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Author Topic: Share your fun secrets and interactions  (Read 2088 times)

CohentheBarbarian

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Share your fun secrets and interactions
« on: May 08, 2020, 05:51:50 am »

Mines not FUN fun. my Necros regain the ability to eat, drink, sleep (otherwise why be immortal?) and can improve physically. also my LT minions arn't sterile and my zombies can physically rust.


 
Spoiler (click to show/hide)

let me steal see yours

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IndigoFenix

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  • All things die, but nothing dies forever.
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    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: Share your fun secrets and interactions
« Reply #1 on: May 08, 2020, 08:35:52 am »

Some secret interactions from my FORTAL KOMBAT! mod:

The secret of brutality is not especially useful, but great fun if you want to play an unarmed fighter.  Every time you inflict a proper wound using a punch or a kick (against most creatures, this happens only if you break a bone), the target will take increased force from subsequent attacks for a short time.  This effect stacks.  In other words, every time you break the enemy's bones, it becomes easier to inflict more damage in more spectacular ways.  After landing a few hits, you can explode their head or even their torso with a punch.

Spoiler: Secret of Brutality (click to show/hide)

The secret of automation lets the one who learns it resurrect the dead as cyborgs, and also potentially convert the living into cyborgs.  Cyborgs are not as physically strong as zombies, but they are faster and will self-destruct if they are engaged in combat for too long.  The cybermaster can also disable the self-destruct sequence of cyborgs who are close by, preventing friendly fire.

Spoiler: Secret of Automation (click to show/hide)


The Shadow Surge lets the user double their effective skill level and defense in combat for a short period.  Not enough to make them invincible, but enough to fight a small group of enemies or one strong enemy.  It's kind of like a slightly stronger and manually-activated combat trance.


This one is silly but fun.  It lets you boost your combat rolls substantially for a short period, similar to the above secret but stronger, but also makes you dizzy while using it.  So you can fight a strong enemy or group of enemies, but since you're dizzy you can't pursue them or run away.


The secret of Intimidation makes the one who learns it grow slightly, become much stronger, changes their personality to become more arrogant and ambitious, gives them a high linguistic ability which should help them get into rulership positions, and gives them the ability to lower their enemy's resolve by shouting insults at them, which are taken from a file in the data/speech folder.

Spoiler: Secret of Intimidation (click to show/hide)


There are others but these are my favorites.

CohentheBarbarian

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Re: Share your fun secrets and interactions
« Reply #2 on: May 09, 2020, 05:55:23 am »

Im gonna borrow your first secret for my next world gen and call it "Fist of the Dwarf Star".   ;D
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Iä! RIAKTOR!

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Re: Share your fun secrets and interactions
« Reply #3 on: May 09, 2020, 10:39:57 pm »

I created this as small mod, but unable to upload it as file. So I upload this as code. This is Necro Sage, all-powerful version of vanilla necromancer, but with some additions. Maybe, undead lieutenant need more diverse in verbs because 13 powers.
Code: [Select]
[OBJECT:INTERACTION]

[INTERACTION:TOP_SECRET_NECROMANCER]
[I_SOURCE:SECRET]
[IS_NAME:the all secrets of life and death]
[IS_SPHERE:DEATH]
[IS_SPHERE:NIGHTMARES]
[IS_SPHERE:CHAOS]
[IS_SPHERE:STENGHT]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
IT_REQUIRES:MORTAL (for goblins too)
[IT_REQUIRES:CAN_LEARN]
IT_REQUIRES:CAN_SPEAK (I do not test usability)
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME] 
[SYN_CONCENTRATION_ADDED:1000:0]
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0:ABRUPT]
[CE_DISPLAY_NAME:NAME:necrosage:necrosages:necromantic:START:0:ABRUPT]
[CE_ADD_TAG:NOEXERT:NOFEAR:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NIGHT_CREATURE_EXPERIMENTER:START:0:ABRUPT]
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:START:0:ABRUPT]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Animate corpse]
[CDI:INTERACTION:TOP_SECRET_ANIMATE]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Raise undead lieutenant]
[CDI:INTERACTION:TOP_SECRET_UNDEAD_RES]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Summon bogeymen]
[CDI:INTERACTION:TOP_SECRET_SUMMON_B]
[CDI:VERB:call upon the night:calls upon the night:NA]
[CDI:WAIT_PERIOD:100]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Summon nightmare]
[CDI:INTERACTION:TOP_SECRET_SUMMON_N]
[CDI:VERB:call upon the night:calls upon the night:NA]
[CDI:WAIT_PERIOD:12000]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Create ghoul]
[CDI:INTERACTION:TOP_SECRET_GHOUL]

