Some secret interactions from my
FORTAL KOMBAT! mod:
The secret of brutality is not
especially useful, but great fun if you want to play an unarmed fighter. Every time you inflict a proper wound using a punch or a kick (against most creatures, this happens only if you break a bone), the target will take increased force from subsequent attacks for a short time. This effect stacks. In other words, every time you break the enemy's bones, it becomes easier to inflict more damage in more spectacular ways. After landing a few hits, you can explode their head or even their torso with a punch.
[INTERACTION:SECRET_BRUTALITY_KOMBAT]
[I_SOURCE:SECRET]
[IS_NAME:the secrets of brutality]
[IS_SPHERE:MURDER]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_brutality_kombat.txt]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Deadly Warrior]
[SYNDROME]
[SYN_NAME:Deadly Warrior]
[CE_ADD_TAG:NO_AGING:START:0]
CE_CHANGE_PERSONALITY:FACET:ART_INCLINED:100:FACET:ABSTRACT_INCLINED:100:FACET:AMBITION:100:FACET:VANITY:100:START:0:ABRUPT
[CE_SPECIAL_ATTACK_INTERACTION:INTERACTION:BRUTALITY_KOMBAT:BP:BY_TYPE:GRASP:START:0:ABRUPT]
[CE_SPECIAL_ATTACK_INTERACTION:INTERACTION:BRUTALITY_KOMBAT:BP:BY_TYPE:STANCE:START:0:ABRUPT]
[INTERACTION:BRUTALITY_KOMBAT]
[I_SOURCE:ATTACK]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:100:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
[SYNDROME]
[SYN_NAME:Brutality]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:PROB:10:MAT_MULT:NONE:NONE:2:1:START:0:END:10:DWF_STRETCH:72]
The secret of automation lets the one who learns it resurrect the dead as cyborgs, and also potentially convert the living into cyborgs. Cyborgs are not as physically strong as zombies, but they are faster and will self-destruct if they are engaged in combat for too long. The cybermaster can also disable the self-destruct sequence of cyborgs who are close by, preventing friendly fire.
[INTERACTION:SECRET_CYBORG_KOMBAT]
[I_SOURCE:SECRET]
[IS_SPHERE:CRAFTS]
[IS_NAME:the secrets of automation]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_cyborg_kombat.txt]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_CANNOT_HAVE_SYNDROME_CLASS:SECRET_CYBORG_KOMBAT]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Cybermaster]
[SYNDROME]
[SYN_CLASS:SECRET_CYBORG_KOMBAT]
[CE_ADD_TAG:NO_AGING:NIGHT_CREATURE_EXPERIMENTER:START:0]
[CE_PHYS_ATT_CHANGE:STRENGTH:150:0:TOUGHNESS:150:0:AGILITY:150:0:ENDURANCE:150:0:DISEASE_RESISTANCE:150:0:START:0]
[CE_CHANGE_PERSONALITY:FACET:ANXIETY_PROPENSITY:50:FACET:TRUST:-50:FACET:CRUELTY:50:FACET:AMBITION:50:START:0:ABRUPT]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Raise cyborg drone]
[CDI:INTERACTION:CYBORG_RES_KOMBAT]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:1]
[CDI:WAIT_PERIOD:10]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Cyborg conversion]
[CDI:INTERACTION:CYBORG_LIVE_KOMBAT]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Override self-destruct sequence]
[CDI:INTERACTION:EXPLOSION_OVERRIDE_KOMBAT]
