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Author Topic: Ancient arms race - Temple of Thoth - 2994 B.C Revision  (Read 11981 times)

Shadowclaw777

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Re: Ancient arms race - Temple of Thoth - 2994 B.C Revision
« Reply #150 on: July 15, 2018, 05:02:15 pm »

The main problem with the Ubshati is that their like artificial intelligence Golems with the Anubis Stones acting as advanced alien CPUs, we should revise them to have more functional sensors and acquire more solar energy to power themselves, so that they could be more effective units

Quote
Ubshati Sensor System Update: We the Egyptian Scholars, noticed significant problems with the Ubshati Golems with their threat detection system and that their power capacity for combat requires frequent rests in the sun to become functional again. We have made alteration to the Ubshati body and their eyes so that they can more effectively acquire on target and see things as threats with a changed to their visual sensors, allowing for quicker combat analysis and being effective soldiers for the front of the assault as they can see what is coming and charge into the combat more easily. The solar recharge system of the photovoltaic copper wiring of the Golems has also been improved and be made even more efficient than before, requiring less hours during the sun to be fully charged, and can even be put into sentry system as effective guards of camps and fortifications; as they’ll activate momentarily during a night raid and such when their passive visual sensors detect movement from our Atlantlean menace and even made more easier by their easily noticeable giant birds, and will be effective watchers for ambushes and the like.

Quote from: MopeyVoteBox
Ubshabti Training: (1) Parsely
Sensor System Update: (1) SC
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Rockeater

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Re: Ancient arms race - Temple of Thoth - 2994 B.C Revision
« Reply #151 on: July 19, 2018, 07:55:56 am »


Quote from: MopeyVoteBox
Ubshabti Training: (1) Parsely
Sensor System Update: (2) SC, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

andrea

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Re: Ancient arms race - Temple of Thoth - 2994 B.C Revision
« Reply #152 on: July 22, 2018, 10:21:40 am »


Quote
Ubshati Sensor System Update: We the Egyptian Scholars, noticed significant problems with the Ubshati Golems with their threat detection system and that their power capacity for combat requires frequent rests in the sun to become functional again. We have made alteration to the Ubshati body and their eyes so that they can more effectively acquire on target and see things as threats with a changed to their visual sensors, allowing for quicker combat analysis and being effective soldiers for the front of the assault as they can see what is coming and charge into the combat more easily. The solar recharge system of the photovoltaic copper wiring of the Golems has also been improved and be made even more efficient than before, requiring less hours during the sun to be fully charged, and can even be put into sentry system as effective guards of camps and fortifications; as they’ll activate momentarily during a night raid and such when their passive visual sensors detect movement from our Atlantlean menace and even made more easier by their easily noticeable giant birds, and will be effective watchers for ambushes and the like.

(Hard ) (3,2)-1 =4 Below average
Clearly, the ushabti must be blind. How else could they not instinctively recognize Atlanteans and that they are threats to us?

The first step is to determine how bad their vision problem is. Therefore, you inscribe some hieroglyphs of decreasing size on a papyrus scroll and ask them to read from it.  Initial results suggest that they are, indeed, blind since they can’t read the scroll. Only later it is discovered that they can’t actually read.

 After adjusting your tests, it seems that their vision is at least as good as your own.  Rather, perhaps they just don’t have an instinctual, embedded knowledge that Atlanteans are enemies, and that people with orichalcum armour are Atlanteans. One thing you learned during the tests however is that they readily respond to commands, so you assign an handler to each of them in order to give them orders. It is not always easy to make yourself heard or seen in battle, but it kind of works.

Spoiler:  Egyptian equipment (click to show/hide)




Shadowclaw777

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Re: Ancient arms race - Temple of Thoth - 2994 B.C Revision
« Reply #153 on: August 15, 2018, 06:37:22 pm »

Djet Deflector:

The Djet is based on the monolithic ankh emplacement that utilizes a combination of Shu Stone technology to be inverted in the energy it flows through, so that it rejects and directly spurts out gravity in a selected direction as well as the Akhet Shield that projects an invisible barrier. What was concluded was that a deviant device had to be created and a energy source had to be installed. Effectively the Djet Deflector is a bronze and wooden-made cube-like contraption that stores the Shu Stones and significant direction-arrow inscriptions and technological drilling on the end of the Djet that also utilizes electrical copper wiring we found from the Anubis Golems, that it directs the flow of the gravitational pull and makes it a push. As noted the contraption is the size of draft horse or significantly large for chariots, but not for the floating temples and naval ships. As well, the drilling of the Djet will allow the cube through its mechanical rotating lever and cone pulley to activate the force of the Shu Stones against projectiles for a period of time that we haven’t fully tested out yet, but the problem of the Shu Stones against the cubic contraption is that water buckets are pulled over the Djet to cool it down like in the Ra Cannons, after it heats too much and another cycle of gravitational deflection begins. This device in practice is a thing that can be installed onto Sky Temples and Solar Barges for effective gravitational deflectioning technology with a cool down period

Quote from: MopeyVoteBox
Djet Deflector: (1) SC
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Rockeater

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Re: Ancient arms race - Temple of Thoth - 2994 B.C Revision
« Reply #154 on: August 17, 2018, 08:20:02 am »


Quote from: MopeyVoteBox
Djet Deflector: (2) SC, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

andrea

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Re: Ancient arms race - Temple of Thoth - 2994 B.C Revision
« Reply #155 on: September 10, 2018, 03:40:13 pm »

(Very Hard ) (4,2)-2 =4  Below average
The shank shield didn’t work well. The effect either was too small, or it would crush the soldier using it.
But, soldiers are squishy. Inspired by the giant shield in your capital, you think: what if we just need to think bigger? Get more Shu stones, more powerful, in more directions. But don’t trust the weak flesh to sustain the strain. Rather, you use thick and strong structural supports bearing the load.
Once activated, this system unleashes a pushing wave all around the vehicle it is mounted on, deflecting projectiles. It can keep up for a bit, before it needs to be turned down for cooling. So far, so good.
However, the pushing effect is in all directions, meaning that soldiers around it, friend or foe, are affected too, rather strongly. Furthermore, pushing the ground as well it causes a strong levitation, making it unsuitable for devices that aren’t built to float in the air, else they would crash down on the surface.
It can be mounted easily on a Temple, but on the chariot the space is more limited, and it fits only at the expense of everything else. That said, activating it in the middle of an enemy formation should still be effective, even if it comes at a cost of a loss of agility while engaged.

Djet Deflector [+1 wood +1 ore +1 relics]

Spoiler: Egyptian equipment (click to show/hide)

Shadowclaw777

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Re: Ancient arms race - Temple of Thoth - 2994 B.C Revision
« Reply #156 on: September 10, 2018, 04:29:32 pm »

Djet Dial: The main problem we have with the Djet Deflector is mainly on it pushing against the ground and that’s annoying when you don’t want your grounded emplacements to crash down onto the force of the ground and waves. The Dial that is attached to the Deflector Box alleviates this problem through pressurization of the repulsion waves towards the Dial device and directs them towards the area where we want it to go, and it is made of sturdy material meaning that the repulsion waves can only go through directed areas of the Deflector Box, meaning that the repulse waves not affecting the ground significantly, and moderately reduce the ability of the repulse waves to target horizontal areas we don’t want it to go, such as behind the Deflector.

Quote from: TheVoteBox
Djet Dial: (1) SC
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Rockeater

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Re: Ancient arms race - Temple of Thoth - 2994 B.C Revision
« Reply #157 on: September 14, 2018, 11:58:04 am »

Quote from: TheVoteBox
Djet Dial: (2) SC, Rockeater
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

andrea

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Re: Ancient arms race - Temple of Thoth - 2994 B.C Revision
« Reply #158 on: January 06, 2019, 05:07:33 pm »

Public service announcement: The coming battle report will be the last, due to GM inactivity.

(Hard ) (3,3)-1 =5 Average

The Dject deflector is powerful, but unfocused. The solution employed is twofold: first of all, the faces pointing toward the ground and other sensitive areas are removed. This leaves some leakage, but a system of baffles is implemented to further direct the pressure. It is heavier, but it works and doesn’t send whatever it is mounted on flying, which expands its use to horse chariots and ships. It still has an averse effect on mobility while active

Spoiler: Egyptian equipment (click to show/hide)


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