[INTERACTION:TOP_SECRET_ANIMATE]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME] 
[SYN_CONCENTRATION_ADDED:1000:0]
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0:ABRUPT]
[CE_PHYS_ATT_CHANGE:STRENGTH:130:0:TOUGHNESS:300:1000:START:0:ABRUPT]
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0:ABRUPT]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS:START:0:ABRUPT] 

[INTERACTION:TOP_SECRET_UNDEAD_RES]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_REQUIRES:CAN_LEARN]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME] 
[SYN_CONCENTRATION_ADDED:1000:0]
[SYN_CLASS:RAISED_UNDEAD]
[CE_DISPLAY_TILE:TILE:165:3:0:1:START:0:ABRUPT]
[CE_DISPLAY_NAME:NAME:undead lieutenant:undead lieutenants:undead lieutenant:START:0:ABRUPT]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:1000:TOUGHNESS:200:1000:START:0:ABRUPT]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:TRANCES:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[CE_REMOVE_TAG:HAS_BLOOD:STERILE:MISCHIEVOUS:START:0:ABRUPT]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Propel away]
[CDI:INTERACTION:TOP_SECRET_RES_POWER_1]
[CDI:TARGET:B:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:B:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:point:points:NA]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:50]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Vanish]'
[CDI:INTERACTION:TOP_SECRET_RES_POWER_2]
[CDI:TARGET:A:SELF_ONLY]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:DEFEND]
[CDI:USAGE_HINT:FLEEING]
[CDI:VERB:vanish:vanishes:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Launch ice bolt]
[CDI:INTERACTION:TOP_SECRET_RES_POWER_3]
[CDI:MATERIAL:WATER:SHARP_ROCK]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:point:points:NA]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Raise fog]
[CDI:INTERACTION:TOP_SECRET_RES_POWER_4]
[CDI:BP_REQUIRED:BY_TYPE:GRASP] 
[CDI:LOCATION_HINT:NO_THICK_FOG]
[CDI:LOCATION_HINT:OUTSIDE]
[CDI:USAGE_HINT:DEFEND]
[CDI:USAGE_HINT:FLEEING]
[CDI:VERB:raise a heavy fog:raises a heavy fog:NA]
[CDI:WAIT_PERIOD:500]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Paralyze]
[CDI:INTERACTION:TOP_SECRET_RES_POWER_5]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:raise a hand:raises a hand:NA]
[CDI:TARGET_VERB:feel frozen:freezes]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:50]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Rot]
[CDI:INTERACTION:TOP_SECRET_RES_POWER_6]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]
[CDI:TARGET_VERB:feel death come over you:grimaces]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:50]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Blind]
[CDI:INTERACTION:TOP_SECRET_RES_POWER_7]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]
[CDI:TARGET_VERB:your sight is fading:pauses]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:50]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Sicken]
[CDI:INTERACTION:TOP_SECRET_RES_POWER_8]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:make a flicking motion:makes a flicking motion:NA]
[CDI:TARGET_VERB:feel sick:looks sick]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:50]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Cause bleeding]
[CDI:INTERACTION:TOP_SECRET_RES_POWER_9]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:clench a fist:clenches a fist:NA]
[CDI:TARGET_VERB:feel blood welling up:grimaces]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:50]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Suffocate]
[CDI:INTERACTION:TOP_SECRET_RES_POWER_10]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:feel breath leaving you:pauses]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:50]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Cause pain]
[CDI:INTERACTION:TOP_SECRET_RES_POWER_11]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:raise a hand:raises a hand:NA]
[CDI:TARGET_VERB:feel intense pain:grimaces]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:50]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Cause dizziness]
[CDI:INTERACTION:TOP_SECRET_RES_POWER_12]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:wave dismissively:waves dismissively:NA]
[CDI:TARGET_VERB:feel dizzy:looks dizzy]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:50]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Blister]
[CDI:INTERACTION:TOP_SECRET_RES_POWER_13]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:25]
[CDI:BP_REQUIRED:BY_TYPE:GRASP]
[CDI:USAGE_HINT:ATTACK]
[CDI:VERB:point:points:NA]
[CDI:TARGET_VERB:feel blisters forming:grimaces]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:50]

