So recently, after getting help with modding in foreign weapons into the game.. I decided to keep going.. more and more..
I scavenged through wiki, learning more and more about modding.. as of now..
I have created New weapons for Melee and Range, as well as a Ork Race Civ. and I plan on making a decently big mod
I am currently working on other race civs... but I have come across a problem, so I need help from experts with a few questions.. and possibly more into the future..
1. I am trying to create a "snow elf" type race, but I cant seem to get them to spawn in Tundra/Tiaga/Forest Tiaga biomes only. They are a strange mix of elfs and humans, and there towns are in CITY and HAMLET styles, unlike the elfven retreats.. but I cant seem to get them to spawn only in cold areas.. (they spawn in other areas if allowed) So My question is, are there certain requirements or do civs have restrictions to what biome they can be in?
Currently this is what I am using:
[START_BIOME:ANY_TEMPERATE]
[START_BIOME:FOREST_TIAGA]
[START_BIOME:TIAGA]
[BIOME_SUPPORT:TUNDRA:4]
[BIOME_SUPPORT:GLACIER:2]
[BIOME_SUPPORT:FOREST_TIAGA:3]
[BIOME_SUPPORT:TIAGA:4]
[BIOME_SUPPORT:ANY_LAKE:3]
[BIOME_SUPPORT:ANY_RIVER:3]
I recently added the [START_BIOME:ANY_TEMPERATE], to see if they would start there then move out more north.. but no.. some still spawn in hot areas..
I searched through wiki, ect. but found nothing..
Edit: I also cant seem to get TREE_CITY civs to pop up in mountain biomes..
2. Where are the other raw files (if they exsist) for building and civs sites? Is it possible to customize them or make new ones?
3. Is it possible to mod in different tiles for the Overworld Map?
4. Once I get things ready for the mod.. how would I set it up for forums? As well as how would I set the files? As of now I am just using the main raw files and adding into it, would it be the case of just "save original raw files elsewhere, and replace exsisting files with modded ones" or is there a different way to do it?
(may ask more questions in future lol)