My first attempt a 0.47.05 is the continuation of a 0.47.04 save where I've retired the fortress and made a new embark during the summer. However, when I started as normal (for me) to set up gathering zones around trees and designating plants to be picked the herbalists just got stuck under some trees.
I thought the issue was the scripts I've used to set these up (the zone one in particular had some technical issues due to DFHack changes). However, when I repeat it with the normal manual zone designation I see the same thing: The dorfs stand under an oak (because that's the tree they got stuck under previously, so that's were I designated the zone) and just stand there, longingly looking at the acorns above. Disabling gathering from trees will eventually get them to realize they can go back to gather the plants they can actually reach, and building step ladders will get them to get the acorns.
I haven't seen this problem in the past, but on the other hand I may have made step ladders by the time fruit ripens (but date flowers are edible and show up fairly early, so I feel I should have encountered the issue in 0.47.04).
The question: Is it only me (possibly cause by scripts), or is it a common issue, and, if so, is it new to 0.47.05?
Edit:
There does seem to be a change. When I repeat this with 0.47.04 (-r04 for LNP), embarking in a slightly different location, the dorfs take some time to get the fruit, but eventually does get it. With 0.47.05 (-r02 for LNP) they just stand there until getting thirsty, at which time they drop what they'd gathered before getting trapped on the ground to get a drink (and none of the fruit they stared at is actually in those piles).