[CDI:TARGET_RANGE:A:15]
[CDI:WAIT_PERIOD:0]
[CDI:FREE_ACTION]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Accelerate self-destruct sequence]
[CDI:INTERACTION:EXPLOSION_READY_FAST_KOMBAT]
[CDI:TARGET_RANGE:A:20]
[CDI:MAX_TARGET_NUMBER:1]
[CDI:WAIT_PERIOD:0]
[INTERACTION:CYBORG_DEAD_KOMBAT]
[EXPERIMENT_ONLY]
[I_SOURCE:EXPERIMENT]
[IS_HIST_STRING_1: animated ]
[IS_HIST_STRING_2: as a cyborg]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[IT_FORBIDDEN:NOT_LIVING]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_MANUAL_INPUT:corpses]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Automated Corpse]
[SYNDROME]
[SYN_CLASS:CYBORG]
[SYN_CONCENTRATION_ADDED:1000:0]
[CE_ADD_TAG:NOEMOTION:NOFEAR:NO_AGING:STERILE:NOT_LIVING:NOPAIN:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0]
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:MISCHIEVOUS]
[CE_DISPLAY_NAME:NAME:automated:automated:automated:START:0:ABRUPT]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Begin self-destruct countdown]
[CDI:USAGE_HINT:DEFEND]
[CDI:INTERACTION:EXPLOSION_READY_1_KOMBAT]
[CDI:TARGET:A:SELF_ONLY]
[CDI:WAIT_PERIOD:144]
[INTERACTION:CYBORG_RES_KOMBAT]
[EXPERIMENT_ONLY]
[I_SOURCE:EXPERIMENT]
[IS_HIST_STRING_1: changed ]
[IS_HIST_STRING_2: into a cyborg]
[IS_TRIGGER_STRING_SECOND:have]
[IS_TRIGGER_STRING_THIRD:has]
[IS_TRIGGER_STRING:changed into a cyborg]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[IT_FORBIDDEN:NOT_LIVING]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:RESURRECT]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Cyborg Drone]
[SYNDROME]
[SYN_CLASS:RAISED_UNDEAD]
[SYN_CONCENTRATION_ADDED:1000:0]
[CE_ADD_TAG:NOEMOTION:NOFEAR:NO_AGING:STERILE:NOT_LIVING:NOPAIN:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0]
[CE_CHANGE_PERSONALITY:FACET:IMAGINATION:-100:FACET:ART_INCLINED:-100:START:0:ABRUPT]
[CE_DISPLAY_NAME:NAME:cyborg drone:cyborg drones:cyborg drone:START:0:ABRUPT]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Begin self-destruct countdown]
[CDI:USAGE_HINT:DEFEND]
[CDI:INTERACTION:EXPLOSION_READY_1_KOMBAT]
[CDI:TARGET:A:SELF_ONLY]
[CDI:WAIT_PERIOD:144]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Raise cyborg drone]
[CDI:INTERACTION:CYBORG_RES_KOMBAT]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:1]
[CDI:WAIT_PERIOD:10]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Cyborg conversion]
[CDI:INTERACTION:CYBORG_LIVE_KOMBAT]
[INTERACTION:CYBORG_LIVE_KOMBAT]
[EXPERIMENT_ONLY]
[I_SOURCE:EXPERIMENT]
[IS_HIST_STRING_1: converted ]
[IS_HIST_STRING_2: into a cyborg]
[IS_TRIGGER_STRING_SECOND:have]
[IS_TRIGGER_STRING_THIRD:has]
[IS_TRIGGER_STRING:been converted into a cyborg]
[I_SOURCE:ATTACK]
[IS_HIST_STRING_1: turned ]
[IS_HIST_STRING_2: into a cyborg]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_FORBIDDEN:NOT_LIVING]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_UNDEAD]
[IT_CANNOT_HAVE_SYNDROME_CLASS:RAISED_GHOST]