[INTERACTION:TOP_SECRET_RES_POWER_1]
[I_TARGET:A:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:target]
[I_EFFECT:PROPEL_UNIT]
[IE_PROPEL_FORCE:100000]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_IMMEDIATE]

[INTERACTION:TOP_SECRET_RES_POWER_2]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_EFFECT:HIDE]
[IE_TARGET:A]
[IE_IMMEDIATE]

[INTERACTION:TOP_SECRET_RES_POWER_3]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:B:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:C:LOCATION]
[IT_LOCATION:CONTEXT_CREATURE_OR_LOCATION]
[IT_MANUAL_INPUT:target]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:A]
[IE_TARGET:B]
[IE_TARGET:C]
[IE_IMMEDIATE]

[INTERACTION:TOP_SECRET_RES_POWER_4]
[I_EFFECT:CHANGE_WEATHER]
[IE_ADD_WEATHER:FOG_THICK]
[IE_IMMEDIATE]

[INTERACTION:TOP_SECRET_RES_POWER_5]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CONCENTRATION_ADDED:1000:0]
[CE_PARALYSIS:SEV:500:PROB:100:START:0:PEAK:0:END:1:RESISTABLE]

[INTERACTION:TOP_SECRET_RES_POWER_6]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CONCENTRATION_ADDED:1000:0]
[CE_NECROSIS:SEV:500:PROB:100:START:0:PEAK:0:END:3:VASCULAR_ONLY:BP:BY_CATEGORY:ALL:NERVE:RESISTABLE]

[INTERACTION:TOP_SECRET_RES_POWER_7]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CONCENTRATION_ADDED:1000:0]
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1:BP:BY_CATEGORY:ALL:EYE:RESISTABLE]

[INTERACTION:TOP_SECRET_RES_POWER_8]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CONCENTRATION_ADDED:1000:0]
[CE_VOMIT_BLOOD:SEV:500:PROB:100:START:0:PEAK:0:END:3:RESISTABLE]

[INTERACTION:TOP_SECRET_RES_POWER_9]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CONCENTRATION_ADDED:1000:0]
[CE_BLEEDING:SEV:50:PROB:100:START:0:PEAK:0:END:3:BP:BY_CATEGORY:ALL:SKIN:VASCULAR_ONLY:RESISTABLE]

[INTERACTION:TOP_SECRET_RES_POWER_10]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CONCENTRATION_ADDED:1000:0]
[CE_IMPAIR_FUNCTION:SEV:500:PROB:100:START:0:PEAK:0:END:1:BP:BY_CATEGORY:ALL:LUNG:RESISTABLE]

[INTERACTION:TOP_SECRET_RES_POWER_11]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CONCENTRATION_ADDED:1000:0]
[CE_PAIN:SEV:500:PROB:100:START:0:PEAK:0:END:3:RESISTABLE]

[INTERACTION:TOP_SECRET_RES_POWER_12]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CONCENTRATION_ADDED:1000:0]
[CE_DIZZINESS:SEV:500:PROB:100:START:0:PEAK:0:END:3:RESISTABLE]

[INTERACTION:TOP_SECRET_RES_POWER_13]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_CONCENTRATION_ADDED:1000:0]
[CE_BLISTERS:SEV:500:PROB:100:START:0:PEAK:0:END:3:BP:BY_CATEGORY:ALL:SKIN:VASCULAR_ONLY:RESISTABLE]

