Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 16 17 [18]

Author Topic: Refit and Repair 2. Veenland, Spring, 1896, Revision&Refit Phase.  (Read 18609 times)

Khang36

  • Bay Watcher
    • View Profile
Re: Refit and Repair 2. Veenland, Spring, 1896, Design Phase.
« Reply #255 on: July 28, 2022, 12:30:44 pm »

Well, I think plan B is what should be gone for then. Mortars, while useful, can wait some, and making sure we get the ship design project would be critical.
(For reference for those who havent read the design document recently, plan B is ship-based observation balloons(the Resoluut is allready able to use the larger stationary ones) and work on three projects, which I suggest be ship design, turrets, and torpedo launchers, along with saving two dice for starting two ship design projects next turn)

On the topic of observation balloons, how widely deployed are they? Would it be possible to, for example, have most of our fleet ordered to be ready to react to fleet movements elsewhere as directed by shore-based observation balloons and telegraph networks?

Quote from: voting
Skip Design Stage | (1) AseaHeru

the design phase is when we spend dice to advance projects
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Refit and Repair 2. Veenland, Spring, 1896, Design Phase.
« Reply #256 on: July 28, 2022, 04:53:51 pm »

 So it is, excuse me. Well then, thats me with egg on my face. Not quite sure why I thought it was done at the same time as revisions/joint projects

Quote from: Voting without forgetting how the game works this time
Spend three dice on progressing projects | (1) AseaHeru

Ship Design and Construction Review (with one die) | (1) AseaHeru
Turret Design Principles (with one die) | (1) AseaHeru
Torpedo Launcher Improvements (with one die) |(1) AseaHeru
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Khang36

  • Bay Watcher
    • View Profile
Re: Refit and Repair 2. Veenland, Spring, 1896, Design Phase.
« Reply #257 on: July 31, 2022, 01:58:25 pm »


Quote from: Voting without forgetting how the game works this time
Spend three dice on progressing projects | (2) AseaHeru,khang36

Ship Design and Construction Review (with one die) | (2) AseaHeru, khang36
Turret Design Principles (with one die) | (2) AseaHeru,  khang36
Torpedo Launcher Improvements (with one die) |(2) AseaHeru,  khang36
Logged

Iris

  • Bay Watcher
  • A paradox of love and righteous sin
    • View Profile
Re: Refit and Repair 2. Veenland, Spring, 1896, Design Phase.
« Reply #258 on: August 06, 2022, 09:52:54 pm »


Quote from: Voting without forgetting how the game works this time
Spend three dice on progressing projects | (3) AseaHeru, khang36, Iris

Ship Design and Construction Review (with one die) | (3) AseaHeru, khang36, Iris
Turret Design Principles (with one die) | (3) AseaHeru,  khang36, Iris
Torpedo Launcher Improvements (with one die) |(3) AseaHeru,  khang36, Iris
Logged
Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

piratejoe

  • Bay Watcher
  • Obscure References and Danmaku everywhere.
    • View Profile
Re: Refit and Repair 2. Veenland, Winter, 1896, Design Phase.
« Reply #259 on: August 11, 2022, 01:41:31 am »

Spring, 1896, Design Phase.
Ship Design and Construction Review (1 die spent. 0 rushed)
1+5=6

Despite our desires, a number of delays have occurred in the Ship Design and Construction Review. While the design portion of the review has been mostly fine in theorizing, the actual materials to test and ensure that certain idea's are actually sound and to gain practical knowledge of full pros, cons, and potential errors and how to find them in our designs has hit a snag. This is mainly due to a dispute between a number of steel workers unions from Nieuw Leiden and the surrounding area who went on strike due to extremely long hours due to the continued need for higher and higher quota's for the war effort. This on it's own wouldn't be so bad if a number of rail, merchant marine, and trucker unions, also from Nieuw Leiden, didn't get involved. A major portion of their work load was the transport of this steel and due to the need for work, it has resulted in an extreme twist of irony of union workers trying to break up a strike. This has caused a major disruption in a bit of work given how most machinery utilized in a number of our research projects is made out of steel that comes from Nieuw Leiden, as does most sheets and raw steel itself. And this along with the bureaucracy to access another source is...extensive to say the least. The Council has managed to deal with this...issue at least, but time still has been lost.

Turret Design Principles (1 die spent. 0 rushed)
2+6=8

The work on turret designs has similarly been hampered by the lack of materials to actually make prototypes. On the brightside, a few shipments arrived to allow some flexability, and further reviews and idea's have been shared and discussed, but no breakthroughs really have been made at the moment due to the simple lack of ability to really test outside of the existing equipment available, which means newer idea's and improvements outside of jury rigged ones are able to be utilized in our actual testing. Though a few of those jury rigged idea's bore fruit. But, not much. Not that it matters too much, as luckily most of the designing and standardization for future engineers has already been done and simply some final minor improvements and issues that need to be fixed are standing in the way of finishing this.

Torpedo Launcher Improvements (1 die spent. 0 rushed)
2+3=5

Similarly to all our other projects, the minor bout of infighting has caused issues. On the bright side, the project mainly utilized materials from the north rather than our traditional supplier. Unfortunately, the design teams were a bit distracted by the various news reports and a few of them who had family even utilized their government mandated allocation of vacation days to check up on family and ensure they were safe in the city. Despite this though, we had some progress, and some of the finer problems have been shaved away just like a bit of weight on some of the prototypes.



It is now the Revision & Refit phase of Spring, 1896. You have 3 dice remaining

Spoiler: Projects (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Ship Classes (click to show/hide)

Spoiler: Ship Class Cards (click to show/hide)

Spoiler: Unassigned captains (click to show/hide)

Spoiler: Ships (click to show/hide)

Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Khang36

  • Bay Watcher
    • View Profile
Re: Refit and Repair 2. Veenland, Spring, 1896, Revision&Refit Phase.
« Reply #260 on: August 13, 2022, 05:28:42 pm »

Spoiler: Lightweight Optics (click to show/hide)
Spoiler: Kabelballon (click to show/hide)


Quote from: vote
1 dice(1): Khang36

Kabelballon(1):Khang36
Lightweight Optics(0):
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Refit and Repair 2. Veenland, Spring, 1896, Revision&Refit Phase.
« Reply #261 on: August 13, 2022, 08:58:30 pm »

Quote from: vote
1 dice(2): Khang36, AseaHeru

Kabelballon(2):Khang36, AseaHeru
Lightweight Optics(0):
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text
Pages: 1 ... 16 17 [18]