(
Normal ) (1,2) =3 Buggy mess
Your soldiers are wary when you ask them to keep testing the shankh shields, but you are quick to motivate them with tales of flying – above the clouds or off a cliff, depending on who you ask.
The idea behind the scarab shield is sound: strapped on the back of the soldier, it allows the soldier to jump high in the sky, and it helps softening the blow of landing. Or rather, it would if in its current form there was a way to reasonably control it.
The force can’t be adjusted on the fly and the direction is fixed relative to the shield. Landing on your feet is an hard task during testing, it would only be worse in the heat of combat when the soldier can’t focus on keeping the proper orientation. After many broken legs , arms and a couple of skulls, you settle for a low power version, allowing to jump roughly one meter high without much effort. At that height, soldiers can still retain sufficient control to avoid injury. Fighting while flying however is absolute madness and its combat usefulness is rather limited.
Scarab jump pack [2 wood, 2 ore, 1 relic][Alien][Expensive]
Khopesh – A bronze sickle-sword, capable of cutting through flesh quite easily, as well as being useful for tearing off limbs and hooking shields and similar. [1 wood, 1 ore] [Cheap]
Wooden bow – a simple wooden bow, capable of propelling arrows at a fairly large distance. [1 wood] [Cheap]
Shankh shield – A sturdy shield made of wood and metal. It is heavy and unwieldy, plus it mounts some shu stones that don’t have any practical use yet. [2 wood, 2 ore, 1 relic][Alien][Expensive]
Scarab jump pack – A shankh shield mounted on the back of soldiers, allowing for short assisted hops. It lacks control and requires significant care to avoid injury. [2 wood, 2 ore, 1 relic][Alien][Expensive]
Sun staff – an ornate bronze clad wooden staff, at its top sits an intricate conglomeration of alien tech tied together with human ingenuity. When activated, it starts humming then it produces a globular light that flies straight toward where the staff was aimed, extremely hot to the point of producing a small explosion on impact. It can inflict grievous wounds even through heavy armor, and is most often deadly on unarmoured enemies. It has a longer range than bows, but is less accurate at a distance and quite slower to reload. [1 wood, 2 ore, 1 Relics] [Cheap]
Flames of Horus6 Sun staves on a series of spinning discs, the body of this weapon rotates firing each staff in not so rapid succession. Its only advantage compared to giving its components to soldiers is that it can coordinate the firing of 6 staves better than what 6 soldiers could do without much training. [2 wood, 3 ore, 2 relics][ Expensive]
Atet solar barge – a wide and slow ship, moved primarily by oars. It can hold many soldiers on the deck, but the most important feature is the centrally mounted Sun temple, a very large version of the Sun staff. Its fiery power can easily destroy or cripple any wooden ship it hits, but it is not trivial to aim, being fixed to the deck. Even when it misses, however, it turns sea water in a significant quantity of hot mist, causing inconvenience to enemies. Provides 1 TC. [2 wood, 1 ore, 2 Relics] [Expensive]
Sky temple - A pyramid shaped structure, it is heavily built and armored. It has a Sun cannon which it uses as a heavy weapon. Floats roughly 1 m from the ground and moves at a brisk pace. [3 wood 3 ore, 5 Relics][Alien] [National effort]
Wrath of Ra A version of the Sun Cannon capable of a couple seconds of continuous fire. It has low rate of fire and requires cooling by slaves. Can be mounted on war carts for field deployment. Price tag includes cart. [3 wood, 2 ore, 2 relic][Expensive]
"War" ChariotA converted civilian cart previously used to ferry cargo, the conversion consisting mostly of a bronze plating. not fast, not well protected and not stable. [2 wood, 1 ore][ Cheap]
Ibis chariot A purpose designed military chariot, it can house a driver and 2 soldiers and provides a smooth enough ride to fight well in movement. It is fast and doesn’t require horses. Also available in an horse pulled version, cheaper but slower
Without horses- [2 wood 2 ore 2 relics][Alien][Very expensive]
With horses - [2 wood 2 ore 1 relics][Alien][Expensive]
Cart caravan – an horse pulling a cart, it is a great way to move goods across the vast plain areas of Egypt. Provides 1 TC [1 wood] [Cheap]
It is now
Event phase. Vote for what to do with the temple.