[INTERACTION:TOP_SECRET_SUMMON_N]
[I_TARGET:A:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:B:LOCATION]
[IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]
[I_EFFECT:SUMMON_UNIT]
[IE_TARGET:B]
[IE_IMMEDIATE]
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_NIGHTMARE]
[IE_TIME_RANGE:200:300]
   
[INTERACTION:TOP_SECRET_SUMMON_B]
[I_TARGET:A:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:B:LOCATION]
[IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]
[I_EFFECT:SUMMON_UNIT]
[IE_TARGET:B]
[IE_IMMEDIATE]
[IE_CREATURE_CASTE_FLAG:NIGHT_CREATURE_BOGEYMAN]
[IE_TIME_RANGE:200:300]

[INTERACTION:TOP_SECRET_GHOUL]
[EXPERIMENT_ONLY]
[I_SOURCE:EXPERIMENT]
[IS_HIST_STRING_1: infected ]
[IS_HIST_STRING_2: with a contagious ghoulish condition]
[IS_TRIGGER_STRING_SECOND:have]
[IS_TRIGGER_STRING_THIRD:has]
[IS_TRIGGER_STRING:been infected with a contagious ghoulish condition]
[I_SOURCE:ATTACK]
[IS_HIST_STRING_1: bit ]
[IS_HIST_STRING_2:, passing on the ghoulish condition]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_FORBIDDEN:NOT_LIVING]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
  [IE_TARGET:A]
  [SYNDROME] 
[SYN_CONCENTRATION_ADDED:1000:0]
[SYN_CLASS:GHOUL]
[CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT]
[CE_DISPLAY_NAME:NAME:infected ghoul:infected ghouls:infected ghoul:START:0:ABRUPT]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0:ABRUPT]
[CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
[CE_SPECIAL_ATTACK_INTERACTION:INTERACTION:TOP_SECRET_GHOUL:BP:BY_CATEGORY:MOUTH:BP:BY_CATEGORY:TOOTH:START:0:ABRUPT]
Logged

NordicNooob

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Re: Share your fun secrets and interactions
« Reply #4 on: May 09, 2020, 11:02:02 pm »

This might be of interest.

I did make this one, though. An interaction for goblin sieges to be able to demoralize your dwarves through walls, to discourage turtling. Only problem is, the creature who has it will still use it basically whenever they can. It's a non-problem since goblin visitors are rare, but may pose issues if you stick it on say, humans.
« Last Edit: May 09, 2020, 11:07:39 pm by NordicNooob »
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AshTheTiefling

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Re: Share your fun secrets and interactions
« Reply #5 on: May 10, 2020, 04:56:15 am »

Little bit off topic, but here's an interesting story:
Once I sent a couple of my least-favourite dwarves out on a suicide mission to recover a necromancer tome.They came back unharmed. with the tome. AND a few undead friends they met along the way! Yeah, so i had a necromancer and a few intelligent undead at my fortress. I like to think my dwarves just went up and had a nice chat with the undead, maybe a cup of tea with bone biscuits. The necromancer thought my fortress sounded cool so she came with some of her lieutenants.
She went to work and was just a normal dwarf after that. I was able to keep her and the undead sane by setting up a tavern, and nobody else read the slab so I didn't have an abundance of necromancers. Everything went on as normal after that.
Until of course a werebuffalo came to my militia-less fortress. That was Fun.

I really want to edit the interaction files, but I can't get into them, dunno what software to use to open .dat files. I wanna try some different curses and curse combinations, maybe one which turns dwarves into ghost-like beings which wander around evil biomes and emit evil clouds. Or certain dwarves are born with the supernatural ability to curse other creatures, and will do so if they're on bad enough terms or during a fight.
« Last Edit: May 10, 2020, 05:18:02 am by AshTheTiefling »
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You know what was happening? The terrifying master, nearly maxed all combat skills, was hitting me with some copper earring. Over and over. It took it few days, but he managed to beat me with copper earring.
Welcome to... Megabeast Park! *Raaawr!*

CohentheBarbarian

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Re: Share your fun secrets and interactions
« Reply #6 on: May 12, 2020, 08:47:37 pm »

right click and
"open with"
select "Notepad" (pre-installed on all pcs).

