Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Megabeasts and challenging creatures  (Read 2262 times)

Bingbing

  • Bay Watcher
    • View Profile
Re: Megabeasts and challenging creatures
« Reply #15 on: November 24, 2007, 09:23:00 pm »

"Oh my DEAR GOD! An eldrich horror has just arrived!"

"Relax, we have 5 masterpiece adamantine equiped champions! We even have an artifact adamantine spinning axe blade guarding the entrance!"

Guess who won.

*different fort*

"THE TARRASQUE HAS ARRIVED! PREPARE FOR THE END!"

"Look, we have 20 guys equipped with masterpiece godenite equipement and crossbows. We will win."

The Tarrasque won.

Logged
Beware. Not of the E, or of the U, or even of the &, @, and b. Beware the #.<BR>(Translation:) Beware. Not of the elephants, or of the unicorns, or even the demons, carp, and badgers. Beware the husks, for they are relentless, corrupting, and unstoppable. Only the might of hell itself can even keep it in check; and only for a small period of time. If one sees such a being; run away, unless you like the idea of joining their ranks.

Metal Chao

  • Bay Watcher
    • View Profile
Re: Megabeasts and challenging creatures
« Reply #16 on: November 25, 2007, 04:40:00 am »

quote:
Originally posted by Chariot:
<STRONG>

large creatures get a size bonus to damage against small creatures

elephants last version only had a 1:2 attack, but being 10 sizes larger than dwarves thats more like 11:12(or maybe 10:11)

this thing would do 15:16(or 14:15) and 15:20(or 14:19)

not sure if size bonus starts one size up or 2</STRONG>


If that's true...
Then Torrasque, being size 30, would do about 40 to 90 damage.

NO WONDER THE ABOVE POST HAPPENED.

Logged

Novocain

  • Bay Watcher
  • Huh?
    • View Profile
Re: Megabeasts and challenging creatures
« Reply #17 on: November 25, 2007, 09:07:00 am »

Getting stomped by anything larger than your entrance hall will generally damage quite a bit, yes.   ;)
Logged

turboburrito

  • Bay Watcher
    • View Profile
Re: Megabeasts and challenging creatures
« Reply #18 on: November 26, 2007, 12:48:00 am »

Got the idea from bioshock.  The stabbing is supposed to be that giant screw they have.  I tried to keep it balanced.
code:
 [CREATURE:BIDDADDY]
   [NAME:bigdaddy:bigdaddies:bigdaddy]
   [TILE:'B'][COLOR:1:0:0]
   [MEGABEAST]
   [GENPOWER:5]
   [NOT_BUTCHERABLE]
   [BUILDINGDESTROYER:2]
   [INTELLIGENT]
   [CAN_LEARN]
   [CANOPENDOORS]
   [PREFSTRING:diving suits]
   [PREFSTRING:drills]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:2HEAD_HORN:5FINGERS:5TOES:MOUTH]
   [SIZE:10]
   [MAXAGE:600:1200]
   [ATTACK:MAIN:BYTYPE:GRASP:stab:stabs:1:6:GORE][ATTACKFLAG_WITH]
   [FAT:8]
   [EQUIPS]
   [ALL_ACTIVE]
   [BIOME_ANY_LAND]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:50]
   [SWIMS_INNATE][SWIM_SPEED:2500]
   [STOUT]
   [NOFEAR]
   [GRASSTRAMPLE:20]
   [TRANCES]
   [DAMBLOCK:8]
   [NO_GENDER]

[ November 26, 2007: Message edited by: turboburrito ]

code:
[CREATURE:BASILISK]
   [NAME:basilisk:basilisks:basilik]
   [TILE:'B'][COLOR:2:0:0]
   [FREQUENCY:5]
   [FANCIFUL]
   [SEMIMEGABEAST]
   [MODVALUE:25]
   [PETVALUE:1000]
   [CARNIVORE]
   [PREFSTRING:beauty]
   [DIURNAL]
   [BIOME_NOT_FREEZING]
   [STANDARD_FLESH]
   [SWIMS_INNATE][SWIM_SPEED:2500]
   [BONECARN][PET_EXOTIC]
   [NOFEAR]
   [LIKES_FIGHTING]
   [GRASSTRAMPLE:20]
   [SIZE:12]
   [ALL_ACTIVE]
   [HOMEOTHERM:10040]
   [BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
   [BODYGLOSS:CLAW_FOOT]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
   [FAT:10]
   [BUILDINGDESTROYER:2]
   [CHILD:5][BABY:1]
   [CHILDNAME:basilisk hatchling:basilisk hatchlings]
   [FAT:10]
   [MAXAGE:600:1200]  

[ November 26, 2007: Message edited by: turboburrito ]

Logged

Squeegy

  • Bay Watcher
  • I don't really have any answers for you.
    • View Profile
Re: Megabeasts and challenging creatures
« Reply #19 on: December 20, 2007, 10:55:00 pm »

Seems to me like you guys aren't trying to make it harder, just impossible to win.
Logged
I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

dethb0y

  • Bay Watcher
    • View Profile
Re: Megabeasts and challenging creatures
« Reply #20 on: January 03, 2008, 11:52:00 am »

Teldon's mod has Purring Hornets, which are far beyond nasty. It's also got a whole slew of various spiders that make life really interesting near magma vents, in particular.

Teldon's mod actually has a lot of really nice stuff - it's the only way i play, now.

Logged

sphr

  • Bay Watcher
    • View Profile
Re: Megabeasts and challenging creatures
« Reply #21 on: January 03, 2008, 12:49:00 pm »

consider the lines along some underplayed non megabeasts.... something like.... giant cave spiders...

don't even have to up its power... just quadruple it's reproduction rate....

[ January 03, 2008: Message edited by: sphr ]

Pages: 1 [2]