[IT_CANNOT_HAVE_SYNDROME_CLASS:GHOUL]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Cyborg]
[SYNDROME]
[SYN_CONCENTRATION_ADDED:1000:0]
[SYN_CLASS:GHOUL]
[CE_FLASH_TILE:TILE:165:4:0:1:FREQUENCY:2000:1000:START:0:ABRUPT]
[CE_DISPLAY_NAME:NAME:cyborg:cyborgs:cyborg:START:0:ABRUPT]
[CE_ADD_TAG:NOEMOTION:NOFEAR:NO_AGING:STERILE:NOT_LIVING:NOPAIN:NO_EAT:NO_DRINK:NO_SLEEP:NIGHT_CREATURE_EXPERIMENTER:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0:ABRUPT]
[CE_REMOVE_TAG:TRANCES:MISCHIEVOUS:START:0:ABRUPT]
[CE_CHANGE_PERSONALITY:FACET:IMAGINATION:-100:FACET:ART_INCLINED:-100:START:0:ABRUPT]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Override self-destruct sequence]
[CDI:INTERACTION:EXPLOSION_OVERRIDE_KOMBAT]
[CDI:TARGET_RANGE:A:15]
[CDI:WAIT_PERIOD:0]
[CDI:FREE_ACTION]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Begin self-destruct countdown]
[CDI:USAGE_HINT:FLEEING]
[CDI:INTERACTION:EXPLOSION_READY_1_KOMBAT]
[CDI:TARGET:A:SELF_ONLY]
[CDI:WAIT_PERIOD:144]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Raise cyborg drone]
[CDI:INTERACTION:CYBORG_RES_KOMBAT]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:1]
[CDI:WAIT_PERIOD:10]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Cyborg conversion]
[CDI:INTERACTION:CYBORG_LIVE_KOMBAT]
[INTERACTION:EXPLOSION_READY_1_KOMBAT]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:EXPLOSION_READY_1_KOMBAT]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:counting down]
[SYN_CLASS:EXPLOSION_READY_1_KOMBAT]
[CE_CAN_DO_INTERACTION:START:10:END:11:DWF_STRETCH:72]
[CDI:ADV_NAME:Draw Energy]
[CDI:USAGE_HINT:DEFEND]
[CDI:VERB:engage self-destruct sequence:engages self-destruct sequence:NA]
[CDI:INTERACTION:EXPLOSION_READY_2_KOMBAT]
[CDI:TARGET:A:SELF_ONLY]
[CDI:WAIT_PERIOD:1500]
[INTERACTION:EXPLOSION_READY_FAST_KOMBAT]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:EXPLOSION_READY_FAST_KOMBAT]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:counting down quickly]
[SYN_CLASS:EXPLOSION_READY_FAST_KOMBAT]
[CE_CAN_DO_INTERACTION:START:5:END:6:DWF_STRETCH:72]
[CDI:ADV_NAME:Draw Energy]
[CDI:USAGE_HINT:DEFEND]
[CDI:VERB:engage self-destruct sequence:engages self-destruct sequence:NA]
[CDI:INTERACTION:EXPLOSION_READY_2_KOMBAT]
[CDI:TARGET:A:SELF_ONLY]
[CDI:WAIT_PERIOD:1500]
[INTERACTION:EXPLOSION_READY_2_KOMBAT]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:EXPLOSION_READY_2_KOMBAT]
[IT_CANNOT_HAVE_SYNDROME_CLASS:EXPLOSION_OVERRIDE_KOMBAT]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:ready to explode]
[SYN_CLASS:EXPLOSION_READY_2_KOMBAT]
[CE_FLASH_TILE:TILE:33:4:0:0:FREQUENCY:32:16:START:0:END:2:DWF_STRETCH:72]
[CE_SPEED_CHANGE:SPEED_PERC:50:START:0:END:2:DWF_STRETCH:72]
[CE_CAN_DO_INTERACTION:START:1:END:2:DWF_STRETCH:72]
[CDI:ADV_NAME:Remove safeties]
[CDI:USAGE_HINT:DEFEND]
[CDI:INTERACTION:EXPLOSION_READY_3_KOMBAT]
[CDI:TARGET:A:SELF_ONLY]
[CDI:WAIT_PERIOD:250]
[INTERACTION:EXPLOSION_READY_3_KOMBAT]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:EXPLOSION_READY_3_KOMBAT]