FYI: I highly recommend NOT to create necromancers who create artifacts as an interaction.
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Shonai_Dweller

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Re: Share your fun secrets and interactions
« Reply #7 on: May 12, 2020, 10:18:22 pm »

And if you're seeing .dat files, you're in the wrong directory.
raw/objects is where you want to be.
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MaxTheFox

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Re: Share your fun secrets and interactions
« Reply #8 on: May 14, 2020, 06:49:41 am »

Spoiler: "Walking Ghost" (click to show/hide)
Makes someone quickly rot away, and be nauseous and in despair for the rest of their life. But this is not all. Soon after the syndrome sets in, they will be so rotten that any hit will kill them immediately or immediately cripple them. Hence the name, they're pretty much already dead once you hit them with this.
« Last Edit: May 14, 2020, 06:58:16 am by MaxTheFox »
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Woe to those who make unjust laws, to those who issue oppressive decrees, to deprive the poor of their rights and withhold justice from the oppressed of my people, making widows their prey and robbing the fatherless. What will you do on the day of reckoning, when disaster comes from afar?

Quantum Drop

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Re: Share your fun secrets and interactions
« Reply #9 on: May 14, 2020, 08:01:47 am »


These are pretty good for a game of keep-away, using a Dwarf as a ball. Gravbeam and Shockwave are basically the same interaction, except the latter is stronger and short-ranged when paired with CDI tokens; they fling anything hit backwards, usually sending them skidding across the ground as they go. Voidspooky inflicts a syndrome which permanently (I think) halves the physical attributes of its victims. I may change that at some point.

Iä! RIAKTOR!'s interaction helped me greatly with this - I'd been trying to figure out how to get the force-based ones working, since they weren't activating at all, but they started working after the whole target A/B thing was added to the code.
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I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age.

ZM5

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Re: Share your fun secrets and interactions
« Reply #10 on: May 17, 2020, 05:53:15 am »

Code: [Select]
[INTERACTION:SUMMON_MEGABEAST]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_TRIGGER_STRING_SECOND:have]
[IS_TRIGGER_STRING_THIRD:has]
[IS_TRIGGER_STRING:unwittingly summoned a powerful beast from another world!]
[I_TARGET:A:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:B:LOCATION]
[IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]
[I_EFFECT:SUMMON_UNIT]
[IE_TARGET:B]
[IE_IMMEDIATE]
[IE_CREATURE_CASTE_FLAG:MEGABEAST]

[INTERACTION:SUMMON_SEMIMEGABEAST]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_TRIGGER_STRING_SECOND:have]
[IS_TRIGGER_STRING_THIRD:has]
[IS_TRIGGER_STRING:unwittingly summoned a powerful beast from another world!]
[I_TARGET:A:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:B:LOCATION]
[IT_LOCATION:RANDOM_NEARBY_LOCATION:A:5]
[I_EFFECT:SUMMON_UNIT]
[IE_TARGET:B]
[IE_IMMEDIATE]
[IE_CREATURE_CASTE_FLAG:SEMIMEGABEAST]
Roll the dice too much and aggravate the gods, have a megabeast/semimegabeast spawn on top of you. Could also replace MAJOR_CURSE with MEDIUM_CURSE so it only occurs when rolling bad.

AshTheTiefling

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Re: Share your fun secrets and interactions
« Reply #11 on: May 20, 2020, 03:33:18 am »

And if you're seeing .dat files, you're in the wrong directory.
raw/objects is where you want to be.
All I can find there are the example files, do those do anything, or are they just notes left by toady?
I'm fairly adept at modding normal raw text files, but I wanna try assessing world.dat at some time.

