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Author Topic: Generic Arms Race, Red Faction - Design Phase, 0001  (Read 3768 times)

NUKE9.13

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Re: Generic Arms Race, Red Faction - Design Phase, 0001
« Reply #60 on: March 11, 2024, 08:11:26 am »

After rereading the red dwarf design more carefully, I fear it is too inaccurate to hit wizards, but perfect for them to destroy buildings if it ever switches hands?
Agreed. I think it would be better to design something with an area-of-effect attack; not great for busting fortifications, quite suitable for wiping out fragile enemies.

Maybe something like
Quote
Flame Tower
A tower (made from construction metacrystal), topped with a large Fire Crystal. Lobs fireballs at enemies from medium range, which have little impact damage, but cover the surroundings in flames capable of burning through fragile metacrystal. Tower is not autonomous, so must be controlled by a friendly intelligence. Not mobile, must be assembled from prefabbed pieces, similar to a Gate. Passively provides modest illumination to surroundings, for what that's worth.

Obviously synergises with fortifications. Uses the Fire element for better area-of-effect damage-over-time impact.

Quote from: bREaDbox
The Red Dwarf: (1) MoP
Cannibal Crystals: (1) MoP
King: (2) Quarque, NUKE9.13
Queen: (1) Quarque
Flame Tower: (1) NUKE9.13
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Quarque

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Re: Generic Arms Race, Red Faction - Design Phase, 0001
« Reply #61 on: March 11, 2024, 11:43:38 am »

Quote from: bREaDbox
The Red Dwarf: (1) MoP
Cannibal Crystals: (1) MoP
King: (2) Quarque, NUKE9.13
Queen: (0)
Flame Tower: (2) NUKE9.13, Quarque
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Crystalizedmire

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Re: Generic Arms Race, Red Faction - Design Phase, 0001
« Reply #62 on: March 11, 2024, 12:03:59 pm »

Quote from: bREaDbox
The Red Dwarf: (1) MoP
Cannibal Crystals: (2) MoP, Crystalizedmire
King: (2) Quarque, NUKE9.13
Queen: (0)
Flame Tower: (3) NUKE9.13, Quarque, Crystalizedmire
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she/her

NUKE9.13

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Re: Generic Arms Race, Red Faction - Design Phase, 0001
« Reply #63 on: March 12, 2024, 03:43:35 pm »

I'm gonna point out that missing out on mercenaries is bad action economy. And that we aren't able to gain or lose territory yet, so there's no reason to prioritise combat-focused units.
Not that the King would be useless in combat. A high-level commander will probably have a substantial impact. Whilst also letting us request mercenaries effectively.
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Kashyyk

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Re: Generic Arms Race, Red Faction - Design Phase, 0001
« Reply #64 on: March 14, 2024, 01:03:56 pm »

Is it possible to use the King for a Mercenary Action on the turn we design it? Even if not, Bishops and Knights are of Complex Intelligence, so we're not taking a big malus to our attempt.
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NUKE9.13

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Re: Generic Arms Race, Red Faction - Design Phase, 0001
« Reply #65 on: March 14, 2024, 02:15:26 pm »

Is it possible to use the King for a Mercenary Action on the turn we design it? Even if not, Bishops and Knights are of Complex Intelligence, so we're not taking a big malus to our attempt.
We need a "(very complex) or (specialized complex)" intelligence unit to negotiate at the +2 level.
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Long Live United Forenia!
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