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Author Topic: Migrursebshos, the Bastion of Sorrow (Community Fortress  (Read 4324 times)

Kogan Loloklam

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #15 on: March 11, 2008, 01:04:00 pm »

ònul Etesilral, the Anilerar
1st Felsite, 1051
I was preparing the inventory lists today, and...
Edëm: "HARPIES!"
I looked over at Big Bertha and nodded once. She hefted her axe, and we both ran over to where our pit was being dug.
Meanwhile, Edëm was fighting for her very life. As I ran, I took stock of Edëm. She didn't look very good.

Edëm swung his pick and slapped the harpy across it's right leg, bruising it.
The harpy knocked Edëm onto the ground. Edëm crawled on top of the harpy and pinned it down, but the harpy had quite a bit of fight in her. She bit Edëm's left lower arm hard, breaking skin ! Edëm releases her hold on the harpy looks at the bite.
Edëm: "It's not so bad. OUCH!"
The other harpy took advantage of Edëm's distraction to deliver a kick to Edëm's left shoulder.
Edëm: "That's it harpy, your dead!"
Edëm grabbed her pick and swung it at the harpy that kicked her. She doesn't hit it dead on, and her pick glances off the harpy's chest, but not before breaking a rib. The harpy coughs out blood, the rib punctured the harpy's lung! The harpy on the ground uses the distraction to gouge Edëm's right upper leg with it's talons.
The lung-punctured harpy delivers a nasty kick of it's own, breaking Edëm's arm. Edëm rolls off the harpy and attempts to crawl away. The harpies give chase, and then, Big Bertha arrives.

Big Bertha: "I'm going to make you bleed!"
The Lung-Punctured Harpy does a double slash to Edëm's face, destroying the left eye and leaving a cut accross the right side of his face from his nose to his ear. The impact knocks Edëm out. Meanwhile, Big Bertha grabs the other harpy with her Right Arm, tossing it into the air. She then swings her axe, with her left arm, taking the first harpy across it's face, and chopping through the  then takes her axe in her left and with a quick jerk and a side slash, tosses the harpy through the air, blood spraying from it's nose and the cut along the side of it's head. Big Bertha follows through with the slash to almost-sever the the left leg of the lung-punctured harpy.

As the harpy starts to faint from the pain, Big Bertha brings her axe back the same way, but a little further out, severing the leg completly and sending it flying through the air.
Anilerar: "Let's make this thing PAY!" I shout as I get close enough to do something.
Big Bertha: "Wings First"
I grab the unconcious harpy and turn it so Big Bertha has a good shot, and she hacks off both the harpy's wings in one blow.
Big Bertha: "Now, DEATH!"
I drop the Harpy, and Big Bertha rises her axe over her head, and brings it down, taking the head cleanly off at the neck. We turn and look for the other harpy.
The other harpy hit a dead Highwood sapling, breaking it's skull. Me and Big Bertha rushed after it, since it appears to be still living, and in fact, it managed to get back up on it's feet!
I rush headlong and then jump into the air, both boots leading, and slam solidly into the lower body of the harpy, feeling something burst underneath me. I quickly grab the harpy, but Big Bertha arrives. The harpy passes out from pain of what I did to it, but Big Bertha has plans of her own. She swings her axe underhand and connects with the harpy across the head. The harpy is ripped out of my hands. This confuses me greatly, because I was pretty sure it was unconcious and unable to fly...

I see brain matter spilling out as the harpy twirrls in the sky, and look at Big Bertha, whom is standing there looking guilty.
Big Bertha: "I didn't want to take any chances"
I shrugged and walked over to Edëm. He wasn't breathing, and Door was holding her in his arms, crying. This wasn't good at all. The loss of Edëm will hurt us all greatly.

2nd Felsite, 1051
The loss of Edëm has struck us all greatly. There is great debate on how to bury her. Some insist that since she is a follower of Otik Istamsôd, we must follow the proper burial practices, while others insist we don't have the ability to do so. As the leader, it is my decision, and I have decided to do what we can. Otik Istamsôd insists her followers must be buried, walled up, and then the tombs flooded. We might not have the ability to flood the tomb yet, or build a proper wall, but as long as we build the tomb with the proper intent, we will be forgiven I think.