[IT_CANNOT_HAVE_SYNDROME_CLASS:EXPLOSION_OVERRIDE_KOMBAT]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:about to explode]
[SYN_CLASS:EXPLOSION_READY_3_KOMBAT]
[CE_FLASH_TILE:TILE:33:4:0:0:FREQUENCY:32:16:START:0:END:2:DWF_STRETCH:72]
[CE_CAN_DO_INTERACTION:START:0:END:1:DWF_STRETCH:72]
[CDI:ADV_NAME:Explode]
[CDI:USAGE_HINT:ATTACK]
[CDI:INTERACTION:MATERIAL_EMISSION]
[CDI:VERB:explode:explodes:NA]
[CDI:MATERIAL:CREATURE_MAT:MATERIALS_KOMBAT:EXPLOSION_MAJOR:UNDIRECTED_DUST]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:1]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:250]
[INTERACTION:EXPLOSION_OVERRIDE_KOMBAT]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:EXPLOSION_READY_3_KOMBAT]
[IT_CANNOT_HAVE_SYNDROME_CLASS:EXPLOSION_OVERRIDE_KOMBAT]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:unable to explode]
[SYN_CLASS:EXPLOSION_OVERRIDE_KOMBAT]
[CE_SPEED_CHANGE:SPEED_PERC:100:START:0:END:2:DWF_STRETCH:72]
[CREATURE:MATERIALS_KOMBAT]
[CREATURE_CLASS:ALL_CREATURES]
[NAME:creature:creatures:creature]
[CASTE_NAME:creature:creatures:creature]
[DESCRIPTION:A living being of unknown description.]
[ARENA_RESTRICTED]
[DOES_NOT_EXIST]
[USE_MATERIAL_TEMPLATE:EXPLOSION_MAJOR:STONE_TEMPLATE][PREFIX:NONE][STATE_NAME_ADJ:ALL:burning residue][STATE_COLOR:ALL:RED][DISPLAY_COLOR:7:0:1][MELTING_POINT:0][BOILING_POINT:1][MAT_FIXED_TEMP:60000]
The Shadow Surge lets the user double their effective skill level and defense in combat for a short period. Not enough to make them invincible, but enough to fight a small group of enemies or one strong enemy. It's kind of like a slightly stronger and manually-activated combat trance.
[INTERACTION:SECRET_SHADOW_KOMBAT]
[I_SOURCE:SECRET]
[IS_SPHERE:DARKNESS]
[IS_NAME:the secrets of the surging shadow]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_shadow_kombat.txt]
[I_SOURCE:ATTACK]
[IS_HIST_STRING_1: opened the mind of ]
[IS_HIST_STRING_2: to the secret knowledge of the gods]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Shadowblood]
[SYNDROME]
[SYN_CLASS:ELEMENTALIST_KOMBAT]
[CE_ADD_TAG:NO_AGING:START:0]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Shadow Surge]
[CDI:INTERACTION:SHADOW_KOMBAT]
[CDI:USAGE_HINT:DEFEND]
[CDI:TARGET:A:SELF_ONLY]
[CDI:VERBAL]
[CDI:VERB:surge with energy:glows green:NA]
[CDI:WAIT_PERIOD:288]
[INTERACTION:SHADOW_KOMBAT]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:SHADOW]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:shadow]
[SYN_CLASS:SHADOW]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2:START:0:END:1:DWF_STRETCH:72]
[CE_SKILL_ROLL_ADJUST:PERC:200:PERC_ON:100:START:0:END:1:DWF_STRETCH:72]
[CE_FLASH_TILE:TILE:177:2:0:0:FREQUENCY:60:60:START:0:END:1:DWF_STRETCH:72]
This one is silly but fun. It lets you boost your combat rolls substantially for a short period, similar to the above secret but stronger, but also makes you dizzy while using it. So you can fight a strong enemy or group of enemies, but since you're dizzy you can't pursue them or run away.
