Proposal: WR.Specerijlijn Weaponised Heat BeamDifficulty: NormalResult: 4+1=5,
Below AverageLasers are fairly simple concepts. Heat is also a very simple concept. Now
usually we understand the more laser you use, the more heat you create. We've subverted this comprehension (and the rules of physics in less interesting universes) to formulate and produce the
Specerijlijn.
The
WR.Specerijlijn Weaponised Heat Beam is a
Small Weapon that uses some very complex internal mechanisms to convert heat being created and stored within the mech into a focused beam of infrared light. This very short range beam can be fired to reduce thermal levels within the mech while also transferring a percentage of that heat into a targeted enemy. The beam needs to remain on-target to really have any impact, making its use against infantry extremely limited in effect and often causing mild discomfort at most. Vehicles and mechs are more susceptible to the overheating the
Specerijlijn, although vehicles and crew are only likely to be effectively knocked out in warmer climes and mechs won't encounter any issues unless already running fairly warm.
The only drawback to the
WR.Specerijlijn Weaponised Heat Beam is that it gets less effective at lower heat for the mech using it, causing a significant decline in efficacy over the beam's duration. It also means having to straddle the very line that the
Specerijlijn is intended to take advantage of.
The complex internal workings of the
WR.Specerijlijn Weaponised Heat Beam are quite expensive, making the
WR.Specerijlijn Weaponised Heat Beam, well,
Expensive.
Proposal: WR.Vuurwek Incendiary Missile SystemDifficulty: Very HardResult: (6+5)-2=9,
Above AverageThroughout all the wars man has engaged in, fire tends to show up in one way or another. It is an instinctively terrifying thing, and a quite effective weapon to boot. We have decided to continue this tradition with the
WR.Vuurwek Incendiary Missile System.
These large missiles are guided by on-board systems which allow the pilot of the mech to designate a specific target for bombardment within line of sight, although accuracy drops severely past a few hundred meters thanks to the fixed size of the targeting reticle on the pilot's HUD. While saturation bombardment isn't necessarily the goal of the
Vuurwek, the pilot is able to launch salvos of up to six missiles in a burst to increase chances of a positive hit at slightly further ranges - or if someone feels particularly like fucking a very specific area into hell.
That is because the payload of the missile is a high-intensity incendiary chemical mixture that ignites when it contacts the open air. This powdery substance coats objects and sticks (largely because it gets caught by the surfaces it's melting), ensuring the target receives the full impact of whatever amount of incendiary powder makes contact. Flammable materials quickly ignite under the influence of a
Vuurwek's payload, flesh turns to ash, and metal turns molten.
The missiles are obviously highly dangerous and require utmost care in storage even in optimal conditions, let alone on an active battlefield. In order to reduce a catastrophic hit to the magazine, the
Medium-sized
WR.Vuurwek Incendiary Missile System has a heavily armored magazine. While this reduces the amount of ammo available by nearly a third were we to keep it unarmored, it sure beats a stray bullet destroying an entire mech and everything around it in a bright flash.
While the missiles aren't necessarily cheap, swapping out capacity for cheap (compared to the missiles) armor helps mitigate the overall cost of the
WR.Vuurwek Incendiary Missile System, making it
Expensive.Proposal: DVL-1 "Duivel"Difficulty: NormalResult: 6+5=11,
MasterworkThe
DVL-1 "Duivel" is a 40-ton mech with a roughly triangular body wider at the shoulders and tapering in toward the waist. A fairly basic arm is mounted at each shoulder and include elbow joints as well as a blunt "fist" at the end of each arm that houses a
Small Weapon Mount. The arms allow a great degree of aiming independent from the bearing of the torso and reduces the minimal range the weapons can target to "uncomfortably close to the feet of a 40-ton mech". Feet that are attached to legs that are more than happy to kick around at high speeds. The
Duivel is tuned for high-performance and built around utilizing it's
Kaarsvlam Fusion Engine to the highest degree, including maximizing the burst of speed given by the NITROUS fuel injector. Autostabilizers in the mech allow it to maneuver at high speeds with little issue and the arms are outfitted with their own to keep the
WR.Tulpenbloei Small Lasers in their
Small Weapon Mounts roughly on-target while in motion. An additional
Small Weapon Mount is positioned in the lower torso just above the waist and is fitted with the
"Pinscher" 12.5mm Machine Gun. One final
Medium Weapon Mount is positioned in the center of the upper torso but is currently left empty.
The
Duivel's targeting is aided by the enhanced sensor suite housed in the conical "horns" protruding from the sides of the head of the mech. This system provides the pilot with IFF signatures of vehicles and mechs within 500 meters, even without direct line of sight. The sensors are actually quite small, with most of the horns made up of thick armor plating. The armor in question is
"Dijkstijl" Composite Armor, and is layered thick enough that the
Duivel is relatively well protected for a mech of it's class. Thanks to a trio of
Subpar Heat Sink Banks on its back, the
Duivel runs fairly cool, even during the use of its Jump Jets (although actually mounting something in the
Medium Weapon Mount will probably affect that).