11th Felsite, 1051
Etur created a wooden casket for Edëm, and Door placed the casket. Etur Inturred Edëm. That is right and good, since they were her friends. I did the task of actually taking her to her tomb.

28th Felsite, 1051
We each mourn in our own way, mine was putting down my pen and picking up her pick. Our barracks is completly done, so no more sleeping in the grass, not even for poor Edëm. I've noticed a side effect our pit has, it protects us from landborne attackers. Unfortunatly, harpies could fly. Poor Edëm.

(End of Spring, Year one.)

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Deon

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #16 on: March 11, 2008, 06:03:00 pm »

Damn, a loss already -.- .
That's sad. :'(
I think I won't write anything right now, maybe later.

[ March 11, 2008: Message edited by: Deon ]

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Pandarsenic

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #17 on: March 11, 2008, 10:12:00 pm »

I'll try to get something written today or tomorrow. I assume I'll stick to the only thing I have skill in. XD
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Kogan Loloklam

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #18 on: March 12, 2008, 07:08:00 pm »

ònul Etesilral, the Anilerar
2dn Hematite, 1051
I've started on the next level of the pit. It still isn't down to the water yet, but it's getting there. There is already exposed water in some sma...

Door: "Harpies!

We weren't done mourning from the last harpy attack! To get another one so soon, it isn't good. Door rushed to meet the Harpy Menace.

The harpies reached Door, and the battle was joined!

Door ran at the harpy flapping wildly at him, he braced his shoulder into it as the harpy tucked it's wings in to get the best speed. They collided, and the harpy bounced off of the more solidly built door.
Door: "MINE!"
The harpy fell to the ground in a tumble. Door grabbed the harpy by it's
Then he grabs the harpy by it's left upper leg. The other harpy chooses this moment to slam into door. Door's arm twists, twisting the harpy's leg in turn, with the grabbed leg and arm slamming into the other leg of the grabbed harpy. The Harpy that crashed into door spun around his arm and crashed at his feet. Door released his hold on the other harpy and grabbed his horribly hyperextended arm, as the other harpy shakes off the impact.
Shotgun:  "Grrrrrrrrrroof! *Snarl*"
Door saw shotgun, running to help. The harpy on the ground thrashed around a bit, and cuts door's right upper leg with it's talons. Door dodged away from the thrashing harpy, stepping on it's right wing as he gets out, and follows it up by a nasty kick to it's left leg. Shotgun shows up and grabs the harpy on the ground around the neck. Meanwhile, the other harpy launches a nasty kick from it's leg, smacking door in the chest. Door shakes it off, but the harpy stomps on door's foot. Luckily a harpy doesn't have much weight, though it does bruise door's foot a bit. It distracts door enough that the harpy is able to follow up with a slash to Door's head.
Shotgun has a firm grip around the other harpy's throat, and finally finishes strangling the Harpy on the ground to death. Door backs off from the remaining harpy, since Shotgun has accomplished the task he was covering the dog to do.
The harpy rushes after shotgun for killing it's friend. Shotgun stands his ground as Door hobbles away.

Shotgun attempts to get a good bite on the harpy, but it pulls away, leaving a harpy chunk in shotgun's mouth. Shotgun tries again and gets a good bite on the harpy this time. He brings the harpy down to the ground. The harpy panics a little and attempts to get away from shotgun. Shotgun's out for blood though, and doesn't let the harpy get away, leaving two more pieces of harpy on the ground. Shotgun gets another good grip on the harpy and starts pulling it to me. Eventually he gets tired and relents to just holding it in place as it desperately tries to get away. The Harpy figures out it can't escape shotgun, and starts battering at him, bashing at it's right front leg. Shotgun doesn't like that, and lets the harpy go long enough to bite it solidly across the face. It attempts to fly away, but shotgun jumped up and bit hard on it's wing, causing them both to fall down again. I arrive and proceed to smash into the harpy as Shotgun holds down the beast. Together, we make short work of it.

