Image 1: Habitation layer Bardumiseth, Fightquests
Year 112, SalvadaddyPosted in Discord 28.01.2024
As I started my turn, one of the first things I noticed was that not every bedroom had a statue. Well, this is Fightquests, and in Fightquests, everyone gets a statue in their room, so I quickly fixed the issue. I also saw the pump stack, which I thought I would complete, but really I only advanced it a little bit because dwarfs aren't too keen on building screw pumps, especially like this.
At one point I saw some blind cave ogres fighting a hungry head corpse next to the magma pit we dump our garbage in. Well one of the ogres dodged into the magma, and I noticed that they were drowning in addition to burning, which made sense. The ogre took quite a while to die though. The other cave ogre was splashed by the magma mist, and spent it's remaining time just climbing around for some reason? I'm unsure what it's thought process was with that but whatever.
In other news, the elves came and dared to request we limit our trees to 5, with a maximum of 10! I accepted, because we always could just break it, but still the audacity here. We have people to take care of and make beds for, which reminds me: we started this year with a population of 79, and after a few migrant waves and visitors throughout the year, we ended with 126 dwarfs!
So I spent a good bit of my turn carving out bedrooms. Also, because of the tree limit, and the dwarfs reluctance to actually make the fucking beds, I was unable to put a bed in each room, but they all have doors, cabinets, and statues.
Also, I got quite a few petitions this year. Firstly, The Order of Youth (worshippers of Kirar, god(dess?) of rebirth, creation, birth, and youth) requested a temple complex, so I made one with silver walls down in the temple area, and I also made the space across from it have silver walls, which came in handy later for The Gilded Order, who only wanted a temple.
As for the other petitions, The Hall of Crystals, a metalsmith guild, was founded, and later requested a guildhall. And the farmer's guild requested a grand guildhall (I think that's what it's called), which I did by replacing the copper bars with the far more valuable steel bars, seeing as we had a surplus.
Image 2: Elven nonsense! Image 3: Religions on the rise Image 4: Great wealth! Now, I get to talk about various events that happened. Fairly early on, I got a migrant wave, as well as an "Intruders! Drive them away!" alert immediately after, which centered on a dwarf necromancer, who immediately left the map. Perhaps they were following the migrants in hope of joining us after their tower got destroyed, and finally realized it may be a bad idea to go visit the place you sent your forces to raid and left? (I later looked at the map and it showed that the human tower to our south was at peace, so I assume the necromancer got kicked out).
Other than that, we got 4 goblin snatchers (and 2 kobold thieves), and 1 of the snatchers actually grabbed a child! This is the first time in my 545 hours of playing that this has ever happened to me. Fortunately, I locked down the fortress and slaughtered them all.
And finally, for the worst piece of news: an artifact was stolen. I got the alert that "a thief was seen stealing an artifact!" but when I went to look, I couldn't find anyone with an artifact in their possession. I checked the entire main fort, as well as everyone in the tavern but couldn't find it. I decided to lock some doors so tat there would only be 1 way out of the fort, where I searched everyone who passed by for artifacts, and found nothing (except for some bastard with adamantine strands woven into them). I sat there for quite a while before having to accept the loss.
I still have no clue how I got the alert that a thief was seen stealing it and yet noone did anything and there wasn't any thief around; and this artifact was in the smithing area, which is always busy, so I've no clue how someone could've successfully stolen it. Anyways, I don't know how we're going to recover the artifact, but I really want to find a way
Finally, we get to the last little bits of my report. The hillocks of Mazeshoot, Tourbean, Steelcutters, and Inchstakes have all been founded nearby and incorporated into our holdings. We got 2 artifacts; an obsidian bracelet worth 70k and a native gold crown worth 77k. My turn ended with a glassmaker getting a mood, so I made sure the workshop had a door to it for if they go insane we can lock them in
Btw the artifact stolen was Uloldallith Kacothnabreth, or Lastriddle the Confining Spirit. Also I finished the duchess's room
Image : Main floor in year 114EDIT: OttoK here. Sorry, I put a pointless chat exerpt about debugging artefacts in bins here, just to pad the post's visual length on the page. But then I realized that it was
pointless, so I removed it. A bit of reality check to not use the chat exerpts when they're clearly unnecessary and don't add to the post