Overall the
DVL-1 "Duivel" is a
Cheap mech that should do well in a skirmishing role.
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It is now the Revision Phase. You have two revisions.
Small Weapons
Small Lasers: Low-power energy weapons that draw from a mech's power source. Low power draw, but low range and low damage as a result. Cheap
-WR.Tulpenbloei Small Laser: A small laser that draws more power to increase range and damage at the cost of additional heat generation. Cheap
WR.Specerijlijn Weaponised Heat Beam: An IR laser that transfers heat from the mech to a target. Most effective at very close ranges on larger targets, and needs to have a significant amount of heat in the mech to draw from. Expensive
"Pinscher" 12.5mm Machine Gun: A 12.5mm machine gun that fires 300 rounds a minute. Effective against infantry and light armor. Cheap
Medium Weapons
WR.Vuurwek Incendiary Missile System: A system capable of firing up to a salvo of six missiles loaded with an incendiary payload of a highly reactive powdery substance. This material burns when it hits open air and sticks to whatever it coats. The high-intensity flames will devastate unprotected targets and likely cause significant damage otherwise. Has a lowered missile count, but the magazine has extra protection to minimize crits to the ammo. Expensive
Components
WO.Mk4 Fusion Engine: A fusion engine designed by the Weitraum Republic and Okinasu Empire. Functional, but can catastrophically explode if it takes a significant blow. Efficacy of this engine drops precipitously as mass and energy weapons are added to a chassis. Cheap
WR.Kaarsvlam Fusion Engine: A fusion engine designed solely by the Weitraum Republic. It has extra armoring and provides more power to the mech than previous generations of fusion engine. A Near Ignition Tritium Reagent One Use Substance fuel injector lets the pilot add extra oomph to the mech without drawbacks so long as they control themselves. Should have no problems with powering light mechs and is theoretically capable of handling heavier mechs.Cheap
Jump Jets: Jet boosters that allow a mech to subject itself to a loosely controlled launch in a parabolic arc and subsequent loosely controlled landing. A larger number of jump jets are needed for higher mass chassis. Cheap
Subpar Heat Sink Bank: A collection of heat sinks meant to release excess thermal energy produced by a mech in order to keep the meat inside from cooking beyond medium. Slightly more effective than putting a fan in the cockpit. Cheap
"Hitteontruimingslichtwerper" Infrared Emitting Heat Lamps: Large lamps mounted on the outside of a mech that convert internal heat into external IR light. H-Lamps are more efficient at higher temperatures than a typical heat sink bank. Expensive
Standard Steel Armor: A basic, cheap form of protection. Can stop small arms and lighter vehicle-based weaponry, and can resist smaller mech-sized weapons with some regularity. Cheap
"Dijkstijl" Composite Armor: Mutlilayered armor with a scaled ceramic outer layer followed by a Ceramo-Resin sandwiched between steel plates. The resin rapidly expands and hardens with the heat and pressure that often accompanies armor-penetrating munitions and energy weapons. The hardened resin is fragile but makes up for it with a higher resistance to energy weapons. Cheap
HTM-1 "Hitman": A 30 ton bipedal mech with a cubed torso and a fixed domed head holding the cockpit. The torso can rotate up to 90 degrees in either direction. The HTM-1 has a Small Mount in the center of the torso housing an "Pinscher" 12.5mm Machine Gun with its ammo and a Small Mount on each side of the torso for a pair of Small Lasers. The side mounts have limited horizontal traversal but can be adjusted vertically +/-60 degrees. The torso mount has a greater freedom of movement, allowing it to fire on close targets much smaller than itself. The HTM-1 utilizes a WO.Mk4 Fusion Engine to provide power throughout. Jump Jets in the upper legs provide some ability to get airborne and control descents. The HTM-1 runs fairly hot during prolonged combat tests due to an inefficient pair of Subpar Heat Sink Banks in the torso flanking the "spine". The HTM-1 uses Standard Steel Armor for protection against smaller weaponry and some defense against an equivalent mech. Cheap
DVL-1 "Duivel": A 40-ton mech with a roughly triangular torso and fixed domed head bearing a pair of horns housing a well-protected sensor suite. The sensors allow for identification of vehicles and mechs within 500 meters even without line of sight. The two arms have better range of motion than anticipated and end in Small Weapon Mounts fitted with WR.Tulpenbloei Small Lasers. The arms (and the torso) are outfitted with autostabilizers to increase their ability to stay on target while moving. A Medium Weapon Mount is positioned in the center of the upper torso and is currently Empty. A third Small Weapon Mount, this time housing a "Pinscher" 12.5mm Machine Gun, is installed in the lower torso. The mech is tuned for maximum performance with its Kaarsvlam Fusion Engine, which allows high speed and mobility even with a significant amount of "Dijkstijl" Composite Armor for its weight class. Three Subpar Heat Sink Banks on the back are quite effective at keeping the mech at a reasonable temperature. Jump Jets are also installed in the legs. Cheap