[INTERACTION:SECRET_DRUNKEN_FIST_KOMBAT]
[I_SOURCE:SECRET]
[IS_SPHERE:DEPRAVITY]
[IS_NAME:the secrets of the drunken master]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_drunken_kombat.txt]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Drunken Master]
[SYNDROME]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Drunken Fist]
[CDI:USAGE_HINT:DEFEND]
[CDI:VERB:enter the Drunken Fist stance:staggers about:NA]
[CDI:INTERACTION:DRUNKEN_FIST_KOMBAT]
[CDI:TARGET:A:SELF_ONLY]
[CDI:WAIT_PERIOD:144]
[INTERACTION:DRUNKEN_FIST_KOMBAT]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_FORBIDDEN:NO_DIZZINESS]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:staggering about]
[SYN_CLASS:DRUNKEN_FIST_KOMBAT]
[SYN_CONCENTRATION_ADDED:5000:0]
[CE_DIZZINESS:SEV:200:PROB:100:START:0:END:1:DWF_STRETCH:72:ABRUPT_START:ABRUPT_END]
[CE_SKILL_ROLL_ADJUST:PERC:600:PERC_ON:100:START:0:END:1:DWF_STRETCH:72]
The secret of Intimidation makes the one who learns it grow slightly, become much stronger, changes their personality to become more arrogant and ambitious, gives them a high linguistic ability which should help them get into rulership positions, and gives them the ability to lower their enemy's resolve by shouting insults at them, which are taken from a file in the data/speech folder.
[INTERACTION:SECRET_INTIMIDATION_KOMBAT]
[I_SOURCE:SECRET]
[IS_SPHERE:WAR]
[IS_NAME:the secret of godlike strength]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_insult_kombat.txt]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Insulter]
[SYNDROME]
[CE_ADD_TAG:NO_AGING:START:0]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:TOUGHNESS:200:0:AGILITY:200:0:ENDURANCE:200:0:DISEASE_RESISTANCE:200:0:START:0:ABRUPT]
[CE_BODY_APPEARANCE_MODIFIER:APPEARANCE_MODIFIER:HEIGHT:125:APPEARANCE_MODIFIER:LENGTH:125:APPEARANCE_MODIFIER:BROADNESS:125:START:0]
[CE_MENT_ATT_CHANGE:LINGUISTIC_ABILITY:200:0:WILLPOWER:200:0:START:0:ABRUPT]
[CE_CHANGE_PERSONALITY:FACET:PRIDE:50:FACET:AMBITION:50:FACET:CRUELTY:50:FACET:ASSERTIVENESS:50:START:0:ABRUPT]
[CE_CAN_DO_INTERACTION:START:0:ABRUPT]
[CDI:ADV_NAME:Ridicule]
[CDI:INTERACTION:INSULT_KOMBAT]
[CDI:USAGE_HINT:ATTACK]
[CDI:USAGE_HINT:TORMENT]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:insult_kombat.txt]
[CDI:WAIT_PERIOD:72]
[INTERACTION:INSULT_KOMBAT]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:creature]
[IT_REQUIRES:CAN_LEARN]
[IT_CANNOT_HAVE_SYNDROME_CLASS:INSULT_KOMBAT]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:ridicule]
[CE_FEEL_EMOTION:EMOTION:DISMAY:SEV:100:PROB:100:START:0:END:8400]
[SYNDROME]
[SYN_NAME:ridicule]
[SYN_CLASS:INSULT_KOMBAT]
[SYN_CONCENTRATION_ADDED:100:1000]
[CE_MENT_ATT_CHANGE:FOCUS:25:0:WILLPOWER:75:0:START:0:END:1:DWF_STRETCH:72]
[CE_FLASH_TILE:TILE:25:4:0:1:FREQUENCY:1000:1000:START:0:END:1:DWF_STRETCH:72]
You will never win!
Ha ha ha ha!
You are nothing!
Feel my wrath!
Bow to me!
You suck!
It's official - you suck!
Don't make me laugh!
You are weak!
You are pathetic!
That was pathetic!
You weak, pathetic fool!
Is that your best?
You will die!
Prepare to die!
You will die, mortal!
Feel my power!
All too easy!
This world will be mine!
Who dares face me?
Give up!
I will bathe in your blood!
You dare disgrace me with your presence?
Flee before me, fool!
I will teach you how to kneel!
You sicken me!
You're still trying to win?
I will feed your rotting corpse to the worms!
I have come for your soul!
Nothing can alter your destiny!
There are others but these are my favorites.