3rd Hematite, 1051
Etur went down to the digging site today. He thinks he came up with a solution to our stone problems. It's a simple screwpump, followed up with the construction of wooden walls to keep the water out. It should work very well, especially with his system to use part of the pit to channel the excess water into the ocean, and windmills to power the entire system. I gave him the go-ahead, and now he is making the materials for a screw pump. I am guessing we will need at least two pumps for the levels I know about, and probably a few more for the levels below that.

6th Hematite, 1051
Big Bertha isn't happy. She didn't get to participate in the harpy slaughter. I hope she doesn't take her anger out on anyone.

28th Hematite, 1051
We have a pump built, I am looking forward to see how Etur's plan works.

(End of Month 4, Year 1)

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Kogan Loloklam

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #19 on: March 13, 2008, 12:55:00 pm »

ònul Etesilral, the Anilerar
1st Malachite, 1051
Bomrek took a look at the site for the pump and quickly sketched how Etur's parts need to go together. The first pump will be operational soon.

8th Malachite, 1051
We have the first pump up and ready, but we still need a waterbin and a upper pump, as well as the windmill.

12th Malachite, 1051
Etur decided to build a kennel so he can train his puppy, whom just grew into a dog.

18th Malachite, 1051
I was trapped today when I removed the way for me to get back out. I removed it so the pumps could all connect with the windmill, but I didn't think that the ramps were too far away for me to use to get down.

28th Malachite, 1051
We didn't quite finish this month. We have the lower pump built, the platform for the second pump built, and almost all of the pool retaining walls built. The rest we should get done by next month.

(End of Month 5, Year 1.)

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Splime

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #20 on: March 13, 2008, 01:23:00 pm »

Can I claim Bomrek? Nickname her "Lavender".

Lavender got her name because of the fact that every place she lived in was painted lavender, thanks to her obsession with the color. She came along with the trip for wealth, like most other people, but with the money she wanted to build a huge lavender castle in the forest. This led into her like for architecture, and she also likes brewing beer, as it makes her less nervous and more comfortable.

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Kogan Loloklam

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #21 on: March 13, 2008, 11:19:00 pm »

You've got it. Lavender she now is  ;)
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Kogan Loloklam

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #22 on: March 14, 2008, 02:11:00 pm »

ònul Etesilral, the Anilerar
1st Galena, 1051
We are all taking a sleeping break. We will finish the pump system later.

9th Galena, 1051
Both pumps are ready. We are working on a windmill to power them as soon as the lower pool retaining wall is done.

12th Galena, 1051
The windmill is done. We gathered around to see our ambitious project work. Water came gushing down the exit channel, it was beautiful!


14th Galena, 1051
We are all grabbing logs and hammers to seal the area. If we can get it sealed, we can breach this level and move on to the next one.

15th Galena, 1051
We discovered a very interesting fact... THE WATER IS DRINKABLE! Yes, the water gushing out at us and preventing us from getting the walls isn't so saturated with salt to be rendered undrinkable. We are all happy to hear this, since by the sacred word of Ngalák äsamkin Ustanikal, alcohol may not touch the lips of an injured dwarf. This means if we are hurt, we can have something to drink!

16th Galena, 1051
We got an upward ramp built in the center of our digging pit. We are trying to circle it with wooden walls to keep the water out. Once we pull that off, then we need to build three others. That will allow us to have the room to breach the next level.

20th Galena, 1051
Six days to build a small log enclosure. We have it done, and are ready to prepare the next bin. We need to wait out the water in the channel, and we will have to do a little digging to prepare the zone. The next three pits should be easier, since we already have some of the needed walls done. Just the same, I am glad for the break before the next one, since I am throughly soaked!

28th Galena, 1051
We are still waiting for the water to clear so we can begin working on the next phase of the project. as soon as it clears, we will widen our pit so that we have room to dig deeper.

(End of Month 6, Year 1. Beginning of Autumn)

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Kogan Loloklam

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #23 on: March 15, 2008, 08:33:00 pm »

Solutings to the problem expressed in 1st limestone are being welcomed. How will our surface farming change? Will we remove the Mesatop that we currently have and bring it all down to sea level? Will we abandon our farming now that we have fresh water? Will we continue as we are going? What shall we do? If you have suggestions, suggest them, if your dwarf plans to do something, tell me and your dwarf will act. Let's get some feedback! It'll be great practice for once we breach the aquifer, since I will be making the fortress based on descriptions off of other dwarves. (And if none ever come, it will be a clan of surface-dwelling dwarves.)

