Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]

Author Topic: Mechs March - Weitraum Republic (T3 Revision)  (Read 4081 times)

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Mechs March - Weitraum Republic (T3 Design)
« Reply #45 on: June 24, 2022, 06:06:21 pm »

WR.Grondfout Mortar System
The WR Grondfout Mortar System is a relatively simple but ideally effective mortar system designed first and foremost for efficient destruction of artillery emplacements, infantry trenches, or other conventional ground forces. The weapon itself is simple enough, being a Small mounted mortar with an ammo storage and ballistic arc particularly compatible with arm-based small mounts, firing a moderately small mortar projectile in an arc. The relatively small size of the projectile, the fact that it only fires one, and a relatively low rate of fire are compensated for by high range and accuracy and high ammo capacity when placed on arms. As for the ammo itself, there are three types of shells: vuur shells, based off of the vuurwerk, high explosive shells, intended for use when directly firing upon artillery and enemy vehicles, and (a few) smoke shells, for supporting allied ground forces.

Quote from: In Which A Voting Is Done
WR.Maurits Pulse Laser: (2) NUKE9.13, KhazintheDark
WR.Tweevliegen-Eenklap Autocannon: (2) NUKE9.13, Powder Miner
WR.Viscount Missile System: (1) KhazintheDark
WR.Grondfout Mortar System: (1) Powder Miner
« Last Edit: June 28, 2022, 01:30:23 am by Powder Miner »
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Mechs March - Weitraum Republic (T3 Design)
« Reply #46 on: June 26, 2022, 09:00:18 am »

I had it in my head that the Imperial Type 25 fired 25mm rounds, but it actually fires 40mm rounds. As the Type 25 is a Small weapon with mediocre performance, I have written a more swole autocannon proposal, more fitting of a Medium mount, and more likely to be effective against armoured targets.
Quote
WR.Pepermolen Rotary Autocannon:
Another spicy addition to our arsenal.

The Pepermolen Rotary Autocannon is a Medium weapon, firing 40mm APHE rounds at 1200rpm (in 'short' 20-round bursts by default, although continuous or select fire is possible). To achieve this impressive rate of fire, the Pepermolen features six rotating barrels (the rotation is driven by an electric motor). Whilst one barrel is firing, others are in the process of reloading. This means that each individual barrel has a 'mere' 200rpm. The rapid rotation also helps a little in cooling the barrels, although a fair amount of heat is still expected to be generated.
Each round has a very respectable muzzle velocity, which combined with the long range makes this an effective weapon for taking out fast-moving aircraft. Or anything else, frankly- even armoured targets capable of withstanding one or two or twenty 40mm APHE rounds won't have as easy a time shrugging off a protracted volley. Oodles of ammunition is provided, to ensure that over the course of a battle, many many targets can share in the bad times.

Quote from: In Which A Voting Is Done
WR.Maurits Pulse Laser: (1) KhazintheDark
WR.Tweevliegen-Eenklap Autocannon: (1) Powder Miner
WR.Viscount Missile System: (1) KhazintheDark
WR.Aardingsfout Mortar System: (2) Powder Miner, NUKE9.13
WR.Pepermolen Rotary Autocannon: (1) NUKE9.13
Logged
Long Live United Forenia!

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Mechs March - Weitraum Republic (T3 Design)
« Reply #47 on: June 26, 2022, 04:37:26 pm »

Quote from: In Which A Voting Is Done
WR.Maurits Pulse Laser: (1) KhazintheDark
WR.Tweevliegen-Eenklap Autocannon: (0)
WR.Viscount Missile System: (1) KhazintheDark
WR.Aardingsfout Mortar System: (2) Powder Miner, NUKE9.13
WR.Pepermolen Rotary Autocannon: (2) NUKE9.13, Powder Miner
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Mechs March - Weitraum Republic (T3 Design)
« Reply #48 on: June 27, 2022, 12:37:31 pm »