Edit: I'm gonna move this to the interaction questions thread if it gets any longer.
Logged
You know what was happening? The terrifying master, nearly maxed all combat skills, was hitting me with some copper earring. Over and over. It took it few days, but he managed to beat me with copper earring.
Welcome to... Megabeast Park! *Raaawr!*

TomiTapio

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  • OldGenesis since 2012
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Re: Share your fun secrets and interactions
« Reply #12 on: May 20, 2020, 05:34:39 am »

Not interactions per se, but dwarven altar sacrifice magics.

Code: [Select]
reaction_altar

[OBJECT:REACTION]

[REACTION:SACRIFICE_NATURE3]
[NAME:sac rat remains, seeds]
[BUILDING:ALTAR_NATURE:NONE]
[REAGENT:A:3:REMAINS:NONE:NONE:NONE] --takes in vermin remains
--REAGENT:B:1:WOOD:NONE:NONE:NONE]
[PRODUCT:24:1:SEEDS:NO_SUBTYPE:PLANT_MAT:mandrake root:SEED]
[PRODUCT:9:4:SEEDS:NO_SUBTYPE:PLANT_MAT:barley:SEED]
[PRODUCT:9:4:SEEDS:NO_SUBTYPE:PLANT_MAT:rye:SEED]
[PRODUCT:11:4:SEEDS:NO_SUBTYPE:PLANT_MAT:starapple:SEED]
[PRODUCT:11:4:SEEDS:NO_SUBTYPE:PLANT_MAT:mossberry:SEED]
[SKILL:ALCHEMY]

[REACTION:SACRIFICE_NATURE4]
[NAME:sacrifice ashes, wood]
[BUILDING:ALTAR_NATURE:NONE]
[REAGENT:A:150:BAR:NONE:ASH:NONE]
[PRODUCT:15:1:WOOD:NONE:PLANT_MAT:FUNGIWOOD]
[PRODUCT:8:4:WOOD:NONE:PLANT_MAT:TUNNEL_TUBE]
[SKILL:ALCHEMY]

[REACTION:SACRIFICE_NATURE1]
[NAME:sac horns+teeth, seeds]
[BUILDING:ALTAR_NATURE:NONE]
[REAGENT:A:1:ANY_RAW_MATERIAL:NONE:NONE:NONE][ANY_HORN_MATERIAL]
[REAGENT:B:3:ANY_RAW_MATERIAL:NONE:NONE:NONE][ANY_TOOTH_MATERIAL]
[PRODUCT:18:1:SEEDS:NO_SUBTYPE:PLANT_MAT:mandrake root:SEED]
[PRODUCT:6:4:SEEDS:NO_SUBTYPE:PLANT_MAT:barley:SEED]
[PRODUCT:6:4:SEEDS:NO_SUBTYPE:PLANT_MAT:rye:SEED]
[PRODUCT:5:4:SEEDS:NO_SUBTYPE:PLANT_MAT:starapple:SEED]
[PRODUCT:5:4:SEEDS:NO_SUBTYPE:PLANT_MAT:mossberry:SEED]
[PRODUCT:10:1:WEAPON:ITEM_WEAPON_DAGGER:GET_MATERIAL_FROM_REAGENT:A:NONE] --maybe get a dagger made of horn.
[SKILL:ALCHEMY]

[REACTION:SACRIFICE_NATURE2]
[NAME:sac bodyparts, ash+copper]
[BUILDING:ALTAR_NATURE:NONE]
[REAGENT:A:3:NONE:NONE:NONE:NONE] --eg. two skulls one skeleton. bone, skull, tooth.
[USE_BODY_COMPONENT]
[PRODUCT:50:1:BAR:NONE:ASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:5:1:BAR:NO_SUBTYPE:INORGANIC:COPPER][PRODUCT_DIMENSION:150]
[PRODUCT:10:1:BOULDER:NONE:WATER:NONE] --ice. Ice is nature.
[SKILL:ALCHEMY]