ònul Etesilral, the Anilerar
1st Limestone, 1051
It occurs to me that winter can kill off our crops, since strawberries are exceptionally vulnerable to cold. I have went to all the dwarves in the fortress and asked for a solution to the problem. I am hoping someone comes up with something good, so that our food supply is secure.

10th Limestone, 1051
Etur has trained his dog into a war dog, inspired by the actions of Shotgun. I am surprised he pulled himself away from his farms long enough to do so.

11th Limestone, 1051
Stranger then strange! We have been found by someone who was searching for the survivors of our expedition, Thob Gimoltar. This outpost liaison has asked to follow me around and see the state of our expedition. He watched me widen the channel for our rock seeking project. He looked impressed.


14th Limestone, 1051
With his tour of our site over, he decided to discuss our situation with us. He asked us what we would most desire, I informed him a rescue operation would probably be well received. He told me that he didn't have the resources to rescue us. I raised an eyebrow as I looked at the mules traveling in his entourage, fully stocked as if he were out to make his own fortress. He informed me that we weren't expected to be still living, and what he brought would be needed to get himself back to the mountainhomes. Once he got there, he would inform King Likot Vodlorbam of our situation, and come back with a fully equipped rescue mission. We then went down to smalltalk, about what was selling well in the mountainhomes, and major events that have occurred since we left. Apparently there was a disastrous attack by goblins in another mountainhome, and as a result there was a severe crossbow and ammunition shortage. He didn't know all the details though. As he left, he informed me it might be up to a year before the rescue party could get back. I bid him goodbye and got back to the task of eeking out a living here, until we can get to our future home in the adamantine mines!

21st Limestone, 1051
I have decided to rectify a severe problem I have been having lately. I asked Etur to build a small room for everyone here, so that everyone may have their own private space. I suggested to him that his position as the carpenter for the fortress might require his room to have easy access to the woodstocks, even though I know he prefers to farm, and since my office was already there, he might as well build my room next to my office. I think he got the message, and I don't think we will need to sneak around as much to get some time alone.

28st Limestone, 1051
We've begun the work on the new rooms. Most of the dwarves are happy about it. Some others were too tired to care, having worked extremely hard over the past two months. The water still hasn't cleared up, but it's getting there. Next month is sandstone, a month of preparation before the month of rest, Timber, where we cease all our work for an entire month. We will have to work extra hard next month to be sure we can follow the dictates of ók Adiläs Ber Rîsen, the Midwife to the mother of us all.

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Splime

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #24 on: March 15, 2008, 08:40:00 pm »

The only solution to food issues I have is to make sure enough booze has been brewed... Seeing that winter is coming, and that we have drinkable water, a reduction in booze production should allow us to keep more food... However, if this map freezes, then booze will be vital... Is there edible wildlife anywhere? That could keep our food supply going.
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Abyss

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #25 on: March 15, 2008, 08:53:00 pm »

Big Bertha likes having a place to sleep. Her own room? Alright. But those other pansy dwarves who loiter about their room? Bah!

She also recommends that for food, we just work to the bone to have as large of a stockpile as possible. Let no dwarf be lazy! If she isn't too busy chopping down wood, she is willing to gather plants as well. That's like harvesting wood, right? Use an axe to get the plant out of the ground, right?

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Kogan Loloklam

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #26 on: March 15, 2008, 09:39:00 pm »

The map is a temperate climate, so I expect it to freeze. I don't think ocean ever freezes though.
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Kogan Loloklam

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #27 on: March 16, 2008, 01:34:00 pm »

ònul Etesilral, the Anilerar
1st Sandstone, 1051
Lavender was the first to come to me with an idea. She suggested we stop brewing drinks to preserve ourselves for the winter, sometimes I wonder about her. Big Bertha had an idea as well. She suggested that we all grab axes and chop down the shrubs. I was about to explain to her the reason that her idea wasn't a good one when I finally understood what she was trying to say. If we all go out and gather food from the surrounding areas, we will have enough to last through the winter without cutting off our booze supply. I rather like this idea, and as such, everyone except Etur and Akroma are now assigned to gather berries. Even I am taking a hand in it. With enough hard work, we will be fine even if our strawberry crop dies off.