Quote from: In Which A Voting Is Done
WR.Maurits Pulse Laser: (1) KhazintheDark
WR.Tweevliegen-Eenklap Autocannon: (0)
WR.Viscount Missile System: (1) KhazintheDark
WR.Aardingsfout Mortar System: (3) Powder Miner, NUKE9.13, TricMagic
WR.Pepermolen Rotary Autocannon: (3) NUKE9.13, Powder Miner, TricMagic
Logged

Happerry

  • Bay Watcher
    • View Profile
Re: Mechs March - Weitraum Republic (T3 Design)
« Reply #49 on: June 27, 2022, 02:26:23 pm »

Quote from: In Which A Voting Is Done
WR.Maurits Pulse Laser: (1) KhazintheDark
WR.Tweevliegen-Eenklap Autocannon: (0)
WR.Viscount Missile System: (1) KhazintheDark
WR.Aardingsfout Mortar System: (4) Powder Miner, NUKE9.13, TricMagic, Happerry
WR.Pepermolen Rotary Autocannon: (4) NUKE9.13, Powder Miner, TricMagic, Happerry
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Mechs March - Weitraum Republic (T3 Design)
« Reply #50 on: June 28, 2022, 01:30:48 am »

Quote from: In Which A Voting Is Done
WR.Maurits Pulse Laser: (1) KhazintheDark
WR.Tweevliegen-Eenklap Autocannon: (0)
WR.Viscount Missile System: (1) KhazintheDark
WR.Grondfout Mortar System: (4) Powder Miner, NUKE9.13, TricMagic, Happerry
WR.Pepermolen Rotary Autocannon: (4) NUKE9.13, Powder Miner, TricMagic, Happerry
Logged

Man of Paper

  • Bay Watcher
    • View Profile
Mechs March - Weitraum Republic (T3 Revision)
« Reply #51 on: July 04, 2022, 07:12:15 pm »

Proposal: WR.Grondfout Mortar System
Difficulty: Normal
Result: 5+2=7, Average

This indirect fire system uses a relatively small 80mm round to make their target's day just a little worse. Three separate chambers in the magazine allow the pilot to pick and choose their type of munition as dictated by their situation. Two larger chambers hold Vuur shells, with an effective kill radius of 15 very, very hot meters, and HE shells with a 35m kill radius. A smaller chamber contains a couple dozen white smoke rounds for supporting friendly units. All three chambers hold a huge amount of ammo capable of allowing a mech the ability to remain somewhat combat effective during a prolonged or series of engagements.

The weapon has a relatively low rate of fire, with a shell leaving the weapon every five seconds. As (again, relatively) slow as they may seem the shells benefit from an autostabilizer system that runs the length of the barrel, dampening recoil somewhat and allowing the weapon to remain aimed at where the pilot intends it to - which could be well beyond the reach of more conventional (that is, non-mech) arms. These small mortar rounds and their low rate of fire give them a very small thermal footprint.

The WR.Grondfout Mortar System doesn't use much in the way of highly complex or costly equipment, making it a Cheap used in Small Weapon Mounts.


Proposal: WR.Pepermolen Rotary Autocannon
Difficulty: Normal
Result: 2+1=3, Buggy Mess

The Pepermolen is what happens when you take a solid idea, apply a solid plan, and proceed to crack your skull against a solid wall a few dozen times.

The Pepermolen is built around overly complex solutions to problems that have already been solved in some form or another for centuries. The Pepermolen jams. Frequently. One historian present at a semiprivate exhibition of the weapon described it as a "modern ZiP .22". The synching on the spin of the barrels and the autoloader is off, resulting in very few rounds being pushed into the proper place at the proper time. The first "solution" to the potential for ammo jamming and detonating was to create a storage magazine armored against and separated from a loading magazine closer to the weapon itself. This required cutting into storage space for ammo. In the event of a chain explosion, the weapon is designed to blow outwards and literally throw all its ammo away from the mech. Thankfully the ammo doesn't explode every time it jams, and the pilot can clear a jam by sprinkling the rounds in the loading magazine through a dump hatch in the weapon while slowly spinning and reversing the barrels to jiggle the jam free. This also doesn't always work, but at least the clear loading magazine provides someone easy access to do an in-field fix should that prove necessary. Which it will.

