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Author Topic: !science! of killing elves (raiding)  (Read 713 times)

âbirtobul

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!science! of killing elves (raiding)
« on: December 09, 2019, 04:18:59 pm »

Greetings fellow dorfs. Soon after striking the earth we angered our neighboring elves. We are waging a war against the elves and are in need of a deeper understanding of offensive warfare. General urist was incompetent (rip) and the war outlook is grim, unless our new commander does better. Our knowledge is lacking unfortunately.

Can a superior leader shed some light and help us become less incompetent?

How impactful are these relative to eachother?
  • Tactics
  • # of dworfs in squad
  • # of squads on mission
  • quality of armor
  • quality of weapons
  • strength of wardog relative to elfs/dorfs

Unfortunately getting full adamantine legendary + 5 dworfs is in the distant future and we being generally impoverished must win with some squads wearing whatever pots and pans are around the fort.

Somewhat related to our incompetent brawling is our equally incompetent thieving:
Is a flock of dworfs more sneaky than a lone dworf?
Why does the sneakiest bastard in the fort always chose to man-fight packs of trolls?

In closing we are angry at the neighboring elven civilization but it seems we are generally incompetent as well. Any general tips on mitigating losses and having regular success (with ragtag but budding military/rangers) is appreciated.

-âbirtobul, lawful/evil overseer

P.S. Once I figure out hospitals I hope to make a batallion of legendary crutch walkers. What weapon should they use and does the crutch mean no shield? Also if dwarfs fall down z level chutes do they break legs or break everything equally? 
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Re: !science! of killing elves (raiding)
« Reply #1 on: December 12, 2019, 05:19:29 pm »

Don't know much about it or exact values, but when raiding, body size matters more than in fort mode play.

Crutch doesn't mean no shield and it's a rather heavy weaker blunt weapon. I wouldn't change your weapon assignments over it generally, though if you don't have steel yet having sharp weapon+blunt option like metal shield or crutch can provide a backup for handling armored enemies.

And dwarves take hits on a random body part when falling. Can be legs, can be upper body, can be head.

âbirtobul

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Re: !science! of killing elves (raiding)
« Reply #2 on: December 13, 2019, 08:00:34 pm »

Don't know much about it or exact values, but when raiding, body size matters more than in fort mode play.

Crutch doesn't mean no shield and it's a rather heavy weaker blunt weapon. I wouldn't change your weapon assignments over it generally, though if you don't have steel yet having sharp weapon+blunt option like metal shield or crutch can provide a backup for handling armored enemies.

And dwarves take hits on a random body part when falling. Can be legs, can be upper body, can be head.

Those are some cool facts that I would never have figured out. Thank you sir. I might have to learn about navigating raws and see if I can locate any of the raiding #'s. I'm having trouble with losses even when ambush and tactics are pretty high and decently armed.
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Re: !science! of killing elves (raiding)
« Reply #3 on: December 13, 2019, 08:08:36 pm »

How to figure those out:

1. Look in legends mode for goblin civ leaders and megabeasts; when they die they're frequently killed by a giant animal.

2. Just assign a dwarf with a crutch a shield and weapon to see them using them all. For effectiveness of crutches vs hammers, place 100 1 goblin vs 1 goblin matches in arena with armor and skill you'd want to test for.

3. Just order a dwarf to stand on a retracting bridge and pull the lever.