28th Sandstone, 1051
We worked hard, but have gathered enough food to last us through the worst of winter. Etur even had a bumper crop, with enormous amounts of strawberries ripening this month. We have no less then 57 strawberries, on top of the 47 turtles Akroma says he has managed to prepare. There is also a lot of gathered whip vine, allowing us to keep our brewery going all winter. Tomorrow begins the month of Timber. As the leader, it was my job to tell the traditional tale of ók Adiläs Ber Rîsen, and the reason of our month of rest.
'Of all the gods we worship, ók Adiläs Ber Rîsen is the only one who doesn't spring from the first mother. She is the pixie of the mountains, the midwife of Bekom Amalrilem Somkodor. Zes Vúsh Zes is the firstborn of all the gods. Before Zes Vúsh Zes was born, our firstmother had traveled from far distant lands, to find a home of her own. She had arrived on the slopes of Raz Zikâth (The Tooth of Filths) and looked down on Zarinen (The Outrageous hills), where she would create our civilization. She had just started down to the hills when she was struck with labor pains. She reached a grove of trees that would offer her shelter from the eyes of hostile powers while she got down to the business of giving birth. She wasn't completly unnoticed, however, and a pack of demons had seen her. They approached the grove where she was hiding, intent on taking the new deity and eating it's heart, taking it's power into themselves. Bekom Amalrilem Somkodor wasn't alone, however, and the trees were the haunt of a tiny pixie. The pixie spotted the demons, and attempted to warn Bekom Amalrilem Somkodor of the trouble. Things weren't going well with the birth though, and the first mother had passed out to the pain. The pixie took it upon herself to lead the demons away from the birthing mother. She lead the demons deep into a valley, and escaped them. The moment the pixie left, the demons came back to the grove and resumed their hunt for the first mother. The pixie attempted to lead them into a chasm this time. The demons followed the pixie, but again, the moment the pixie left them the demons returned to the grove. The pixie didn't want the mother in trouble to die, so she came up with another plan. She lead the demons deep into a labyrinth-like cave. While they were returning, she sacrificed her grove, turning it into a large pile of coal. She piled this in the cave along the path the demons were coming. So great was the fire from when the footprints of the demons when they stepped on the coal, that the very earth burned, creating a wall of shimmering metal. The metal flowed like liquid, pushing the demons back into the depths of earth, and solidifying, trapping them below the earth. This metal, Adamantine, is the prison of demons, and is the sacred gift to us by ók Adiläs Ber Rîsen. That is why we always must be ready to fight when we mine adamantine, because it is our duty to slay the foe that almost killed the first mother in the event we release it. On returning to the location where the grove was, the pixie helped birth Zes Vúsh Zes, whom was given the power to turn the mountains themselves molten, as ók Adiläs Ber Rîsen had done to save the first mother. For her aid and sacrifice, ók Adiläs Ber Rîsen was granted the power over the mountains themselves. Because of her sacrifice, on the month of timber, all work stops to honor the grove that ók Adiläs Ber Rîsen had sacrificed to create the sacred metal that traps our eternal foe below the mountain. In this way we pay proper homage to the Pixie Goddess, and the only one of our deities that is not a child of Bekom Amalrilem Somkodor.'

(End of Month Eight, Year One)

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Pandarsenic

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #28 on: March 16, 2008, 09:56:00 pm »

((Just got back from multi-day trip; now catching up on work. I'll write soon, I swear. >_< ))
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

Kogan Loloklam

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Re: Migrursebshos, the Bastion of Sorrow (Community Fortress
« Reply #29 on: March 17, 2008, 12:19:00 am »

That's good to hear. I was wondering why door was so quiet, well, technically door wasn't completly quiet with his spotting of harpies, but still...
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