votes:
(2) Self Driving Module: King Zultan, Shadowclaw777
(4) EB-2 Drone (AI upgrade): Naturegirl1999, Kashykk, High tyrol, Sanctume
ConscriptFive?
Please verify.
I guess we arn't getting a verification!
EB-2 Drone: The software upgrades go smoothly. While Morgan had attempted to comment her programming to the point anyone could mess with it, she does still occasionally use her own personal terminology and tricks that occasionally go over the head of our work team. EB-2 Drones can now be set to "Patrol" mode. By default it can access civilian data allowing it to roughly imitate a self-driving car, following well known roads in the district without any obvious issues. The user can free-draw a patrol position using a tablet controller, which will be followed as best possible until another command is given. 'Pursuit' mode, when set to follow a certain target, has a few more issues. While the user can specify the height and distance of the pursuit, the simple AI program has to recalculate to take erratic behavior into account. Simply put it can follow targets in a straight line very well, the more behavior deviates from that the slower it will be to follow them. It will easily lose AJs in foot pursuit if obstacles or debris are present, though it is successful in open areas. Vehicular chases have the advantage of both being easily predictable and open, allowing Pursuit mode to shine. In all cases the basic AI has some pathfinding issues. While its vast array of censors give it enough data to keep it from crashing, it takes some time to calculate a safe path around any obstacle. This tends to slow it down for each obstacle present, especially if the situation is changing and recalculation are needed. A human operator will easily defeat the AI in navigating any sort of maze or even minor obstacles without difficulty.
The new command vectors only manage to accept some of the simplest of commands. Hand gestures may place it in Patrol mode (spinning one finger around), Pursuit mode (pointing at target), and give directional X/Y/Z commands. In all cases agents prefer to use the actual controller, removing the ambiguity, allowing more precise commands, and allowing for commands outside of the view range. Voice commands are limited to entering Patrol, but may be given at the controller or the drone.
Anonymous user feedback gives contradicting results. Some would prefer a lighter, more agile model acting as an inescapable bloodhound. Others asked for a sturdier model capable of taking and giving a beating, possibly with some means of subduing suspects on its own. In both cases our engineers find it much more difficult to work with Morgan's hardware than it is to mess around with software. The current drone is almost supernaturally balanced, minor attempts to tweak any of its physical parameters typically resulted in worse overall results.
Things are quite, with no new disasters. It is now time for
DeploymentH: "Morgan" (Super-intelligent gadgeteer/engineer)(Team Cohesion)
SK: "Gloria" (Telekinetic) (Team Cohesion) (Push)(Leap)
SK: "Abyss" (Controls Darkness) (Team Cohesion)
SK: "Dart" (Super-speed)
AJ: "Jack" (Team Cohesion)
AJ: "King" (Team Cohesion)
AJ: "Ace" (Team Cohesion)
AJ: "Queen" (Team Cohesion)
EB-2 Drones (X3) and Server: Simple, cheap surveillance drones capable of collecting various data in real time. Upgraded with simple AI and command interface.
Biolab Break-in:
Clawed, Power User capable of manipulating data at a distance, Capable of entering a building leaving only minor marks. Unknown Motive. "Fingerprints" logged. Apparently has minions in the form of heavily modified large cats with metal teeth and claws. Potential suspect IDed. Equipment frequencies recorded.
Butterfly Thief:
Confirmed power user. Lead in list of stolen goods.
Car Jacker:
Target is large-built male outside of human norm....when using power. Culprit has super strength. Culprit has been scanned by drone. Fingerprints logged. Home location has been found and suspect IDed.