Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]

Author Topic: Need Pixel Artist to convert this 3D Tavern  (Read 3792 times)

RoseHeart

  • Bay Watcher
  • 🛡️ Shiny Knight
    • View Profile
    • Forum Game Portfolio
Re: Need 3D Tavern Render, preferably by a Baytwelvian
« Reply #45 on: April 02, 2018, 03:46:20 pm »

"Results and Corrections in as Little as 10 Minutes."

Sells itself.

Yeah.
Logged
It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

RoseHeart

  • Bay Watcher
  • 🛡️ Shiny Knight
    • View Profile
    • Forum Game Portfolio
Re: Need 3D Tavern Render, preferably by a Baytwelvian
« Reply #46 on: April 02, 2018, 03:55:38 pm »



Let's kill bench under board.

Let's move door near target on to wall. Balancing bench and other door spacing.

Let's pull the bar ALL THE WAY to the wall.

And then let's see where we're at.
Logged
It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

Daren Kazzarch

  • Bay Watcher
    • View Profile
Re: Need 3D Tavern Render, preferably by a Baytwelvian
« Reply #47 on: April 02, 2018, 04:01:24 pm »


I have actualy been thinking that, seeing how rapidly we comunicate back and forth, it would be easier to set up a voice and video stream. If i had any idea at all how to go about it.
edit: Move doors and bench more left maybe?
edit: here:
« Last Edit: April 02, 2018, 04:06:14 pm by Daren Kazzarch »
Logged
Feel free to tell me if i mess up your language.

Imic

  • Bay Watcher
  • Still sad
    • View Profile
Re: Need 3D Tavern Render, preferably by a Baytwelvian
« Reply #48 on: April 02, 2018, 04:26:11 pm »

That is extremely well done. Applause
The ighting is honestly superb.
I might also suggest an animal hide hanging on a wall, or a colourful banner or flag or whatever to break up the brown. Nothing too complicated, just a hanging bit of one colour.
Logged
Imic's no longer allowed to vote.
Quote from: smyttysmyth
Well aren't you cheery
Quote cabinet
Regrets every choice he made and makes, including writing this here.

RoseHeart

  • Bay Watcher
  • 🛡️ Shiny Knight
    • View Profile
    • Forum Game Portfolio
Re: Need 3D Tavern Render, preferably by a Baytwelvian
« Reply #49 on: April 02, 2018, 04:31:05 pm »

Discord is a chat with image sharing enabled.

Sorry, video would kill my phone's battery!
Logged
It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.

Daren Kazzarch

  • Bay Watcher
    • View Profile
Re: Need 3D Tavern Render, preferably by a Baytwelvian
« Reply #50 on: April 03, 2018, 01:37:14 am »

Here is the final version:
Logged
Feel free to tell me if i mess up your language.

RoseHeart

  • Bay Watcher
  • 🛡️ Shiny Knight
    • View Profile
    • Forum Game Portfolio
Re: Need 3D Tavern Render, preferably by a Baytwelvian
« Reply #51 on: April 03, 2018, 01:38:36 am »

Imic, would you tune into the 3 Kingdoms server to continue advising the project?

Edit:
Looks good!
« Last Edit: April 03, 2018, 02:25:53 am by roseheart »
Logged
It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be left alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests.
Pages: 1 2 3 [4]