Turn 1 Results:
Half-Humans:
So no trade this turn.
The half-humans spend 100M on tech (learning more about metallurgy to prepare for imports)
They spend 150M on improving clone production.
They spend 150M on subsidies to stimulate economic growth.
The other 86M is lost to bureaucratic overhead.
They also send 10k half-human clone soldiers to the wolfmen as a preview delivery, along with enough TastyTM meat to feed them for a turn.
Your economy grew a bit from the subsides and you made an unfortunate discovery: bureaucrats(more on them latter). Cloning Production saw 15000 clones started for next month.
Anthropomorphic Ducks:
Spend 10M on population growth (fertility rites)
Spend 10M on technological advancement
Invest 10M in the economy
Spend 10M to entice more ducks into the workforce
Spend 10M on clones
Spend 14M to create a network of agents (spies) in the wolfman lands, focused on industrial espionage.
You see your pop growth almost doubled, a bit of tech growth, and half a company of soldiers join the army. CLoning Production saw 1000 clones started for next month and the spy network started construction.
Racist Fantasy Humans ESTANIAN ALLEGIANCE
Starting POP: 1.92 Bil
Starting Tech Level: 3
Starting Budget: 115.2 mil
Starting Workforce: 10%
Starting Army: 810k clones
Personal: (totals 15.2 mil.)
Pay an Intern $100,000 to add an economy bullet to our stats. I don't care if it's accurate, I want one like the other empires!
Donate another $100,000 to charity. Aren't I nice?
$10,000,000 Imperial palace please.
$1,000,000 Minibar.
$1,000,000 Swimming pool.
$1,000,000 Bowling alley.
$1,000,000 Sound system.
$1,000,000 Catering.
Military: (totals 100 mil.)
$10,000,000 to build more warships.
$10,000,000 more clones.
$10,000,000 tanks.
$10,000,000 Workforce mobilization.
$10,000,000 experimental infantry weaponry.
$10,000,000 colonization of any uninhabited (or primitively inhabited) land.
$10,000,000 "cultural consolidation": propaganda, jailing dissidents, etc.
$10,000,000 rice subsidies.
$10,000,000 blue sky tech advancement.
$10,000,000 scouting.
((Broke everything into multiples of 10. Which means I ended up with a lot of projects because that seemed better than sinking $100,000,000 into one thing for now. Is this the sort of orders you like or would you prefer I put things differently? Hopefully all the individual actions don't give you too much trouble.))
You wasted money on building a Palace with extras, this gives no no bonuses. Production of a Warship was started, commandos were recruited, a tank was built, and 10 early planes were made. Colonization was started and a cultural break-point is stated being worked on. Scout discovered something, just not sure what(I really didn't think about scouting too much so it just gave some mil tech so it wasn't wasted money(unlike your palace)).
(So it appears that I own more than foundry, guess I own a city as well.)
Big Bill's Scrap Metal Recycling and Steel Foundry
Spend 1M fortifying the Scrap metal recycling facility and the Foundry.
Spend 1M cloning more guys to have as security in said facilities.
Spend 1M gathering cars from the scrap yard and armoring them with more scrap.
You started reinforcing your facilities and built 2 armored cars. Clone Production increased to 100 for next month.
So you started figuring out your budget, good for you. Now thanks to one of you(who will remain nameless, you know who you are) most of you now have to worry about bureaucrats.
Bureaucrats: require 100k budget per, gotten by spending 10 mil in something and gives 1 per 10 mil spent; not able to be gotten rid of
So have fun with that budget sink.
POP: 1.922.4 Bil
Tech Level: 3
Economy: 0.5(poor)
Budget: 28.8 mil
Bureaucrats: 10
Workforce: 10.1%
Army: 812.2k clones +100 soldiers, 10 commandos, 1 tank, and 10 early planes
Budget line items:
Build Warship(10 mil)
Clone Production(10 mil)
Tanks(10 mil)
Workforce Mobilization(10 mil)
Improve Inf Weaponry(10 mil)
Colonization(10 mil)
Cultural Assimilation(10 mil)
Food Subsidies(10 mil)
Air tech advancement(10 mil)
Scout(10 mil
Bureaucratic Overhead(1 mil)(forced)
POP: 802.13 mil
Tech level: 2
Economy: 1.6(good)
Budget: 64 mil
Bureaucrats: 6
Workforce: 40.1%
Army: 2.51 mil clones +100 soldiers
Budget Line Items:
Fertility Rites (10 mil)
Tech Advancements(10 mil)
Economy Subsidies(10 mil)
Workforce Mobilization(10 mil)
Clone Production(10 mil)
Spy Network on Wolfmen(14 mil)
Bureaucratic Overhead(600k)(forced)
POP: 6.12 mil
Tech level: 6
Economy: 4(massive)
Budget: 6 mil
Workforce: 100%
Army: 7.1k clones + 2 armor cars
Budget Line Items:
Fortify Facilities(1 mil)
Clone Production( 1 mil)
Armor Cars(1 mil)
POP: 1.8 Bil
Tech level: 3
Economy: 1.9(normal)
Budget: -170.6 mil
Bureaucrats: 48
Workforce: 56.25%
Army: 10.575 mil
Budget Line Items:
Metallurgy Tech Advancement(100 mil)
Clone Production(150 mil)
Economy Subsidies(150 mil)
Bureaucratic Overhead(4.8 mil)(forced)
Your budget is how much is available to you to allocate, budget line items can have budget added or removed unless it has: (forced). You can do other things besides budget allocation this turn. What are your orders for turn 2 leader?
FWI 1 turn is a month.