[REACTION:SACRIFICE_NATURE5]
[NAME:sac bodyparts, wood] --seen go in: skull, partial skeleton, wool, nervous. bone, skull, tooth. partial skeleton, hand. Approved.
[BUILDING:ALTAR_NATURE:NONE]
[REAGENT:A:7:NONE:NONE:NONE:NONE]
[USE_BODY_COMPONENT]
[PRODUCT:25:1:WOOD:NONE:PLANT_MAT:FUNGIWOOD]
[PRODUCT:12:1:WOOD:NONE:PLANT_MAT:SPORE_TREE]
[PRODUCT:17:1:BOULDER:NONE:WATER:NONE] --ice. Ice is nature. usually melts right away.
[SKILL:ALCHEMY]

[REACTION:SACRIFICE_NATURE6]
[NAME:cheese grows fungiwood]
[BUILDING:ALTAR_NATURE:NONE]
[REAGENT:A:10:NONE:NONE:NONE:NONE][REACTION_CLASS:CHEESE] --accept rotten cheese too.
[REAGENT:cheese container:1:NONE:NONE:NONE:NONE][CONTAINS:A][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:45:1:WOOD:NONE:PLANT_MAT:FUNGIWOOD]
[PRODUCT:12:1:WOOD:NONE:PLANT_MAT:TOWER_CAP]
[PRODUCT:3:1:WOOD:NONE:PLANT_MAT:NETHER_CAP]
[PRODUCT:5:1:WOOD:NONE:PLANT_MAT:SPORE_TREE]
[SKILL:ALCHEMY]

[REACTION:SACRIFICE_NATURE7]
[NAME:make ice w nethercap] and air moisture. usually melts right away.
[BUILDING:ALTAR_NATURE:NONE]
[REAGENT:A:1:WOOD:NONE:PLANT_MAT:NETHER_CAP]
[PRODUCT:97:1:WOOD:NONE:PLANT_MAT:NETHER_CAP]
[PRODUCT:70:1:BOULDER:NONE:WATER:NONE]
[PRODUCT:4:1:WOOD:NONE:PLANT_MAT:TOWER_CAP]
[SKILL:ALCHEMY]

---------------------------------------------

[REACTION:SACRIFICE_WAR1]
[NAME:sacrifice iron weapons] 25% chance of lead, iron or bronze bars, 4% chance of epic bronze weapon
[BUILDING:ALTAR_WAR:NONE]
[REAGENT:A:3:WEAPON:NONE:INORGANIC:IRON]

[PRODUCT:20:1:BAR:NO_SUBTYPE:INORGANIC:LEAD][PRODUCT_DIMENSION:150]
[PRODUCT:10:1:BAR:NO_SUBTYPE:INORGANIC:IRON][PRODUCT_DIMENSION:150]
[PRODUCT:5:1:BAR:NO_SUBTYPE:INORGANIC:BRONZE][PRODUCT_DIMENSION:150]
[PRODUCT:1:1:WEAPON:ITEM_WEAPON_AXE_GIANTS:INORGANIC:BRONZE]
[PRODUCT:1:1:WEAPON:ITEM_WEAPON_SWORD_CHAMPION:INORGANIC:BRONZE]
[PRODUCT:1:1:WEAPON:ITEM_WEAPON_MORNINGSTAR_HEAVENS:INORGANIC:BRONZE]
[PRODUCT:1:1:WEAPON:ITEM_WEAPON_MAUL_ARMOK:INORGANIC:BRONZE]
[SKILL:ALCHEMY]

[REACTION:SACRIFICE_WAR2]
[NAME:sacrifice steel weapons] 18% chance of copper, steel or blacksteel bars, 8% chance of epic blacksteel weapon
[BUILDING:ALTAR_WAR:NONE]
[REAGENT:A:4:WEAPON:NONE:INORGANIC:STEEL]

[PRODUCT:20:1:BAR:NO_SUBTYPE:INORGANIC:COPPER][PRODUCT_DIMENSION:150]
[PRODUCT:5:1:BAR:NO_SUBTYPE:INORGANIC:STEEL][PRODUCT_DIMENSION:150]
[PRODUCT:3:1:BAR:NO_SUBTYPE:INORGANIC:BLACK_STEEL][PRODUCT_DIMENSION:150]