Surely there's got to be an easier solution to preventing the jamming in the first place.

The Pepermolen fires bursts of up to twenty rounds if you're lucky. Letting the weapon take its time reduces the risk of jamming, providing the Pepermolen a rate of fire closer to that of a, say, small mortar system.

The WR.Pepermolen Rotary Autocannon is a Cheap and very disappointing Small Weapon.

Spoiler: Weapons/Components (click to show/hide)
Spoiler: Chassis/Mechs (click to show/hide)
Spoiler: RAF Advancements (click to show/hide)
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Mechs March - Weitraum Republic (T3 Revision)
« Reply #52 on: July 09, 2022, 07:26:23 am »

Quote
Pepermolen Synchroniser Redesign:
While it can be tempting to try and just make a small tweak to fix a problem, rather than go back and rework the underlying system, this can quickly devolve into Sunk Cost Fallacy territory. In the case of the Pepermolen, all of the creative tweaks to work around the desynchronization issue probably added up to more work than just scrapping the existing loader/rotation sync system, and recreating it from scratch. Which we will now do, having wasted enough time already.

Quote
DVL-1-3 "Grondduivel":
A Duivel variant, equipped with a Grondfout Mortar System on each arm, a Vuurwerk Incendiary Missile System in the Medium chest slot, and a Pinscher Machine Gun in the small chest slot.
Logged
Long Live United Forenia!

Powder Miner

  • Bay Watcher
  • this avatar is years irrelevant again oh god oh f-
    • View Profile
Re: Mechs March - Weitraum Republic (T3 Revision)
« Reply #53 on: July 11, 2022, 07:59:06 pm »

I think the Grondduivel can outright replace the Voetduivel as is; in terms of mech combat, as the Vuurduivel DOES have a Tulpenbloei, the Vuurduivel pretty much directly outcompetes the Voetduivel in terms of mech combat, and the Grondduivel should highly outdo the Voetduivel in the ground suppression role it had its Pinshcers for.

I can't think of a particularly stunningly better Pepermolen fix, either.

Quote from: Votebox
Pepermolen Synchroniser Redesign: (1) Powder Miner
DVL-1-3 "Grondduivel": (1) Powder Miner
-Obsolete the Voetduivel, replacing it with the Grondduivel (unless the Grondduivel gets Buggy Mess or worse): (1) Powder Miner
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Mechs March - Weitraum Republic (T3 Revision)
« Reply #54 on: July 12, 2022, 12:42:55 pm »

Quote from: Votebox
Pepermolen Synchroniser Redesign: (2) Powder Miner, NUKE9.13
DVL-1-3 "Grondduivel": (2) Powder Miner, NUKE9.13
-Obsolete the Voetduivel, replacing it with the Grondduivel (unless the Grondduivel gets Buggy Mess or worse): (1) Powder Miner
-Not Our Call To Make: (1) NUKE9.13
I figure we let commanders decide whether to obsolete things, unless MoP says that is our department (gonna ask him now).
Logged
Long Live United Forenia!

Taricus

  • Bay Watcher
    • View Profile
Re: Mechs March - Weitraum Republic (T3 Revision)
« Reply #55 on: July 14, 2022, 07:00:11 am »

Quote from: Votebox
Pepermolen Synchroniser Redesign: (3) Powder Miner, NUKE9.13, Taricus
DVL-1-3 "Grondduivel": (3) Powder Miner, NUKE9.13, Taricus
-Obsolete the Voetduivel, replacing it with the Grondduivel (unless the Grondduivel gets Buggy Mess or worse): (1) Powder Miner
-Not Our Call To Make: (1) NUKE9.13

Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
Pages: 1 2 3 [4]