
Big Bertha advanced on it again, but it jumped lightening-quick and bit Big Bertha on the left hand, breaking bone. Big Bertha was unaffected by such a minor injury, and hefted her axe for revenge while it spat out dwarf chunks. The beast wasn't done with her though, and jumped on her, breaking her left leg and ruining her attack. She fell down, twisting her ankle horribly, but wasn't even stunned. She counter-attacked. Big Bertha's axe came down on the Beak Dog's left upper leg, turning the leg into bloody pulp. The beak dog passed out. Big Bertha finished it off with a few quick chops. Big Bertha bandged herself up the best she could, gripped her axe, and watched the pack to the south cautiously.

28th Granite, 1052
Akroma has adopted the other puppies. He really likes his dogs.

(End of Month 1, Year 2.)

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Kogan Loloklam

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #39 on: March 23, 2008, 01:27:00 am »

ònul Etesilral, the Anilerar
1st Slate, 1052
Big Bertha's ankle has healed, however, her hand and right upper leg are still broken. She is still resting, though at times I've had to come in and absolutely forbid her to do anything. Sometimes she is just too stubborn for her own good.

7th Slate, 1052
I was being chased by a beak dog. it started to outrun me, and my only hope for safety was to run past it. Given the situation, I felt the only option was to fight, so I turned around and rushed it. Unlike Big Bertha, I am fairly skilled in combat. When I rushed, it couldn't avoid me. I jumped onto it's back and dug my heels in. I then punched behind me and felt it's skull crack. The Beakdog fell unconscious below me. I stood up and kicked it to death. The last remaining Beakdog ran with it's tail between it's legs after that.

10th Slate, 1052
Lavender brought food to Big Bertha today, thank goodness someone remembered she needed to eat! When she got there Big Bertha asked for water, and Lavender was nice enough to go get some.

11th Slate, 1052
We have begun constructing the walls down in the pit.

28th Slate, 1052
We have gotten one wall up. The loss of Big Bertha for the work projects was devastating. We hope that she recovers before the next level of the digging project. As it is, getting the 12 remaining walls up will probably take the next two months.

(End of Month 2, Year 2)

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Kogan Loloklam

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #40 on: March 23, 2008, 01:35:00 pm »

ònul Etesilral, the Anilerar
1st Felsite, 1052
One year ago, Edëm died to harpies. His tomb still isn't made yet, and we still don't have access to stone. We are working on it all though, and will be through soon!

10th Felsite, 1052
We finally managed to dig out the next phase of our upper project. We have one more area to dig, and then we will begin on the next level.

13th Felsite, 1052
I want this project done quickly, so I am tasking no less then three pumps to the final dig of this level. I believe we will have this completly done soon.


18th Felsite, 1052
Our Windmill isn't powerful enough to get the three pumps running. We have decided to make a complex two-layered system involving vertical axles.

23rd Felsite, 1052
It is running. The entire pit was empty almost instantly. We are rushing to get the walls up.

28th Felsite, 1052
SUCCESS! We have gotten the first level of the pit dug.

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Kogan Loloklam

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #41 on: March 24, 2008, 12:56:00 pm »

There is a question to be answered by the dwarves. Voting starts today and ends in two days. The question is, build outside or build inside.

Plans are encouraged. The map is up. The only change in the map from when it was posted is the pit now goes down 2 additional levels, into a Magnetite layer. There is no digging except space directly below the pit. The pit is completly dug out in that manner though.

I see three ways of building.
1) Take all stuff down below the surface, into the underground, making a typical dwarven fortress, with a path to the top of the plateau for our crops
2) Take the top of the Plateau, making it into a fortress on a hilltop.
3) Build out to the edge of the ocean, causing the ocean waves to break against the new stronghold of the dwarves, with our farmlands becoming the plateau.

Any other ideas are welcome, of course. Just keep in mind that our crops require sunlight to grow. Please state what you want. I personally favor #3.


ònul Etesilral, the Anilerar
1st Hematite, 1052
Big Bertha has finally recovered. She says she is still a little sore, but is confident it will feel better as she works it off.

7th Hematite, 1052
We removed the rest of the constructions and cautiously dug down, and what did we find? Damp silty clay. I hastily went up the ramp and watched, waiting for the dig site to fill. When I didn't, there was much rejoicing! We have breached the aquifer. So we dug deeper, and found magnetite! To say Big Bertha is happy is an understatement. I dug a few more stones of ore out, and Big Bertha, Etur and Lavender grabbed some of it and begun constructing a forge, Smelter, Ashery, and Wood Furnace.

13th Hematite, 1052
Big Bertha came to me today asking for some charcoal so she might make us some iron axes, so we all might fight the harpies better. I pointed at the wood furnace, and the pile of lumber she had chopped for us, and wished her the best of luck.

18th Hematite, 1052
A Beak Dog Pack followed Door back to our encampment. We gathered together and rushed the lead dog as a group. I grabbed the dog and held it as Big Bertha severed it's left leg with her axe. The dog passed out from this act, and we quickly finished it off. We then rushed the second one. Big Bertha grabbed this one, and with a few quick punches, I beat it to a pulp. We rushed the last three, whom stood as a group. I connected with the first with a blow from below with my iron pick. The Pick punched through it's rear lower Right leg and wedged into it's front lower Right leg.  
I reached down and ripped the leg off, so as to get my pick free. Big Bertha hacked mightily at the dog, and it flew through the air, minus it's rear right leg. We turned to the next beak dog. I swung my pick at it's chest, punching through both lungs, while Big Bertha hacked off it's front left leg, and followed up by taking off the front right leg. The beak dog didn't survive this butchery, and we rushed the next beak dog down the line. Door came at it and kicked it in it's right rear upper leg, causing it to fly back several feet and then fall on the ground, stunned. Door wasn't done though, and he walked up and stomped down hard on it's left front leg, turning the leg into a putty. Big Bertha wasn't satisfied though, and chopped off it's head with a swing of her axe. We went after the next dog in the line. I swung my pick at it and hacked it's front left leg completly off. The beak dog passed out, and door grabbed it and ripped it in half. We moved on to the last of the pack. I put my pick through it's right claw, stopping it's forward motion, though causing the side effect of ripping that claw off. Big Bertha used the excuse of it falling to chop through it's right rear lower leg and continue through it's body, chopping it into two pieces. With the beak dog threat in the area handled for now, we all went back to our duties.

28th Hematite, 1052
Now that our pit is done, we have the option of living indoors. I think that I will ask my fellow dwarves if we wish to build a grand castle outside, or tunnel out inside.

(End of Month 4, Year 1)

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Deon

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #42 on: March 24, 2008, 01:02:00 pm »

We can build inside, it's much funnier and safer. I vote for inside.

BTW I've lost this thread, didn't notice it had been moved.

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Kogan Loloklam

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #43 on: March 26, 2008, 03:24:00 am »

I am holding off doing yesterday's month, and today's until I know what route to go, with underground, aboveground, or seaside, or if I even should continue this fortress.

Just food for thought, I haven't seen a single creature besides harpies and Beak dogs, both of which are laughable. Due to me trying to cut off trade, there is no "enemy civilization" to contend with. It doesn't look like there will really be any risk left in this fortress, short of a megabeast, and I'm not sure if they can come if there is no mainland access either...

Right now, the voting stands at 1 for Underground, 1 for don't really care. 4 more remain to chime in, of course people "eagerly awaiting" an immigrant wave could chime in support too  ;)

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