[PRODUCT:1:1:WEAPON:ITEM_WEAPON_AXE_GIANTS:INORGANIC:BLACK_STEEL]
[PRODUCT:1:1:WEAPON:ITEM_WEAPON_SCIMITAR_VIPERLORD:INORGANIC:BLACK_STEEL]
[PRODUCT:1:1:WEAPON:ITEM_WEAPON_SWORD_CHAMPION:INORGANIC:BLACK_STEEL]
--PRODUCT:1:1:WEAPON:ITEM_WEAPON_SWORD_DREADCLAYMORE:INORGANIC:BLACK_STEEL]
--PRODUCT:1:1:WEAPON:ITEM_WEAPON_WHIP_HELLSLAVER:INORGANIC:BLACK_STEEL]
[PRODUCT:1:1:WEAPON:ITEM_WEAPON_FLAIL_SOULREAPER:INORGANIC:BLACK_STEEL]
[PRODUCT:1:1:WEAPON:ITEM_WEAPON_PICK_MOUNTAINKING:INORGANIC:BLACK_STEEL]
[PRODUCT:1:1:WEAPON:ITEM_WEAPON_MORNINGSTAR_HEAVENS:INORGANIC:BLACK_STEEL]
[PRODUCT:1:1:WEAPON:ITEM_WEAPON_HAMMER_CLOUDGOD:INORGANIC:BLACK_STEEL]
[PRODUCT:1:1:WEAPON:ITEM_WEAPON_MAUL_ARMOK:INORGANIC:BLACK_STEEL]
--PRODUCT:1:1:WEAPON:ITEM_WEAPON_PIKE_DRAGONSLAYER:INORGANIC:BLACK_STEEL]
[SKILL:ALCHEMY]


[REACTION:SACRIFICE_WAR3]
[NAME:sacrifice copper weapons] 45% chance of copper bars, 8% chance of steel bars, 2% chance of epic blacksteel weapon
[BUILDING:ALTAR_WAR:NONE]
[REAGENT:A:2:WEAPON:NONE:INORGANIC:COPPER]
[PRODUCT:45:1:BAR:NO_SUBTYPE:INORGANIC:COPPER][PRODUCT_DIMENSION:150]
[PRODUCT:8:1:BAR:NO_SUBTYPE:INORGANIC:STEEL][PRODUCT_DIMENSION:150]

[PRODUCT:1:1:WEAPON:ITEM_WEAPON_SWORD_CHAMPION:INORGANIC:BLACK_STEEL]
[PRODUCT:1:1:WEAPON:ITEM_WEAPON_PICK_MOUNTAINKING:INORGANIC:BLACK_STEEL]
[SKILL:ALCHEMY]


[REACTION:SACRIFICE_WAR4]
[NAME:sacrifice bronze weapons] 35% chance of copper bars, 30% chance of steel bars, 3% chance of epic blacksteel weapon
[BUILDING:ALTAR_WAR:NONE]
[REAGENT:A:2:WEAPON:NONE:INORGANIC:BRONZE]
[PRODUCT:35:1:BAR:NO_SUBTYPE:INORGANIC:COPPER][PRODUCT_DIMENSION:150]
[PRODUCT:30:1:BAR:NO_SUBTYPE:INORGANIC:STEEL][PRODUCT_DIMENSION:150]

[PRODUCT:1:1:WEAPON:ITEM_WEAPON_SWORD_CHAMPION:INORGANIC:BLACK_STEEL]
[PRODUCT:1:1:WEAPON:ITEM_WEAPON_PICK_MOUNTAINKING:INORGANIC:BLACK_STEEL]
[PRODUCT:1:1:WEAPON:ITEM_WEAPON_HAMMER_CLOUDGOD:INORGANIC:BLACK_STEEL]
[SKILL:ALCHEMY]
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

CohentheBarbarian

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Re: Share your fun secrets and interactions
« Reply #13 on: May 23, 2020, 11:02:47 pm »

...Those weapon names!

Does that work in fortress mode?
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